Part 65: Chapter 27 - Part 1
Before we begin, let's throw around some more BEXP because.
Volke's basically peaked offensively, and there's not much left in the game that he can't double, so... well, I guess he can dodge a bit better now.
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Haar gets more Haar.
Now, since Largo's been doing so well for himself and is so popular with voters and everything, let's give him a treat.
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Beeautiful. No, we're not done yet.
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Remember, "increases" here means "goes up by fifty". When Largo hits half health, he's going to find himself at ~70% crit chance at all times, and 100% if he happens to be holding a Killer Axe. And that, ladies and gentlemen, is absurd.
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Remember the Runesword? Here's how stupidly great it is. It's got the Mt of a Silver Blade and is about as accurate. It's got the 1-2 range we'd expect from a magic sword, and of course there's the whole health leeching deal. Mist has enough strength to use this without a penalty, too. That's just... great.
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I have this feeling that I've forgotten something...?
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This doesn't seem so bad, does it?
There's one - or rather, three - immediate concerns:
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Thieves! The one on the left side even has a Stiletto.
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Rolf is our hostility-opener today.
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As usual, he gets a redundant crit.
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This guy could be trouble for us, so we employ the nuclear option.
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Astrid musters all the damage she can (Largo's hogging all the good axes).
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Ike is going to handle the middle more or less alone.
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If this is going to happen every time he takes a little scratch, then that's fine by me.
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I couldn't really think of anything else to do with Haar, so I guess Haar's going to the middle as well.
(You'll notice, over the course of this mission, a general sense of certain units being stuck around the middle with me having no real clue where to send them in the long term.)
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Volke is heading left.
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Largo, meanwhile, is heading right.
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Yes. He. Is.
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Oh, how irritating. Well, let's not do this then. Elincia just hangs back.
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Another annoying thing about this map is that it's quite hard to get a good shot that shows everything. #lpproblems
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One of Haar's current functions is to be an irresistable Bolting magnet.
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Largo's function is to not die.
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The problem with using Haar as I am is that he also tends to distract enemies from Ike.
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An opportunistic general goes to attack Largo.
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He is denied.
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Damnit, wrong kind of knight. Well, whatever. Nephenee makes do.
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Astrid is as effective as ever.
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There is some shuffling around.
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Oh, hey, another Aether. Lovely.
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Joy. The thief's getting away.
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These too.
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On our turn, Ike continues chipping away at-
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-oh. This is a pretty good day for Aethers, isn't it? I hope this is a good omen...
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Mist cleans up after Haar.
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In fact, cleaning up is generally the order of the day.
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Elincia goes for it this time. Sadly, no crits result from this, so Nephenee takes the kill.
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In ridiculously overkill fashion.
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We introduce a thief to Largo...
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...and one to Rolf.
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Rolf gets this level...
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And this curious bow that he can't wield yet. Hmm...
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Volke takes a nasty hit but manages to finish the tiger.
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Astrid almost-kills the remaining warrior.
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Haar is going to continue attracting Boltings, and he's got a date with that swordmaster to his north. That guy's special, you see.
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End of the second turn.
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Go Haar.
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Also go Astrid.
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Largo pulls off a Vantage hit but it's not a crit and he can't double, so... bleh.
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So, yeah, this one swordmaster here has himself a Brave Sword. You shouldn't take him lightly, because of the uncomfortable possibility that he might-
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-crit.
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Twice. Asshole.
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Well, two can play at that game.
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And one of us is better.
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One of the door generals decides to engage Mist and gets a face full of Mistilteinn for his trouble.
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The second one goes for Ike and is similarly afflicted.
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We do not want that guy opening that door. Trust me on this.
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Mist is annoyed.
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So is Ike.
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Oh, hey, that's four now. Keep this up.
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Rolf and Astrid clean up the left side and find themselves a Door Key. There're quite a few keys on this map, which is handy if you're only bringing one thief.
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So, yeah, this is a Crimean castle, and you are attempting to pinch Elincia's stuff.
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No.
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Well, we've got this Knight Killer, and nothing better to do with it, so... yeah.
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Haar's in a bit of a bad way after his crit incident, so he applies a vulnerary and stands next to Reyson. When properly employed, Reyson is a great source of free heals.
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Reverse angle this time because I don't know.
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Oh dear. Bolting man has noticed Largo.
