Part 41: Chapter 17x: Thiefless Speedrun (Prep)
Chapter 17x: Thiefless Speedrun (Prep)





The Ballistas are still a nasty threat on Normal, honestly this chapters not too different. They have a little less attack power than their Hard versions, but theyre just about as obnoxious.

That said, so many more of my Normal units have better Defense.

Horace is pretty great on this map. Fresh from recruitment with a Steel Bow, he can one round most of the enemies, and hes not going to be taking much, if any damage from them.





I realized I didnt get Grigas boss quote last time. Here it is. Wow!





This is the problem Caeda can run into, somewhat frequently. She only has 6 Strength, and its starting to take its toll.
(Fun fact, that Stonehoist will one-shot Wrys if I dont kill it immediately. Hes gotten like four empty levels.)

No Warp tricks this time, and Marths a little banged up from walking through Archer Alley there.

















Here are our new Generics for this update. Hepto here has some ridiculous HP, but only five defense to back it up.

Octus made of tissue paper.

Naunu has one more strength than Caeda. They all have Resistance, though! And...zero luck. Huh.








Everyone is clearly very disguised here. Except Caeda, I mean, she didnt get the memo. Julian only has the one outfit.









I just wanted to show the cool part of Imhullus animation, where the giant purple face appears and barfs a laser.




The mages do a little less damage on this difficulty.. It took about three turns for these two to whittle down Naunu.


This is Merrics incredibly unimpressive Crit animation.





Heres the village we didnt visit last time. Who could be waiting inside?







Arran here is a little better than Samson, but thats sadly not saying too much. His bases are awful for a unit his level, and hes got very little room to grow. Hes pretty bad.

I wasnt able to set up the defensive line this time.

Dealing with the reinforcements is much easier on this difficulty, because they dont move on their first appearance. That means Caeda can get close with a Wing Spear.




I kind of wanted to see how viable it would be to play the rest of the game without a thief. The Master Keys/Door Keys should make the doors easy, and the chests wont be an issue due to the Fire Emblem.



I neglected the usefulness of the Barrier Staff on this map last time around.

This time it provided a Warp/Horace bomb.

The mages are smart enough to come into a range where he cant counterattack, though.

This is Barrier doing its work again.

Grinding Nornes weapon levels paid off here, because wow, Morzas defenses and resistances are completely disgusting.







I went ahead and promoted almost everyone. Ran out of seals for Merric and Wrys.

The layout for this map is a little strange. Were starting in the middle, and have to head up north and loop around.

Lots of locked doors and rooms of hidden foes. I...probably should have kept the Thief around. But those great generic names

The enemies arent very threatening here, aside from a few nasty promoted foes skulking around.

Theres also this incredibly rude hallway full of mages and archers. Next time well deal with that.
Bonus Content
Horace Is Boring









