Part 70: Extra Info (Rosters, Growth Rates, Inventory, Promotions, Music)
Extra StatsSome extra statistics stored here for reference. Because it wouldn't be a Fire Emblem LP without copious amounts of numbers floating around.
Current Rosters:
Current Inventories:
Alm's list is on the left, Celica's is on the right:
Army Growth Rates:
With so many units in our army and the growing need to make comparisons amongst them, here are the growth rates for each unit (all Magic Defense growths are 0 so are not listed).
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Name Class HP Power Skill Speed Luck Defense Quality Alm Fighter 50 35 40 30 20 30 155 Luka Knight 40 15 35 15 20 20 105 Force Knight 30 40 10 20 20 10 100 Robin Paladin 30 10 40 15 30 10 105 Cleive Paladin 40 20 20 20 20 20 100 Matilda GoldKnt 40 30 20 40 10 30 130 Zeke GoldKnt 40 20 35 55 30 30 170 Mycen GoldKnt 20 5 5 5 0 5 20 Cliff Myrmdon 50 20 40 50 20 40 170 Python Sniper 40 40 15 20 10 15 100 Claire FKnight 20 30 50 40 50 10 180 Gray Sage 40 30 20 10 10 20 90 Ryuto Sage 40 20 20 15 50 15 120 Dyute Priest 30 50 30 20 30 10 140 Silk Saint 20 30 30 30 30 10 130 Teeta Saint 40 10 15 15 20 40 100 Celica Royal 30 25 40 30 40 20 155 Valbo Knight 40 20 35 25 10 20 110 Sabr Myrmdon 50 20 15 15 10 40 100 Kamui Myrmdon 30 25 20 40 20 20 125 Jesse Myrmdon 40 25 40 40 20 25 150 Leo Sniper 50 20 20 10 10 30 90 Catria FKnight 30 30 30 40 20 20 140 Palla FKnight 40 40 15 10 10 30 105 Est PKnight 30 40 50 30 50 50 220 May Mage 20 40 20 10 10 20 100 Sonia Mage 30 30 30 30 30 30 150 Boey Mage 40 30 15 10 20 40 115 Noma Sage 10 10 15 15 10 10 60 Jenny Cleric 20 40 40 15 20 20 135 Atlas Paladin 30 30 20 10 15 20 95
We've picked up a few things by now, so here's a list of each item we've come across and their relevant stats.
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Name Type Might HitRate Crit% Range Weight HP Cost Notes [Iron] Sword 0 90 0 1 0 Auto-used by sword-users if unarmed Steel Sword 4 80 0 1 1 Silver Sword 8 90 0 1 1 Hero Sword 5 100 30 1 0 Dark Sword 13 70 0 1 5 (21-Luck) % chance to strike user instead Bolt Sword * 80 0 1-2 3 Attacks with a fixed 15 Magic Attack Holy Sword 3 100 15 1 0 Triple Might against monsters, HP +5 / turn Regal Sword 7 100 20 1 0 Alm only, HP +5 / turn Falcion Sword 10 80 00 1 0 Alm only, Triple Might against monsters, HP +5 / turn [Iron] Lance 0 90 0 1 0 Auto-used by lance-users if unarmed Steel Lance 4 80 0 1 1 Silver Lance 8 90 0 1 1 Hand Lance 3 70 0 1-2 2 Knight Lance 3 85 0 1 1 Triple Might against cavaliers Holy Lance 3 90 10 1 0 Triple Might against monsters, HP +5 / turn Gladius Lance 15 100 0 1-2 0 [Iron] Bow 0 70 0 1-3 0 Auto-used by bow-users if unarmed Steel Bow 3 70 0 1-5 1 Triple Might against flying units Silver Bow 7 80 0 1-5 2 Triple Might against flying units Holy Bow 5 100 10 1-5 0 Triple Might against flying units and monsters Nsfratu BlMagic 0 50 0 1-2 2 0 Heals user for damage done Fire BlMagic 3 80 0 1-2 3 1 Thunder BlMagic 4 70 0 1-3 5 2 Exclbur BlMagic 5 100 20 1-2 1 3 Angel BlMagic 8 90 0 1-2 4 4 Triple Might against monsters Aura BlMagic 13 80 0 1-2 10 6 Arrow BlMagic 16 70 0 1-2 11 8 Rgnarok BlMagic 24 100 0 1-2 20 10 Dora BlMagic 3 80 0 1-2 3 1 Enemy only Slime BlMagic 10 70 0 1-2 6 2 Enemy only Death BlMagic 15 70 0 1-2 9 5 Enemy only Recover WhMagic 0 100 0 1 0 1 Heals ally Physic WhMagic 0 100 0 Inf 0 3 Heals ally Fortify WhMagic 0 100 0 Inf 0 12 Heals all allies Warp WhMagic * 100 0 1 0 8 Transport ally to any other traversable tile Dear WhMagic * 100 0 Inf 0 14 Removes some enemy monsters from the map Illsion WhMagic * 100 0 1-2 0 1 Silk only, summons 1-8 dark fighters Illsion WhMagic * 100 0 1-2 0 1 Jenny only, summons 1-8 soldiers Illsion WhMagic * 100 0 1-2 0 1 Teeta only, summons 1-8 pegasus knights Messiah WhMagic * 100 0 1-2 0 1 