Part 10: The Black Shadow
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Having failed, this group, the Black Fang, flees. Rumor has them traveling southwest. Lyn and her colleagues follow in hopes of recovering a lost heirloom. The Black Fang have made a stronghold of an abandoned castle in Khathelet, its dark halls alive with shadowy figures...
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This is clearly a group that doesn't fuck around. This may have been a bad idea, in the long run.
Meanwhile, out in front of the fortress:
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Art is standing right here Lyn. Really, it'd be okay to let him say something now and then.
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Okay, let's get started. First, you all voted for young Florina to be given the gift of life.
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Let's hope we didn't waste that robe.
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Here's the map. There's a chest to the left there, so we'll be sending Matthew that way. The thief could be problematic, but we'll be more than fast enough to stop him. For units, Kent hits the bench and Erk comes back in.
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Beyard has enough skill that his Steel Sword is going to be accurate, but he's not really that fast or strong. He doesn't move either, and there are plenty of ranged units available, so there's really no reason anything can go wrong here.
Preparations are done, so onto the chapter proper. Lucius starts things off by killing the soldier to the north.
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This is the just the start of this chapter. Things aren't going to get any better. He, Florina, and Dorcas start heading up the right corridor. Sain kills the soldier to the west, and Wil and Erk head off that way as well. Matthew and Rath hold up the center corridor.
In the enemy phase, Lucius is attacked by the mage, who he easily kills, Sain is picked at by the archer, and Matthew trades blows with the brigand. The enemy thief also opens the door in front of the boss.
Turn 2
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Our first objective is to get to that chest, so Sain and Wil break down the wall.
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There we are. Wil nets a Bow level from attacking the wall, and Erk moves in and kills the archer. Matthew heads west, and Rath kills the bandit he left behind. On the eastern side, Dorcas and Lucius kill the cavalier that rode south.
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This will be the best level I get all chapter. Seriously, what the fuck game?
Turn 3
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Well, since the soldier was nice enough to show up where he can't actually do anything, Dorcas comes down and kills him off with his hand axe. On the other side, I decide to have a little fun with Matthew. Since the enemy thief was nice enough to expose himself, and Matthew is faster than him, I decide to render him useless.
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Park a thief next to a slower (or equal speed) unit, and you can have a look at their inventory. Pick the one you like, and...
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Just like that, we now have an extra set of lockpicks for Matthew. Erk moves up to attack him, but he only deals 10 damage, and the thief bolts in the enemy phase, sadly. Rath, Lyn, and Serra move up the central corridor, and Florina and Lucius head north in the eastern one.
Rath is attacked by a mercenary, who does all of 2 damage in an incredibly eventful enemy phase.
Turn 4
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Now, let's take care of that treasure.
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Hammers are axes that are effective against knights, and should be your preferred physical method of knight-slaughter. Magic is better, all things considered, but this baby does a damn good job of it, especially considering that knights use lances anyway.
Wil knocks out the soldier, Rath and Lyn take out the mercenary, and everyone else pretty much stays where they are. Lyn slaughters the brigand after he misses her, and Wil and Erk trade blows with the Mage and Shaman respectively.
Turn 5
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Matthew starts things by killing the Shaman, and Erk kills the mage, getting a level.
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I suppose it's a small victory when the two stat-ups I get are in useful stats. Florina moves up to deal with the mercenary, and she ends up landing a critical on him.
Turn 6
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Just Beyard left. Wil starts things off.
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Erk follows up, leaving him with 6 HP. I notice Matthew only needs 9 exp to level up, so I give him the kill.
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Oh for fuck's sake.
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Lyn, you need to stop taking credit for things you didn't do. You were far from essential there.
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