Part 18: The Peddler Merlinus

"Darin, the marquess of Laus, knows all..." Despite the pain it brings, Eliwood takes this newfound knowledge to heart and sets out for Laus once again. On the way to Laus, he travels through a Caelin village. Eliwood and his party decide to rest there for the night






































Well, this is a lovely situation. 13x isn't too bad of a chapter, but more often than not, you end up making it harder than it needs to be yourself. First, a quick survey of the battlefield.

This is our starting position. As you can see, we need to keep Merlinus's sorry ass alive for 7 turns.

This is easier said than done, for obvious reasons. He is hiding out on a forest tile, but he's slow as shit, can't take hits, and doesn't have any HP to survive said hits.

Puzon is hanging out up here, in the northwest corner. He'll stick to himself and let time run out if we let him, but that makes for a boring chapter.

There's also a village in the northeast corner, and this one is actually a bit of a pain to get to in time. Those bandits that start down near Matthew will break down the snags immediately, then gun it for the village if we don't stop them. Matthew will be hanging out in the woods nearby them to draw their attention, which will buy Lowen time to head over.

Getting started, we've now won the chapter. Surviving it, however, is slightly trickier. I had two failed recordings of this chapter, one of which was ended by Rebecca biting it, the other when Guy met an untimely end. Our general strategy for surviving while also killing Puzon will be to have Guy, Dorcas, and later Oswin swing up the western side, while Eliwood, Hector, Rebecca, and Lowen (once he comes back from the village) go north.

Such is a day in the life of a myrmidon. He doesn't hit very hard, but he hits often and accurately. Lowen also picks up a level in swords from slaying brigands along the way.
Starting on turn 3, we start seeing some Nomad reinforcements. These bastards are especially painful here because on top of being fairly fast, fairly strong, and mounted with bows, it's dark, so positions becomes very important. It's dangerous to move, say, Serra forward, because you can only see three spaces out, and a Nomad can come in from out of nowhere and leave you with a dead cleric/archer/Merlinus (if you left him sit there).
Dorcas knocks down the snag to the west, enabling Oswin to join the march north with him and Guy, and Hector and Rebecca work together to knock down the snag letting Lowen swing right over to the village. Matthew continues to stand there and murder lots of brigands, which results in a level on the enemy turn 3.

Damn, about time you start turning around. Eliwood also picks up a level in a duel with a myrmidon.

An average level, I guess. The strength is definitely good, and I won't say no to the defense either.
On turn 4, Lowen reaches the village.

Our village is in danger, too. We talked it over and...here. It's all the money we collected. If you'll chase off the bandits, it's yours.

More gold for the pile. This is much more important to pick up in Hector's Story, due to only starting with a Red Gem for cash, rather than Eliwood's ten grand. Lowen picks up a level when a brigand attacks him afterwards.

Typical Lowen. Now then, dealing with Puzon.


Between the stats and his steel sword, Puzon is not to taken lightly. He hits incredibly hard (enough to do 4 damage to even Oswin), and he's got a vulnerary to heal himself up with on top of the fortresses in the area, which you should avoid letting him go to if possible. Puzon in a fortress is going to be incredibly difficult to hit and if he hopped in one, he probably already healed up with his vulnerary on top of things.

He's quick to go after Oswin, and though he takes a fair amount of damage, he's able to dish out 8 in return. Oswin gains a level from the exchange.

More speed? You're the best Oswin. He turns around and attacks Puzon the next turn to finish him off.


30% speed growth my ass. Oswin has no need for petty things like growth rates, only death and a destruction.
Dorcas kills off the last nomad with a critical hit, and that leaves us with a turn to spare after killing everyone.































-----

HP: 120%
Strength: 0%
Skill: 90%
Speed: 90%
Luck: 100%
Defense: 30%
Resistance: 15%
Those growths!