Enemy only, summons 1-8 zombies Messiah WhMagic * 100 0 1-2 0 2 Enemy only, summons 1-8 skeletons Messiah WhMagic * 100 0 1-2 0 4 Enemy only, summons 1-8 gargoyles Messiah WhMagic * 100 0 1-2 0 6 Enemy only, summons 1-8 zombie dragons Leather Shield 3 Increases Defense Steel Shield 5 Increases Defense Silver Shield 7 Increases Defense Dragon Shield 13 Increases Defense/M. Defense, HP +5 / turn Holy Shield 13 Increases Defense vs monsters only, HP +5 / turn Magic Shield * Sets magic evasion to 90% Holy Ring HP +5 / turn Angel Ring HP +5 / turn, Luck = 40, Doubles level gains Magic Ring HP +5 / turn, Sets magic attack range to 5 Prayer Ring HP +5 / turn, Crit = 100% when HP < 50% Quick Ring HP +5 / turn, Speed = 40, Movement +5
Once a unit reaches a certain level, they are able to promote into a new class. If the unit's stats are below any of the base stats for that class, the unit gets an increase to match. Otherwise the unit gets a 1 HP bonus.
From what we've seen so far, the following promotion paths are available:
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Starting Class Level New Class Soldier --> 7 --> Knight Knight --> 10 --> Baron Cavlier --> 7 --> Paladin Paladin --> 10 --> Gold Knight Merc --> 7 --> Myrmidon Myrmidn --> 10 --> Slayer Archer --> 7 --> Sniper Sniper --> 10 --> Bow Knight Mage(M) --> 12 --> Sage PKnight --> 12 --> Falcon Knight Cleric --> 12 --> Saint Mage(F) --> 20 --> Priest
There's also an interesting glitch where at Level 10 a Slayer can 'promote' back into a Villager, allowing for infinite level gains.
Music:
Full Playlist
Links to each of the music tracks we've encountered so far, in approximate order of appearance:
- Opening Theme - Plays when the game first starts, before the file selection screen
Village - Background music for Ram Village at the start of the game
Recruit Fanfare - A happy little sound effect that plays each time someone joins the player's army
Alm Battle Map 1 - Background music for the player phase of Alm's battles
Alm Battle Map 2 (Near Victory) - Background music for the player phase of Alm's battles when near victory
Combat - Player - Combat music when initiated by the player
Battle Map Enemy Phase 1 - Background music for the enemy phase of Alm's battles
Combat - Enemy - Combat music when initiated by the enemy
World Map 1 - Background music for the world map in the first chapter
Level Up Fanfare - A happy little sound effect that plays whenever a unit gains a level
Underground Pathway - Background music for caves and underground areas
Shrine 1 - Background music for shrines in the first chapter
Combat - Healing - Combat music for white magic
Castle - Background music for forts and castles
Shrine 2 - Background music for shrines in the second chapter
Celica Battle Map 1 - Background music for the player phase of Celica's battles
Battle Map Enemy Phase 2 - Background music for the enemy phase of Celica's battles
World Map 2 - Background music for the world map in the second chapter
Encounter - Background music for Nova Port
Celica Battle Map 2 (Near Victory) - Background music for the player phase of Celica's battles when near victory
Ally Falls - Short track that plays if you're unfortunate enough to get one of your units killed
World Map 3 - Background music for the world map in the third chapter
World Map 4 - Background music for the world map in the fourth chapter
Doma's Tower - Background music for Doma's Tower
Battle Final Map - Enemy - Background music for the final battle, enemy phase
Battle Final Map - Player - Background music for the final battle, player phase
Final Map - Background music for the final battle
Combat - Final Boss - Combat music when fighting the final boss
Ending 1 - Background music for the first part of the ending
Ending 2 - Background music for the second part of the ending