The Let's Play Archive

Fire Emblem: Gaiden

by DKII

Part 70: Extra Info (Rosters, Growth Rates, Inventory, Promotions, Music)

Extra Stats

Some extra statistics stored here for reference. Because it wouldn't be a Fire Emblem LP without copious amounts of numbers floating around.


Current Rosters:






Current Inventories:

Alm's list is on the left, Celica's is on the right:




Army Growth Rates:

With so many units in our army and the growing need to make comparisons amongst them, here are the growth rates for each unit (all Magic Defense growths are 0 so are not listed).

pre:
Name	Class	HP	Power	Skill	Speed	Luck	Defense	Quality
Alm	Fighter	50	35	40	30	20	30	155
Luka	Knight	40	15	35	15	20	20	105
Force	Knight	30	40	10	20	20	10	100
Robin	Paladin	30	10	40	15	30	10	105
Cleive	Paladin	40	20	20	20	20	20	100
Matilda	GoldKnt	40	30	20	40	10	30	130
Zeke	GoldKnt	40	20	35	55	30	30	170
Mycen	GoldKnt	20	5	5	5	0	5	20
Cliff	Myrmdon	50	20	40	50	20	40	170
Python	Sniper	40	40	15	20	10	15	100
Claire	FKnight	20	30	50	40	50	10	180
Gray	Sage	40	30	20	10	10	20	90
Ryuto	Sage	40	20	20	15	50	15	120
Dyute	Priest	30	50	30	20	30	10	140
Silk	Saint	20	30	30	30	30	10	130
Teeta	Saint	40	10	15	15	20	40	100

Celica	Royal	30	25	40	30	40	20	155
Valbo	Knight	40	20	35	25	10	20	110
Sabr	Myrmdon	50	20	15	15	10	40	100
Kamui	Myrmdon	30	25	20	40	20	20	125
Jesse	Myrmdon	40	25	40	40	20	25	150
Leo	Sniper	50	20	20	10	10	30	90
Catria	FKnight	30	30	30	40	20	20	140
Palla	FKnight	40	40	15	10	10	30	105
Est	PKnight	30	40	50	30	50	50	220
May	Mage	20	40	20	10	10	20	100
Sonia	Mage	30	30	30	30	30	30	150
Boey	Mage	40	30	15	10	20	40	115
Noma	Sage	10	10	15	15	10	10	60
Jenny	Cleric	20	40	40	15	20	20	135
Atlas	Paladin	30	30	20	10	15	20	95
Items and Magic:

We've picked up a few things by now, so here's a list of each item we've come across and their relevant stats.

pre:
Name	Type	Might	HitRate	Crit%	Range	Weight	HP Cost	Notes
[Iron]	Sword	0	90	0	1	0		Auto-used by sword-users if unarmed
Steel	Sword	4	80	0	1	1		
Silver	Sword	8	90	0	1	1		
Hero	Sword	5	100	30	1	0		
Dark	Sword	13	70	0	1	5		(21-Luck) % chance to strike user instead
Bolt	Sword	*	80	0	1-2	3		Attacks with a fixed 15 Magic Attack
Holy	Sword	3	100	15	1	0		Triple Might against monsters, HP +5 / turn
Regal	Sword	7	100	20	1	0		Alm only, HP +5 / turn
Falcion	Sword	10	80	00	1	0		Alm only, Triple Might against monsters, HP +5 / turn

[Iron]	Lance	0	90	0	1	0		Auto-used by lance-users if unarmed
Steel	Lance	4	80	0	1	1	
Silver	Lance	8	90	0	1	1	
Hand	Lance	3	70	0	1-2	2	
Knight	Lance	3	85	0	1	1		Triple Might against cavaliers
Holy	Lance	3	90	10	1	0		Triple Might against monsters, HP +5 / turn
Gladius	Lance	15	100	0	1-2	0		

[Iron]	Bow	0	70	0	1-3	0		Auto-used by bow-users if unarmed
Steel	Bow	3	70	0	1-5	1		Triple Might against flying units
Silver	Bow	7	80	0	1-5	2		Triple Might against flying units
Holy	Bow	5	100	10	1-5	0		Triple Might against flying units and monsters

