Part 25: Imprisoner of Magic
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they venture deep into the forest's heart. Lyn moves in utmost silence, cautious not to alert any hidden enemy. However, following on her path, a new Black Fang shadow appears.
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Oh the pains of not being in Hector's story; you'd actually know what the hell they were talking about, though it's pretty obvious from when Eliwood cut in.
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It's go time. The name of the game in this chapter is strong and accurate units. Not for the mooks, they're all mages and knights and are pretty easily dispatched as usual. Rather, there's a special friend of ours that'll be showing up and just being a major pain in the ass. He's the one we want strong units for.
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Our group this time is Rebecca, Marcus, Canas, Priscilla, Raven, Oswin, Hector, Lyn, Dart, Guy, and Fiora. Due to our special friend, Canas is going to be useless on the front lines, so he'll be hanging back to guard Merlinus.
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Directly to the south of our position is a ruin to visit. Fiora will be stopping by here, deal with the nearby enemies, and then join Canas in guard duty.
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Our destination lies here, to the west. The pegasus knights will pretty much charge straight for Merlinus, but hey, that's what Canas and Hector are for.
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Aion is either a joke or a monster, depending how you do things. Combat-wise, he's the first real magical boss, and given that resistance is low for pretty much everyone (our units and enemies alike), he can do some real damage. Of special note is Bolting, which only has five uses for a damn good reason. It's the B-rank anima tome, making quite damaging, and oh yeah, it has a range of 3-10 tiles. Fortunately, it's heavy as shit and quite inaccurate. Also not helping things is that he's quite nimble, and hanging out on ruins means that even units like Guy are going to be struggling to put up accuracy numbers in the mid 70's.
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Hardly necessary Fiora, because you're not going anywhere near there. Let's send you to the south ruins instead.
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Oh boy, how helpful. Another one for the stack. Fiora takes first blood on the second turn, but Raven claims the first level.
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Aside from this being a good level, this is actually really convenient given what we have to do this map. Rebecca finally breaks her iron bow on a mage, and Eliwood finishes him off for another level.
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Well it's not great, but he did need some speed, and skill will be handy for later.
Dart leads the charge into enemy territory, and gets his first level after one-shotting a shaman.
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An...odd level, I suppose. Fiora follows up on another mage.
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Typical.
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At the start of the enemy turn, these chucklefucks show up.
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Yes. That big red diamond he's projecting? No one inside it can use magic. Period. This is a huge pain in the ass as it makes healing difficult, but it's also a huge boon given that Aion is now completely helpless as long he hangs out. Let's have a closer look.
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Jesus christ, this guy is insane! Yeah, he's got a huge chunk of HP, he's fast as hell, and has pretty solid defense. Furthermore, he'll run during the enemy phase of the turn you attack him in, so you only have one shot at killing him. And you know what? We're going to kill the fucker anyway. The morphs he has with him are substantially more dangerous, as the knights are packing Silver lances, and the snipers Silver bows. Fortunately, none of them move, letting us pick them off at our leisure for mountains of experience.
Anyway, Dart knocks off another knight, gets another level.
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Oh come on, what is this? Rebecca shoots at a knight, and despite managing to miss him once, still gets a level out of it.
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Now this is more like what we're talking about. Not that it makes up for the string of 7 levels before this, mind you. As we approach Aion, a peg knight comes in to attack Guy. It ends poorly for her.
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Ugh, strength Guy, strength...
At this point, we've cleared out the area around Aion, and all that's left is to deal with Kishuna and his buddies. A pair of mages appeared back by Merlinus, but that's why we left Fiora and Canas back there. Rebecca and Guy start working on Aion, but we won't be killing him right away. Kishuna will flee the turn after we kill him, and maximum
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Yeah, no such lucky, buddy. While they deal with him, the bulk of our group heads north to deal with the morphs. Canas and Fiora finish off the mages near Merlinus, and Canas gets a level out of it.
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Meh, pretty good, I guess. Really want some speed on him though. Hector goes after the first knight, and misses with his second blow. He still gets a level from it, though.
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Now you're just mocking me. Dart finishes the job.
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Better. Raven does some damage to the first sniper, and picks up a level in swords. Oswin finishes him off for a level.
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Eh, he hasn't gotten much skill so I'll let it slide.
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Haha, that's great. Without any terrain bonuses, Oswin is taking 4 damage from a silver lance, and hitting back for 11 with steel.
Dart finishes the second knight, and Raven gets to work on the other Sniper. He kills him the next turn for another level.
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Better, but you need more strength.
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Alright, I think we're good to go. First, Aion bites the dust.
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Now that's just shameful.
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This should give you an indication of how annoying it is to actually kill this fucker. Marcus probably has the highest skill in the group (second maybe to Guy), and with a top of the line sword can still only manage a 66% hit rate. Thankfully, he lands.
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Oswin is next, and this is more or less the "make or break" attack. He, too, lands, dropping the fucker to 18 HP.
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Annoyingly, neither Lyn nor Raven manages to critical, but Raven gets a level.
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Meh. Rebecca goes for it, but misses, and in comes Hector.
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Great. Going to have to have Fiora pull someone out so Eliwood can come in.
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