Part 66: Chapter 27 - Part 2
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Well then.
Before we begin, we should probably note a few things.
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First, and most importantly, Ike has finally decided to stop fucking around and just add Ragnell to his inventory. If his four weapon slots are full, it will replace whatever was in the fourth one.
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Statistically, Ragnell is identical to Alondite; and thus very fucking awesome. It's the most powerful sword in the game, reasonably accurate, has a non-zero base crit chance, buffs defence by 5 when equipped, and can attack at range (and, unlike magic swords, is based entirely off strength). Also, it has infinite uses, which means Ike will never need to use any other weapon ever again ever (note: Aether cannot be used at range). It also has the curious but useful property of negating the enemy's crit chance (with the equally curious loophole that it won't stop units using Wrath or the Triangle Attack).
And, yes, it can strike through armour that has been blessed by the Goddess. Didn't we hear something about someone else having protection like that?
Also, did you notice the victory condition? It wasn't particularly specific...
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Note these three squares here. It may not be entirely obvious given the dialogue, but this is not, in fact, a mandatory boss fight - and for good reason. It is entirely possible - though player ignorance or compound RNG misfortune, that this fight be rendered unwinnable by sheer volume of numbers. In addition, since Mist has invited herself along, if you haven't been training her she could find herself in considerable peril. As such, you can - as Titania said at the beginning of this chapter - have Ike or Mist escape if you feel they will not survive. The story will progress regardless - with a few differences depending on the outcome, which we will cover in due course - of whether or not you kill the Black Knight.
Oh, and something else that isn't apparent; we're on a time limit. And there will be... complications. Maybe.
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Here's what we're up against, in case you've forgotten. A solid wall of numbers; without Ragnell we still wouldn't be able to actually deal damage to this motherfucker. And we'll be taking over twice as much as we give. Not. Pleasant.
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Here's what else we're up against. The Black Knight recovers 6 HP per turn, and has an uncomfortably high chance per hit of halving Ike's defence.
The somewhat uncomfortable truth is this; even with maxed everything ever, this fight still comes down to luck; it's basically impossible to win without an Aether activation (or use of some other skill combination; the favourites are basically any two of Wrath, Resolve and Adept). Two activations of Luna will kill Ike. A miss can completely screw everything up.
So... here goes.
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Waitwaitwaitwaitwaithangonfuckfuckfuck-
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The really remarkable thing is, that if not for the Black Knight's protection, Mist would be able to deal more than twice the damage Ike could (if she uses the Runesword). Hell, if only Ragnell's ranged attack employed magic instead of strength, Mist would be a better choice to bear it than Ike.
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Sadly, Mist not only lacks a blessed weapon but also Ike's plentiful defence and +5 buff to same. Therefore, the Black Knight proceeds to remove most of her health.
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Well, it was worth a shot, right? Hell, Mist has gone a round with the Black Knight and lived. That's something, right there.
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Right. Let's do this properly now. Note that we're at somewhat of a disadvantage re: damage; not much we can do about that, however. Literally our only hope is Aether activating.
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Basically, your goal is to stay alive and just keep hitting him until you get an Aether. And hope to god that you don't have to eat a-
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-Luna.
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Oooooooooooowwwwww-
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-wwwwwwwww.
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And there's the added insult.
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Standard procedure (ie, when you're not trying to show off and legitimately see the Mist dialogue) is to keep Mist on standby and heal immediately in the event of a Luna activation, because two of those in a row will kill Ike. Ike can eat a regular hit and a Luna, or three regular hits, assuming he's got at least 58 HP. You're supposed to attack, then heal if Luna'd or wait if not, then get attacked, and so on - carefully timing heals and such. You just have to keep it up until-
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-you get an Aether.
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Sadly, the hit that leeches health still has to go through the Black Knight's obscene defence, so - according to numbers - it actually won't help at all (although it does raise the likelihood that Mist will be able to heal Ike back to full) in that regard. The point is that Aether deals a whole twenty six more damage than a regular hit. One Aether, and the fight becomes winnable so long as you can keep Ike alive. Two Aethers and the fight is won.
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Now that we've got a turn, Ike gets healed. Let's play the odds and attack again-
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-oh.
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Well then.
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I guess we just won in two turns.
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Two Soldiers barge in. Funny story - there are actually reinforcements in this fight, on the third turn; they come in and chase Mist around (they won't attack Ike). It would've been pretty funny to see them try and take on our Mist, but eh. I guess we just
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...whaaaat.
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...well, fuck.
Also... there've been no births in Goldoa for over a century?
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We're allowed a total of 19 turns across both parts of the mission; we kinda sorta smashed that limit to bits (and it was totally skill and not luck). So, more BEXP for the pile.
You may wonder what might happen if Ike can't defeat the Black Knight... and that is why we have bonus updates. That notwithstanding...