Nsfratu	BlMagic	0	50	0	1-2	2	0	Heals user for damage done
Fire	BlMagic	3	80	0	1-2	3	1
Thunder	BlMagic	4	70	0	1-3	5	2
Exclbur	BlMagic	5	100	20	1-2	1	3
Angel	BlMagic	8	90	0	1-2	4	4	Triple Might against monsters
Aura	BlMagic	13	80	0	1-2	10	6	
Arrow	BlMagic	16	70	0	1-2	11	8	
Rgnarok	BlMagic	24	100	0	1-2	20	10	
Dora	BlMagic	3	80	0	1-2	3	1	Enemy only
Slime	BlMagic	10	70	0	1-2	6	2	Enemy only
Death	BlMagic	15	70	0	1-2	9	5	Enemy only

Recover	WhMagic	0	100	0	1	0	1	Heals ally
Physic	WhMagic	0	100	0	Inf	0	3	Heals ally
Fortify	WhMagic	0	100	0	Inf	0	12	Heals all allies
Warp	WhMagic	*	100	0	1	0	8	Transport ally to any other traversable tile
Dear	WhMagic	*	100	0	Inf	0	14	Removes some enemy monsters from the map
Illsion	WhMagic	*	100	0	1-2	0	1	Silk only, summons 1-8 dark fighters
Illsion	WhMagic	*	100	0	1-2	0	1	Jenny only, summons 1-8 soldiers
Illsion	WhMagic	*	100	0	1-2	0	1	Teeta only, summons 1-8 pegasus knights
Messiah	WhMagic	*	100	0	1-2	0	1	Enemy only, summons 1-8 zombies
Messiah	WhMagic	*	100	0	1-2	0	2	Enemy only, summons 1-8 skeletons
Messiah	WhMagic	*	100	0	1-2	0	4	Enemy only, summons 1-8 gargoyles
Messiah	WhMagic	*	100	0	1-2	0	6	Enemy only, summons 1-8 zombie dragons

Leather	Shield	3						Increases Defense
Steel	Shield	5						Increases Defense
Silver	Shield	7						Increases Defense
Dragon	Shield	13						Increases Defense/M. Defense, HP +5 / turn
Holy	Shield	13						Increases Defense vs monsters only, HP +5 / turn
Magic	Shield	*						Sets magic evasion to 90%

Holy	Ring							HP +5 / turn
Angel	Ring							HP +5 / turn, Luck = 40, Doubles level gains
Magic	Ring							HP +5 / turn, Sets magic attack range to 5
Prayer	Ring							HP +5 / turn, Crit = 100% when HP < 50%
Quick	Ring							HP +5 / turn, Speed = 40, Movement +5
Promotions:

Once a unit reaches a certain level, they are able to promote into a new class. If the unit's stats are below any of the base stats for that class, the unit gets an increase to match. Otherwise the unit gets a 1 HP bonus.

From what we've seen so far, the following promotion paths are available:
pre:
Starting Class	Level		New Class
Soldier	-->	7	-->	Knight
Knight	-->	10	-->	Baron

Cavlier	-->	7	-->	Paladin
Paladin	-->	10	-->	Gold Knight

Merc	-->	7	-->	Myrmidon
Myrmidn	-->	10	-->	Slayer

Archer	-->	7	-->	Sniper
Sniper	-->	10	-->	Bow Knight

Mage(M)	-->	12	-->	Sage

PKnight	-->	12	-->	Falcon Knight

Cleric	-->	12	-->	Saint

Mage(F)	-->	20	-->	Priest
In addition, villagers can promote at level 3 into mercenaries, cavaliers, soldiers, archers, or (male) mages. Celica starts out in the Priest class and promotes into the Royal class at the end of her segment of Chapter 3. Alm starts out in the Fighter class and promotes into the Hero class during Chapter 4. (Note that Celica's Priest class is actually the same as the Priest class into which female mages promote; other female mages aren't royalty, though, so they can never promote again into the Royal class.)

There's also an interesting glitch where at Level 10 a Slayer can 'promote' back into a Villager, allowing for infinite level gains.


Music:

Full Playlist

Links to each of the music tracks we've encountered so far, in approximate order of appearance: