Part 58: A Glimpse in Time
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Now, at long last, they've finally reached the Dragon's Gate. Hector gains a brief respite before the decisive battle. Shortly thereafter, he noticed something
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There! Her pale figure vanishes into the dark woods, her gait is unsteady, as though she were possessed. Hector quickly gives chase.
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*Aenir is supposed to be a person, not a place; presumably the same person "Mommy" refers to.
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Well, who do we have here? And why is the game not even bothering to hide that he's an enemy, especially when he's here to make small chat?
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I...what...Ninian is right behind you! God, the least the game could do is be consistent with what it showed us five seconds ago.
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So, A Glimpse in Time. The bullshit sidequest to end all other bullshit sidequests. To even get here requires you to raise Nils to level 7 in Lyn's Story (something that is not noted anywhere in the game), and then kill Kishuna in a single turn in Prisoner of Magic (which was already a huge pain in the ass and got you nothing in Eliwood's Story). And then you see what you have to do here.
And to top everything off, pretty much the last thing you hear before the mission starts is a desperate attempt to justify how blatantly IS's AI cheats at fog of war.
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First, it's fog of war, which is always a good way to start a map.
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Second, you have chests here in the in southeast and northwest and this map is crawling with thieves (Six. Six goddamned thieves on this very small map).
Ah, but...
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Our objective is the throne. Kent, Canas, and Matthew are going to head for the southeast chests, and everyone will work their way north and east.
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As you can see, they do not skimp on the thieving bastards. If you have anything remotely valuable (Stat-ups, Silver Card, etc), now's the time to dump it with Merlinus.
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This is because these are not garden-variety thieves. These fuckers have maxed speed, and have no purpose aside from stealing your shit. If Matthew's been seeing fairly heavy use, he might be fast enough to steal back. If you're lucky.
On average, Matthew will cap speed at Lv 15... but of course it's somewhat of a tall order to train thieves, especially in hard mode.
Now, here's the dirty little secret of this chapter. All of these super thieves? Not one of them has a set of lockpicks, and only one of them has a chest key. Only one of the six thieves has a set of lockpicks, and he's significantly lower level with only 14 speed. These guys are all set up to have you panic to try and beat them to the treasure, and as soon as you get it, they steal it from you and take it to the grave.
What you want to do is let the slow guy get his shinies and then take them from him (since the AI units never trade items). And preferably have murdered the others first so they can't just steal it back for good.
Of course, there's a problem with that too, as we'll see shortly.
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Fuck, fuck, fuck.
Oh, I'm sorry, were you under the impression that we were done summarizing the bullshit?
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Hiding just in the center area is a troubadour with a Sleep staff, because at this point you have so many units with good resistance, right?
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And in the southeast corner, there's one with a Physic and Silence staff. Suffice to say that bad things can happen very quickly in this chapter.
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Now these are odds I can get behind.
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C'mon, Canas, I have too much rep staked on you...
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A very luck crit here.
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Did I mention that the one thief with lockpicks is close enough to the SE chests to start pilfering on turn 2? Because he is. (Also, I'm pretty sure that's finally the last of the bullshit in this chapter)
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The troubadour tries her luck on Erk this time, but thankfully misses.
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See, he's doing it wrong. You're supposed to steal the weapon first, because Matthew can just steal the Dragonshield and then we murder him for the Eclipse tome.
Item-stealing-priorities is one of the few areas in which the AI is not expertly programed around the primary objective of annoying the player. One of the truly amazing things about the AI is how malicious it is despite how lazy it is sometimes.
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Ballista assholes. He was mostly harmless this time, but...
You're supposed to be the speedy mage here Erk, even Canas dodged his first one.
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First item recovered.
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Kent continues to have promise after his speed windfall in Lyn mode. He's a tad behind in strength, but still ahead in skill and speed, and blessed to shit with defence (and to a lesser extent, resistance). Defence is a pretty great thing to be blessed with.
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I seem to recall stating something about Matthew earlier that takes on some sort of significance now...
Yeah, something about him supposed to have maxed speed by now? This isn't too bad, if you ignore that Legault is going to come in with better or equal stats in pretty much everything at a lower level.
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Erk, you're not exactly on solid ground for keeping a spot on the team. This doesn't help your case.
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And five turns later, when most of the fighting is already done, Guy decides to rejoin us.
Given how he's turned out, I think Guy deserves a nap every now and then.
He can take his naps when he's not in combat. If he's on the battlefield, it's because I want him to kill things, not snooze.
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Huh, so Theo here has Eclipse. Now if only it could actually hit anything.
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And then we're treated to wyverns already. These are pegs in HNM.
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And there's more asshole thieves waiting for us by the last chest.
Remember, these ones can't actually open the said chest. Also, they'll stay put until you enter their range, so they don't factor in to the start-of-mission panic.
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And there's Theo.
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2 HP, 3 Mag, 1 Skl, 1 Spd, 1 Def, 2 Res. Theo is extra annoying given his ridiculous magic stat combined with Nosferatu. Even with a unit as dodgy as Guy, there's still about a 65% chance he's going to drain 25 HP off of you and negate all the damage you've done to him. If you can get to him before he runs out of Eclipse charges, you can wail on him while his AS is shit and do a decent amount of damage before he switches over to Nosferatu.
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I'm impressed. Eclipse actually hit something, and when Erk was on a pillar no less.
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Of course, the pillar was cancelled out by the Magic Triangle Disadvantage, but still, yeah. Erk. Not so great.
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No, seriously, look at these fucking hit odds.
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To deal with these assholes, I have Matthew pop the door open and Erk take his lockpicks. Matthew has nothing to steal, so they just stand around doing nothing.
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The only real way to deal with Theo is to have someone wait next to him, let the Nosferatu go off when he's still at full health, and return fire that way. Of course, it then becomes "Who can finish him off in a single blow" so he doesn't get all that health back from the counterattack. Our problem is that no one in the throne room right now can do that.
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He misses, but Kent can't finish the job.
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Lucky son of a bitch. Guy had a 93% chance of hitting here. Thankfully, Guy dodges the counter and kills him on the second attack.
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Eh, alright. He's in such good shape with basically everything it's fine to get a couple dud levels for now.
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Maxed speed for Raven.
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And last chest. We're done here.
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Post-revelation-foreshadowing! That's... something, I guess. It really worth hiding inside a second playthrough AND behind arbitrary bullshit requirements? Probably not. Neat mission though.
Oh god no, of course it's not worth it. I can understand hiding it until the second playthrough, and I can maybe see keeping it where you had to kill Kishuna to get here, but the Nils bullshit on top of all that pushes over the line.
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Resets this chapter: 1
Total Resets: 18