Part 49: Final Chapter: Sacred Stone

Last chapter, but not the end. The end of the story, perhaps, but we've got a bit more ahead of us.

One and a half years ago was the last time Ephraim had seen Lyon, half a year before Emperor Vigarde died. Apparently, he'd just forgotten to write a letter during that time or something.
















It'd be easier to do the whole "saving the people of Grado" thing if you at least collapsed the walkways or something. Maybe posted archers along the entire edge so that I couldn't fly units over...you know, some basic precautions.
By the way, regarding this map, it's mirrored horizontally from Eirika's version, right down to the enemy locations and, as we'll see, the reinforcements. It's an interesting gimmick, but ultimately kind of pointless.


The Dracozombies are somewhat nastier than they were in Normal. Some of them have so much HP that it's listed as ?? in battle. However, they're still just fixed damage, and kinda slow at that. They shouldn't pose too much of a threat.
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Lyon, on the other hand, can't even be approached by more than four or five of our guys without killing them instantly. Even Eirika, Ephraim's buddy in crime, will be useless for fighting him. Good thing we don't have to trigger any conversations with her this time.

As our opening move, Knoll whips out the Eclipse tome. It's not that great, as per usual, but he needs to train up his dark magic in a hurry.

I mentioned in the normal run that it's probably a bad idea to split the party, but Ephraim, Gerik, and Garcia are a party in themselves, especially when one of them has a bag full of elixirs.

Besides, the Wights may be more powerful than in normal, but they're still basic cannon fodder.

Pretty valuable cannon fodder though.

For Garcia, it's the end of the game, and he's got a monopoly on axes.

He may only thwack once, but it'll be a good thwack.

As per usual, the enemy will sometimes try to be clever with their weapon choices.

Doesn't help them much.

No remedies for stone in this crowd, so I just do what Garcia does best. I plan on actually looting these chests this time around.

I don't have any fast-running crazy axe-wielding madmen in the other crowd, so I send a minion to draw the Gorgon's fire.


It's happening again.

Since Dracozombies are usually not the fastest sorts, here's their dodge animation, also known as tilting their head slightly to the side. Hey, if it works for Swordmasters...

By a wide margin, Innes got the bulk of the stat booster vote, so I'll be putting him to use.

And for good reason too.
Oh, and Gerik got critted by a Wight with a sword. Check it out!

Looks kind of silly, but a sinister laugh followed by a quick blade flourish is an okay animation for a monster.

That's right. For one of the last treasures in the story mode, they give you a promotion item. A little late for that, wouldn't you say?

I should have remembered that this thing was here. I would have included it in the vote. Oh well...

In retrospect, I should have probably just brought Marisa instead of Myrrh, since she's full up on levels, but she makes a decent distraction for...

Oh, Lute. You never fail to impress.

The Phantom continues to star in Die Hard 2: Die Hardly.

Gerik had the unfortunate task of starting the job that Ephraim and Garcia finished.

Thank goodness for elixirs, aye?

You see, the reason why this is happening is because the Phantom always uses axes, and he's facing a creature with a javelin. Even so, it's funny to watch.

You know what, when it comes to being a dancer, this is probably the perfect level.

And the amount of strength Eirika's been gaining this run through is kind of hilarious when you consider that normal mode Eirika had to slip on an Energy Ring to even compare.

And the amount of defense Lute keeps getting is just absurd for her growth.

Yeah, nice try, buddy.

And storming both sides at once brings predictable results. Notice what I'm talking about with everything being mirrored?

The Arch Mogalls used to be on this side.

Garcia is happy to have spear users to whack.

And Gerik...never mind about Gerik.


I have to admit, I'm rather disappointed. What can a bunch of tough guys with steel lances do to these hard dudes?

More than Knoll, presumably. Fortunately, you gain weapon experience whether you hit or miss.

And aside from a bit of mild discomfort relating to the Arch Mogalls...

The group's able to clear them out okay.

And Knoll's finally able to reach S Rank on this poor archer.

Although I'm beginning to think that his little buddy might be more effective.

Remember, kids: check every enemy.

No worries, still got elixirs.

With the exterior guard mostly dealt with, it's time to get past their defensive line. I'll be going around the sides this time, so as to make my life easier, but first, I need to defuse the Shadowshots.

While I wait for the Phantom to clear out the problem for me, Tana demonstrates why she's so scary. That's only an iron sword, after all.

Not even the Gorgons can touch her.

That's a strength cap. Nothing's stopping her now.

And after we fast forward a few turns, we begin our assault.

Hilariously, that front line of wights doesn't move from their post for anything. That means that the Gorgons have no choice but to fend for themselves.

That goes as well as you'd think.

Unfortunately, the Phantom couldn't take part in the fun, because he got himself stoned again.

By the by, you remember how absurdly powerful Gleipnir was in normal mode? That's due to Moulder, not the tome itself. Gleipnir is the one Sacred Twin weapon that doesn't do effective damage against monsters, so the only way to make it effective is to have a Bishop cart it around. That's why a Dark Bishop is so hilariously fun.

No point waiting for reinforcements. Let's just take on Lyon right now.

Well done, prince.



I considered it appropriate that Knoll should get a shot at Lyon, since he had a personal hand in bringing the Demon King to pass. Unfortunately, Gleipnir weighs him down too much for him to double, but that's fine, since we've got a couple more dudes who want a piece of him.








Why yes, Ephraim just engaged in a bit of smack talk with the endgame boss. The guy is fearless to a fault.

And as Knoll makes me question why I use him for anything other than deploying strangely popular minions...

Ephraim helps me to fulfill a request from people in the thread. Much like Seth in the last run, there's a character in this run who people idolized to an odd degree.

That's right, Innes, take the last shot. Your fans demand it.


Though I can't imagine why.








Casual to the end.



And like before, Lyon's lifeless body is spirited away.





So that confirms it. Lyon's supposed victory over the Demon King's possession, fueled by the power of friendship, was all a trick, designed to make him think that he was in control. But he never was. I like this interpretation of the Demon King's control, since it makes him more subtle a villain, rather than the cackling idiot that he was in Eirika's route.






And here's the team that'll help us make it happen.












Man, these two quotes in conjunction with one another makes the group sound really battle-scarred.




Darn right.





The Demon King may have 120 health, but he's actually weaker than Lyon was. There's a bit of a strategy to facing him in hard mode. You see...

Ha ha, just kidding.


Indeed, in just two hits, Ephraim's already drawn back the veil of mystery surrounding Fomortiis's health bar.

Supported by her brother, Eirika can provide some help too.

Void helped.

And now it's time to get fancy. With a shot of Warp...

And an okay level...

Followed up with some encouragement from Tethys (and you folks wondered why I was bringing her)...

Garcia can cut the Demon King down to size...

And Innes can bring this fight to a close.

That's how you beat a final boss in one turn.

