The Let's Play Archive

Fire Emblem: Awakening

by Tae

Part 79: Paralogue 15: A Shot in the Dark (Noire)

Paralogue 15: A Shot in the Dark



Tharja's paralogue is located in the upper-right corner of the 1st continent. Someone has to propose to Tharja to unlock the mission, so get on it, Gaius.

S Conversation: I still find you incredibly attractive, and I think I'm in love with you.





But the world's a dangerous place, my dear, full of wolves waitin' to snatch you up.



That's no warning, lamb. I'm a wolf, and you've been snatched! Now come quietly.

Scars tend to lower the sale price, and we wouldn't want that...

*From a distance*

Slavers, milord. Such damnable scum...

We'll have to hurry if we hope to catch them.

Or we could stay right here and just let me go to work on them. A curse to wither them away, perhaps? A slow death over a year? Oh, fie. Let's make it two.

I think their captive would likely appreciate something a bit more immediate.

Shepherds! Saving the girl is our top priority! Now move out!



Tons of fliers and horse units. Unlike a lot of the children's paralogues, this isn't a Kill Commander mission.



Noire is hanging around in a building, safe from the surrounding danger for the moment. She doesn't need to be recruited manually despite starting out as a green ally, but there's still a race to reach her before she gets killed.



Did Morgan do something? How did Anna get voted in over Brady? Do you voters really like her scamming Tiki that much?!





Tharja with Lucina's support will lead the team to Ezra's way while Chrom and his company set out to rescue Noire.



Killed...or worse. A clean death would be a mercy compared to what awaits...

Huh? What's this? An old bow? Hmm, the string's still taut. I suppose I could use this to try and fight my way out. B-but those bandits are so strong and scary and... W-wait! My talisman! Let me just grab my talisman and then...

......



REPENT, SCUM! REPENT THOUGH IT WILL SAVE YOU NOT! REPENT AND DESPAIR! BWAAA HA HA HA HA!

Noire is now controllable and gains a Steel Bow.



The plan to wall the bridge didn't work out well, so Tharja's team retreats back to the starting area.

Nowi stays alone as Robin and Cynthia wait on the edge of the danger zone to swoop in on the weakened enemies next turn.



Good thing about the fliers near the wall is that none of them have 2-range weaponry, so Noire can in theory snipe all of them safely as long as someone plugs the one entrance to the building.



Tharja takes on a few troops by herself, chipping the fliers while one-rounding the slower enemies like Paladins and Griffon Riders.



Tharja finally reaches double-digit luck, gets some skill, and learns Tomebreaker (Gain +50 hit/avoid against tomes).



Nah does her own "take half the army" routine, taking out a couple Bow Knights in the process.



Where's yo defense, Nah yo?



Nah and Robin start off the turn with eliminating some slavers.



Anna Rescues Noire and gains every stat but strength and resistance for her good deed.



Owain continues to build on his bow rank, while Severa gets angry that Cordelia didn't finish off the Bow Knight.



Tharja and Lissa wipe out the wounded to clear the air. On a side-note, effective damage will one-shot any Dark Flier on our team so Cynthia and Robin are also terrible to be in range of enemy combat.



Tiki continues to burn faces off. Lissa counterkills a Paladin to clear the left-side enemies.



How little is "little," dear Tiki...



Good start, although since you're an Archer, your votability for future missions might be compromised.



Noire and Chrom's squad head inside the building for that theory I mentioned earlier.



Severa makes sure her mother can't screw up this time.



Lucy gets some target practice with her developing tome rank. Noire continues shooting fish in a barrel. Or out of a barrel.



Hah, she already has more luck than her mother.



Nah is in that sweet spot where she doesn't double or one-shot enemies. I'm kinda hoping she doesn't gain any more speed. It's weird.



Tiki and Lucy takes on the rest of the left-side enemies.



Why do I get the feeling Tharja's lack of skill turned into some sort of horror story for Noire's bedtime stories.



Cynthia gets some kills, too since Noire's fill stops at level 15. Anna Rescues her afterwards, as that is Cynthia's trademark at this point.



Take your kids to Slaughter Day.



Severa also learns Sol.



Yeah, keep gaining that...magic, I guess?



Scales are not good for your diet, Ezra.



Neither is a ball of spirit fire.



The bare minimum for any kill.



Eh, she got the right things at least.



Oh...kay, I guess he just really likes spicy food.



This is a weird level. Ezra leaves an Energy Drop after the battle.



Let's close it out, Noire.



Clutch level.





I... I fear to even think what would have happened...

It's all right, take it easy. No one's going to hurt you now.

*Sniff* P-please, sir... Let me come with you.

There's someone I need to talk to, but I'm s-scared to be alone...

(Noire approaches Tharja)

What do you want?

I, um... I mean... Er... H-here, please look at this.

Nice ring. Looks just like mine. You messing around with alchemy? Or is this something...darker?

Wha—? N-no! It's nothing of the sort! It's just...

Tell me the truth, girl. You don't want to see what happens if you lie to me.

P-please, just give me... I n-need a moment... M-my talisman... Wh-where is my talisman...

......

......



...I AM YOUR FUTURE DAUGHTER!

You are trying my patience.

INSOLENCE! I speak the truth! The ring I bear also hails from the future. A memento of you, my departed mother!

And that bizarre talisman?

Your own handiwork! Wrought to steel the mewling heart of your coward daughter! In its strength did I find blessed escape from grief and solitude! Fear of death and killing, too, it drove from me, until I became an avatar of retribution! Only by clinging to it have I survived the crushing desolation of a ruinated future! BWAAA HA HA HA HA!

Oh, give me that.

Um, w-wait! I need that! Without it, I can't—

Survive? You can and will. And not by becoming some avatar of retribution.

Just be my daughter. Leave the retribution to me.

M-Mother...

My, this is a nasty little number. The future me is good. ...And very, very bad. Hee hee. I can't wait.

M-Mother, you're f-frightening me! ...A-again!

This little trinket will advance my research in the dark arts nicely... Hmm... You have my blood, right? I'm going to need a bit of it back.

Aaaaiiieee! I... I mean...

BLEED ME DRY AND I SHALL BE AS THUNDER STILL!

See? No daughter of mine needs some mummer's prop to be strong.

Hee... Hee hee...





Extras

Noire
Starting Class: Archer
Weapon Ranks: Bows (C)
Abilities:
-Skill+2
-Prescience
-Movement+2
-Anathema


Archer Support Bonus: +2 Str/Skill/Defense

Reclass options: Archer, Dark Mage, Knight, Myrmidon, Thief, Pegasus Knight

Base stats (Growths as Gaius's child)

HP: 31 (85) Spd: 19 (61)
Str: 12 (53) Lck: 10 (38)
Mag: 8 (33) Def: 13 (40)
Skill: 17 (65) Res: 6 (30)

Noire's growths are decent to okay aside from her speed, and she has great re-class options thanks to Gaius (Myrmidon, Thief, Pegasus Knight). Even as a Knight she'll have over 50% in speed growths, but the rest of her growths don't really support anything other than hitting hard really fast.

Official Bio: Tharja's future daughter. Repeated doses of her mother's hexes turned her into an extreme coward and pessimist -- but beware her terrifying alter ego when pushed too far. The first to flee when danger hits.