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Nothing else really happens, so Haar gets his heals and we prepare to move on.
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Now, let's just...
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...oh.
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...oh.
Let's take stock in here. We've got a Sleep Asshole, a Silence Asshole, and a Brave Bow Asshole in the middle...
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A Thoron Asshole, three generals and a second Bolting Asshole (plus Physic) on the left... and we'll get to the right in just a second.
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Also we now have eyes on the boss. Brave Weapon and a goddamn Knight Ward for fuck's sake. And there's our final Occult Scroll!
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Anyway, Astrid breaks out the Hammer.
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Huh. I guess she really does have her eye on that Bolt Axe. Not that it'll do her much good, but whatever.
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Mist rushes over to bring the healing...
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...and proceeds to hit the level cap in spectacular style.
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Now, the right side. You may notice that there are a lot of laguz in that room. There is also a Meteor Asshole. Yeah, that room might be trouble. Especially when the two Siege Assholes can easily kill Largo between them.
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We hang back for now.
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Largo's out of range, so Bolting Man goes back to picking on Haar. Or, well, trying to.
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Other Bolting Man goes after Rolf.
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Two Short Spear generals and the Thoron guy all fail to hit Astrid, while the general who was Hammered runs away to heal.
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There be Physicians about.
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Now, let's see what we can't accomplish over here.
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Elincia takes a quick potshot at this hawk and runs away while we think about what to do next.
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Meanwhile, Astrid spots an opportunity to murder the shit out of Other Bolting Man.
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At the same time, Volke's new toys start being seriously worthwhile.
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Ike steps in to lend a hand too.
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I don't know if this is a sign that Ike is now seriously Aether-happy or if it's a problem that he's using up all the Aether. I don't know. I don't know!
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This is pretty OK though. Remembering that Ike has capped strength, speed and resistance, defence and HP is pretty much the last remaining thing that he really wants.
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Rolf finally busts out the Brave Bow in order to avoid potentially eating a Thoron.
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I've been wondering for a while now what to do with Haar, so I have him break down one of the doors leading to the middle area.
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Haar's going to draw out the tigers in the middle, and Nephenee's going to jam up the right side for a while.
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With this, Bolting Man's Bolting tome disintegrates. Now there's just Meteor Guy left!
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Aaaand Astrid gets Sleep'd. Well, shit.
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Nephenee easily dodges a burning space rock.
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Haar's fight gets started...
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And a tiger turns out to be a cheating bastard and attacks from a square that really ought not to work like that, thus clawing Rolf in the face.
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I'm not sure but I think this would have been fatal. I was really not banking on both of them being able to attack Rolf.
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Nephenee duly proceeds to take a tiny amount of damage off a cat.
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The others just run into the door. No, clearly this is not going to be fast enough... we need a better idea.
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While Ike picks up his sixth Aether of the mission, his buddies get to cleaning the room around him.
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In particular, Volke and Rolf kill a dude and nab themselves a chest key.
At this point I start being totally unsure as to whether or not I should send Volke to another room at this point (to maybe steal some more Physics or something).
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Haar and the tiger continue their dance.
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Then, with Reyson's help, they continue it some more.
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Shit.
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I also start worrying about the fact that Mist isn't carrying a Restore stave and should I maybe have her go trade for one with Elincia or something crap I don't know fuuuuck...
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Right. I have a plan. We clear a guy out of the way and then...
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...er. Decent level. Anyway. And then...
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...okay, another Elincia potshot, yes, yes, AND THEN...
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...Largo. This hit doesn't crit, and Largo takes a hit himself, but it doesn't matter. We are officially Rolling With This Gambit.
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Here we go.
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Thanks to Meteor Guy being first, Largo goes directly to <50% health.
He's holding a Killer Axe.
Remember what we discussed?
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Aggravatingly, the other laguz in that room are lower down the turn order, so here's a load of less awesome shit first.
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Also enemies start trying to gang up on Astrid.
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We should probably do something about them.
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Just because she's asleep doesn't mean she's not impenetrable sometimes, of course.
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Ah. Finally. It begins.
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One.
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Two.
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Three.
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Four consecutive vantage-crit kills. Largo, ladies and gentlemen.
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Here is a man with his priorities firmly in order.
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Right. Let's take the heat off of Astrid.
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It's minimal but functional!
