Part 6: In Occupation's Shadow
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She and her colleagues stop for the night at a ruined fortress. The Ganelon bandits are in a rage after their bretheren fell to Lyn's swords. They race in pursuit of the companions, their angry footsteps sound closer and closer...
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It would appear that we're not the only ones hiding out in the castle.
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...And here we go again.
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Persistent little sons of bitches, aren't they?
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So here's our map. It's a little bit bigger, but still quite managable. This chapter introduces a couple of new things. First, rather than a Rout or Seize victory, this is a defense chapter. We have to keep a person/the throne/etc. safe from enemies for X turns, and in this case Natalie has to live 7 turns. She only has 10 HP, so pretty much anything is going to kill her immediately.
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This is our defensive "formation." Lyn and Florina take the east side, Wil is going to deal with the bandits to the west, and Kent and Sain hold the center. In the enemy phase, the fighter is the first to go after Lyn.
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Well, it would seem we've found our wayward husband. A mercenary starts attacking the broken wall to the west, Wil is attacked by an archer, Kent and Sain are both attacked by Brigands, and Kent gets a level up.
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If this is a joke, Kent, it's not very funny.
Turn 2
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Next on the list of firsts for this chapter is recruitable enemies. Send the correct unit to speak with an enemy, and you can convert them into a friendly unit. 99% of the time, this will be one of the three lords, though there are exceptions. Let's send Lyn over.
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And with that, we've gained a new companion.
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Ignore the HP missing, I forgot to show his stats until like the last turn.
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While the hand axe can hit farther away, it's not very accurate. Thankfully, the brigand was nice enough to drop an Iron Axe for Dorcas to use in close quarters. Florina heads north, to the upper-right corner, and Wil kills the archer that attacked him last turn for a level.
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Not bad. strength would have been nice, but Speed and Skill are pretty important.
Sain kills his bandit, and we end the turn. The mercenary continues to chip away at the wall, but he's only doing 8 HP a turn to a 50 HP wall. Kent and Sain are both attacked again by brigands.
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Turn 3
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The final "first" of this chapter is reinforcements. In this particular chapter, a mercenary will appear in the northeast corner, and a brigand in the southwest one every turn. On most maps, killing the boss will stop reinforcements from appearing, but not always. Anyway, this is a great training spot for Florina, because with an Iron Lance, she can kill the mercenaries every turn (attack on her turn, kill on the enemy phase), and they'll be doing at most 2 HP, which is easily taken care of with a Vulnerary, so that's pretty much what she's going to be doing for the rest of the map.
Dorcas moves to the center of the castle, and Lyn starts heading south to deal with Carjiga. I have Wil go after the brigand rather than the mercenary. The mercenary won't do enough damage to the wall to break it until the chapter is over (7th enemy phase), but the brigand is much stronger, and neither can fight back. Kent and Sain both kill their brigands, which are replaced with a mercenary for Kent and another brigand for Sain. Florina kills the mercenary during the enemy phase and gets a level.
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Not bad. Not really great, but it'll do.
Turn 4
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Wil is just offscreen above the mercenary to the left, Florina's in the corner. Lyn moves south to the forest, which will grab the archer's attention, then she can knock out Carjiga in peace. Dorcas can have a conversation with his wife if you wish, and we don't exactly need him for combat right now.
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How touching. Wil attacks the brigand again, bringing him to 3 HP, Florina attacks a mercenary, and Kent and Sain both kill their enemies. Unfortunately, Kent finds himself on the wrong side of the weapon triangle and takes an axe to the face in the enemy phase, though he's fast and accurate enough to land twice with his lance. Sain nets a level up from a brigand's attack.
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The defense is good, and more skill is always nice for Sain. Lyn is attacked by the archer, who misses.
Turn 5
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We start the turn by killing the archer with Lyn. Wil kills the brigand, and Florina continues to do her thing. Kent and Sain both kill again, and Sain gets a Sword level increase.
During the enemy phase, Florina kills a mercenary, Lyn kills the south bandit near Carjiga, and Kent finds himself looking at the business end of an axe again, which drops him down to 3 HP. Fortunately, Kent didn't find that very amusing.
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Very nice. He even got a level out of it.
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Jesus, where the hell have these levels been Kent? You're safe...for now, I guess.
Turn 6
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Time to finally clean up Carjiga.
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His Steel Axe would be a lot more dangerous if there weren't a forest literally right next to him. Combined with Lyn's avoid and weapon advantage, he clocks in a 13% hit rate.
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Predictably, he misses, and Lyn criticals on her second hit, felling him in one round.
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More offensive gains, no defense. Strength is good, though, and she even gets a sword level. With that out of the way, Wil moves down and starts attacking the mercenary, Kent heals up with a Vulnerary, and Sain moves down to the woods beneath Kent. Dorcas moves into position to block the main entrance.
In the enemy phase, Florina gets a level for killing another mercenary.
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Bleh, typical. Sain is attacked by the southernmost bandit and kills him, and the more northern one dies going after Dorcas.
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The fighter solution: If you still have a problem, you didn't hit it hard enough or enough times. He's got some mad hangtime though.
Final Turn
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This is a map where the reinforcements don't stop with the boss, so I figure I'll milk them for all they're worth. Sain kills the bandit in the southwest corner , and Kent heads north to deal with the mercenary that Wil can only get down to 2 HP. In the enemy phase, both mercenaries end themselves against Kent and Florina, which brings the chapter to a close (and defeating all enemies! Failing to rout the enemies anyway is a waste of experience).
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HP: 80%
Strength: 60%
Skill: 40%
Speed: 20%
Luck: 45%
Defense: 25%
Resistance: 15%
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