Part 7: Chapter 5x: Unbroken Heart
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Time for a change of pace. Chapter 5x is the only side chapter in the game, and there are no requirements to reach it, nor any option to skip it.
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We're inside Grado territory right now, near Renvall, one of their great fortresses.
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And on that ominous note, we join the heroes of this small story.
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Yeah, he just walked right in. I mean, I could understand a thieves' hideout maybe not having all the security features, but when you're talking about something as big as Renvall, someone really should have invested in a gate.

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What are you still standing there for? There's ass to kick.
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Ephraim is the game's second protagonist, and specializes in lances, a rarity among FE protagonist. He also has his own unique weapon, the Reginleif, a lance version of the Rapier.
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Forde and Kyle are this game's version of the archetypal red and green cavaliers, characterized by where they place their focus in stats. Typically, the red cavalier is focused towards strength and defense, while the green cavalier is focused towards skill and speed, but here, the positions are reversed. The most noteworthy difference is that Kyle has 1 point of constitution more than Forde, thus allowing him to use weightier weapons without tanking his speed as much. They're both quite good, I feel, and it's a matter of the draw as to which one does better.
You might also recall from the support conversations that Forde is Franz's brother. This will come up later.
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Orson's another Oifey, although one that's a little in the way here, since we're focusing on leveling up the big three above. He'll be spending most of the level without his weapons, distracting enemies so that Ephraim and Co. don't get overwhelmed.
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Compared to this group of ne'er-do-wells we've been assigned, the boss is a little underwhelming. The Steel Blade gives him a bit of extra power, but it also completely negates any benefit he's gaining from the throne he's on, just because it's so heavy.

Well, we've got a lot of ground to cover, so let's get started.
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As mentioned, Orson makes a very good distraction. Despite the fact that their efforts are completely pointless, enemies will always go for confrontations where they have the highest chance of survival, and what better fight for that than one where the other side can't fight at all?

One thing that Ephraim benefits from in this chapter is that lances cover a wide range of enemy soldier types. He only really has to fear the axes of Fighters, and he's got his cavalier buddies for those.
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Like the Rapier, the Reginleif does effective damage against knights and cavaliers. It makes these knights a lot less of a bother than they'd be.
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And here's where I forget that the convoy's with Eirika, not Ephraim. Grudgingly, I have to dispose of the Elixir, since I'm sure as heck not getting rid of my weapons.
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Forde's a pretty good sort when you want crits to happen, what with his skill.
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This is only made better when you grab this. This weapon is the lance equivalent of Joshua's sword, and is very deadly in Forde's hands.
If you're curious, the other chest had an Elixir in it. Hooray.

Speaking of crits, the Reginleif also has the crit chance of the Rapier, often resulting in this hilariously over-the-top animation.
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Meanwhile, Kyle's amount of defense makes him really tanky. He's like Gilliam on a horse sometimes.
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You may have noticed that I'm jumping around a lot, but that's mostly 'cause there's not a lot to talk about. The level's a lengthy hallway full of confrontations with enemy classes that we've seen before, and the only important part is what you get out of those confrontations.
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For instance, Kyle's apparent desire to be a knight instead of a cavalier.
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In addition to taking hits for the group, Orson is also good for luring over enemies in small, easily managed chunks. Ephraim and Co. are really good in this map, but they're also only three guys, and can get overwhelmed like anyone else.
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The Reginleif has a base attack of 10, by the way. That's 30 damage before any other calculations, for those of you not good at math.
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Ephraim does not do very well in this chapter. It's kind of annoying.
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However, Forde more than exceeds my expectations. His brother might be in a bit of trouble.
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Kyle, meanwhile, decides that he's had enough strength and defense, and figures that he might as well diversify a little. I'm not complaining.
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This little corridor here can be somewhat tricky, since the enemy spellcasters in the throne room can and will attack us over the walls, in addition to the shaman at the end of the hall.

Shamen are painfully slow with their attacks, both in a mechanics and real-world sense. It's a good thing that most of them have sacrificed speed for power, so they can't shoot twice.
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One way to solve the problem of the wall is just to have everyone take turns with Forde's javelin. It works surprisingly well on normal, but I wonder whether it might be better to just sneak by on harder difficulties.
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Ephraim, you're supposed to be the better protagonist! How can I hype you up when you're getting levels like this?
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Not to say that he's entirely exempt from the whole thing.
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I would be disappointed in a two-stat level normally, but strength and speed are both valuable assets for Kyle, so I'll let it slide.
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Now for the boss. I wasn't sure how bad he'd be, so just to be safe, I had Ephraim chug a vulnerary instead of attacking. This turned out to be unnecessary.

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Ephraim's numbers are higher than yours, pal.

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That's better. And with that, we seize.
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Yeah, with that force, escape doesn't look likely.
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And what do you know, but it's King Slime himself.
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Next Time: We poke our way through the fog in Chapter 6: Victims of War
Extras

Ephraim
Class: Lord
Weapon Ranks: D in lances
Affinity: Fire
HP: 23 (80%) Lck: 8 (50%)
Str: 8 (55%) Def: 7 (35%)
Skl: 9 (55%) Res: 2 (25%)
Spd: 11 (45%) Con: 8
Our secord and last Lord of the game, Ephraim brings very good bases and great growths to the table. Assuming the game isn't playing a practical joke, he ought to turn out better than his sister in many respects. Is he the best unit in the game? No, I don't believe so, but he is a very good unit. Good thing too, because depending on the choice we make, he's going to be a permanent fixture of the party.

Forde
Class: Cavalier
Weapon Ranks: D in swords, C in lances
Affinity: Wind
HP: 24 (85%) Lck: 7 (35%)
Str: 7 (40%) Def: 8 (20%)
Skl: 8 (50%) Res: 2 (25%)
Spd: 8 (45%) Con: 9
Franz's suave older brother can be a very decent substitute for the lad if he turns out to be a disappointment to his family. Forde starts out with very decent stats, and with any luck, he can hold his own in a contest between the two. Why is it just those two competing with one another and not him, Franz, and Kyle? Well...

Kyle
Class: Cavalier
Weapon Ranks: D in swords, C in lances
Affinity: Ice
HP: 25 (90%) Lck: 6 (20%)
Str: 9 (50%) Def: 9 (25%)
Skl: 6 (40%) Res: 1 (20%)
Spd: 7 (40%) Con: 10
Call me biased, but I like Kyle a bit more than Franz or Forde. His stats are focused more towards the physical side of things, he's got great bases, and that extra point of constitution means that he'll be a bit better at hefting the more powerful weapons than Franz or Forde. Not to say that you can't run all three in a group. Cavaliers are pretty darn good in this game, and it'll be very easy to tag in any one of the three if one of them is flagging behind.

Orson
Class: Paladin
Weapon Ranks: A in swords, A in lances
Affinity: Dark
HP: 34 (80%) Lck: 4 (25%)
Str: 15 (55%) Def: 13 (45%)
Skl: 13 (45%) Res: 7 (30%)
Spd: 11 (40%) Con: 12
Forget Seth. Orson's where it's at. The guy's got really good bases, excellent growths, and a very rare affinity. Once we get to a part of the game where he can actually get some good experience, Orson is going to be on fire. His main downside though is his luck. The guy starts out really poorly, and it doesn't get much better, so he's going to be a little prone to crits. That might be something to be concerned about.
Don't mind the pose, by the way. The guy's got some issues.