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This guy has been a great help, what with triggering Largo's berserker rage, but it's time for him to die.
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Elincia finally gets that crit. And a Chest Key, too.
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Haar tentatively moves one square forward.
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For some reason, my priority list has Volke nabbing us another Physic staff ahead of him helping open the chests on the left side (protip: there are three chests there, and only two Chest Key uses).
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This isn't looking so bad anymore, is it?
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This whole thing here keeps going on.
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Rolf dodges death a second time (actually this wouldn't have killed him, but still).
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Oh, really?
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Five.
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It's not ideal to have Mist lead offensives since she's capped her level, but I'm impatient and annoyed with having people aimlessly wander around the middle so there it is.
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Reyson flies in, chants, and then...
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Fuck. Well, it's only a longbow.
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Yoink. This probably wasn't necessary, but if you ask me you can never have too many of these.
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Mist kills his ass.
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Actually... hmm...
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Looks like Reyson's safe after all.
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Rolf and Ike take care of the last guy pestering Astrid. Ike decides to break his Aether streak and crit instead.
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Largo spots another pretender presuming to wield a killer weapon.
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Six.
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Elincia finally gets to beginning the looting. Our first claim is this Spear, which is... nice, I guess.
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Alright. We've basically got this. We just have to coordinate the looting.
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FUCK.
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Well, both archers completely fail to damage Mist, so that's something.
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Astrid takes one more hit.
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Largo doesn't.
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Right. Let's get on with it.
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Archers = toast.
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Haar = still Haar. More importantly, that last archer dropped another Chest Key, so Haar can now loot the middle room.
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So. Commence wasting fools.
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Seven.
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This... is good, I guess. Largo wants some more speed.
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Basically everyone kills a dude.
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Oh hells yes. While the Ashera Staff is kinda like the nuclear option of healing, Fortify is a moderately scaled back version that is still totally amazing while also having nearly three times as many uses. It will heal all units within [magic / 2] squares of the caster for [magic + 10] HP. That is pretty fucking awesome.
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While Ike entertains the nearby General, Rolf pilfers another of this mission's main prizes - a Resolve scroll. This is going to make someone hells of broken.
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Yep. We sure are winning.
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No, I don't think so.
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This tiger finally breaks Largo's crit streak and survives a round of combat.
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And Astrid wakes the fuck up. About time!
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With Reyson's help, Haar loots both of the middle chests. I think we're definitely set for Physics now.
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Remember how Mist kept obliterating wyverns using the Sonic Sword? Well, the Flame Lance can be used like that too, as Nephenee demonstrates.
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...what the fuck, RNG. What the fuck.
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Elincia repeatedly clobbers the Brave Bow guy. It doesn't kill him, but...
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...It gets her a level.
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Largo does the honours.
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And there goes the last remaining enemy (who will ever move off their spot, anyway).
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The second-last chest yields its prize.
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Now we just have to get Volke over to the left side.
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Oh, right, Sleep Guy's still alive, isn't he? Well, whatever. Largo deserves a good nap.
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Anyway. Elincia, being the one with the Restore staff, heals Volke.
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Reyson then sings to Elincia (capping magic in the process).
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Elincia then heals Largo while Volke runs up the stairs.
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While we wait for the next turn, Largo takes a potshot at the boss with his Short Axe.
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Enjoy away, mate.
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Now, looking at Ike's stats, a few things strike me as lacking.
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Fortunately, Ike thought ahead and packed a Dracoshield. Congratulations, Ike now has capped defence.
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It's looking awfully one-sided in here.
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Since Largo's at range and Hafedd won't move, he switches to his Spear.
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Moron.
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Ike also takes the time to apply a Seraph Robe, while Astrid picks up Volke, gets chanted to, and carts him off to the left side.
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Also, Elincia finally puts down the guy formerly known as Sleep Guy.
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I hate stalling, but it's necessary to get the last treasure.
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And here it is. We're probably not even ever going to use this fucking thing.
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Well, whatever.
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As you wish.
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And now Ike has capped HP as well. That's five stats! We also grab that final Occult scroll.
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Some shoves and a chant later...
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And we're done.
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Soren would be right if it wasn't for the whole blessed-armour deal we're up against. Every good Fire Emblem player knows that there are bosses you're just supposed to gang up on.
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To Be Continued!