Part 6: The Dungeon

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Manster was under the rule of the Freege family, a house of nobles put in charge of Northern Thracia by the emperor of Granbell.
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Seriously? They call it Conote in the English prologue, and on the map currently displayed.
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Leaf had no idea of what he was about to witness...
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Oh hey look, a recruitable character.

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Well, nothing sinister going on there, that's for sure.
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Why do the things I love always leave me

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Hoo boy. This is the first chapter in the game where Thracia 776 starts living up to it's reputation.
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The double doors to the north are our main objective. On the other side of those doors is a room whose interior we can't see, as well as our end goal, two tiles from where we can escape. We win when Leaf escapes.
Things aren't so simple though. First, there are the 6 civilians seen here. We need to spring them from their cells, and then make sure they escape safely. (They escape from the east and west corridors).
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We've also got our own prisoners. In the south-west we've got Leaf, as well as two new units we'll meet in due time. In the south-east we've got Lifis, as well as three allies bandits. The things is, our captors are competent and all our weapons have been confiscated. They've been distributed to the four groups of four treasure chests in each corner.
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And now we've got the Magi group. They're the only characters we've got that have weapons, and so we need to use them to combat the guards and to break Leaf and Co. from prison. Once we've done that, we need to make our way through the chests, equipping our unarmed characters with pillaged weapons. Lastly, we break the civilians from jail. Let's start by taking a look at the magi group.
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Bryton's stats are low, but he's still one of the better units we've got for now. 5 defense is actually good right here, 28hp lets him soak up some hits, and 11 build lets him use heavy weapons with no penalty. He's also got wrath, which greatly boosts his offensive capabilities. He's also an Axe Knight, which means he's taking stat penalties for being off his horse.
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Makua is our first myrmidon. You can probably tell what myrmidons are good for from their stats. She's fast, but weak, and not too durable.
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Lara does thief stuff.
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Makua heads down to attack the southern guard. She can't kill him with her raw attacks, but she has a respectable PCC of 3, which should let her actually kill enemies.
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Like so.
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Lara picks the lock to the nearest treasure room, and Bryton moves to wrath some poor unsuspecting soldier on the enemy phase.
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That has to be most polite ruffian I've ever heard.

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Bryton does that thing I said he would. Two other guards move towards our troops, one in the northern corridor, and one much closer in the southern corridor.
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Back to

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Fergus is a man who's got his priorities in order.
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The king mentioned here is a fairly important character from 4. He doesn't play much of a role in 5 though. Sety was also a playable character from 4.


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...Who's this guy?





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Makua weakens the closest soldier, while Lara pilfers an iron sword and Bryton does nothing of particular significance.
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Makua finishes the job on the enemy phase. In the meantime, the northern guard keeps making his way towards us.
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They took out 1/10th of them?


After that, Lara springs Lifis and his lackeys.
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Don't worry, we're almost done with the

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Bryton moves to kill the northern soldier with wrath.
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He fails.
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And then succeeds.
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The brigands we freed are going to make their way towards to two armors. It's not worth coordinating with them, we'll just let them do their own thing.
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On our phase, Lara busts Leaf and the gang out from jail.
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Sure you're not






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Now that they're out of jail, let's examine our dynamic duo.
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Fergus is the man. His stats are well-rounded, and good for his level (especially since he's taking penalties for being dismounted). He may be a little less durable than Bryton, but he makes up for it sheer offensive capabilities. You see, Fergus has a ridiculous PCC of 5. This works fantastic with his support bonus with Karin, to give him a base 85% critical chance on his second attack so long as he's near her. This is with a generic weapon and base stats. Fergus is the man.
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Karin's not quite so good. She's our first Pegasus knight, a fan favorite class, and is exactly what you'd expect her to be. She's fast and lucky (which means she's got good avoid), but weak and frail. She can also fly, but not now. It's very much like Thracia 776 to give you 5 combat units for an indoor map and make 3 of them mounted units.
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For comparison's sake, here's Leaf. You may have noticed he's not actually so bad (relatively speaking). This is more because of his high level, but it still makes for an interesting few chapters where Leaf is a capable front-liner.
Of course, none of our new characters actually have any weapons. We're going to have to fix that.
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Felgus takes a short sword from Makua (short swords are slightly heavier and more accurate than iron swords, but are otherwise them same.) The brigands start attacking the armors.
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Bryton waits in front of the armor on the left, while we start using Makua's chest keys to reclaim out weapons. Our first prize is a vulnerary. Without Safy, we're going to be needing those. Bryton then kills the armor with wrath, and the brigands kill the other armor, letting us head back to our pilfering. We get a Killer Edge, an Armorslayer, and the Hezul Scroll.
As I'm sure you've all been rereading the LP so far in anticipation of the new update, I'm sure you've realized that I, in fact, never even had these weapons in Leaf or Lifis' inventories. Truth is, I was lying horribly last update, and stacked our inventories in preparation for this turn of events.
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Here's a more accurate portrayal of our inventories, although still not entirely accurate. Elfire stayed behind.
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Time for next bunch of chests. We get a javelin, an iron sword, and the Baldo scroll. I also reconfigure our inventories, Fergus gets the Killer Edge, Karin an iron sword and the Hezul scroll, and Leaf the short sword.
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Oh joy, reinforcements have started. The allied brigands are going to go attack them, we're going to let them hold off the reinforcements until they die. In the meantime, we'll keep getting our equipment back (on that note, we get another vulnerary from the 4th chest.)
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Reinforcement from the south keep flooding the brigands, in more exciting news, a soldier shows up in the west.
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Leaf weakens him, and Karin kills him. Leaf's stats turned out perfectly for this level, he can pretty much bring every enemy down to low single digits, letting Karin net some kills.
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Fergus shows off why he's the man, when another soldier shows up in the west. The brigands and the southern soldiers continue their face-off.
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Our forces have split into two groups, one to hold off the reinforcements from the west, and another to continue opening chests.
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Both sides do their work admirably. Our rewards here were two vulneraries, on top of the lockpick seen here.
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The brigands have almost all died (for some reason they insist on capturing the soldiers, which leads to them dying more than anything.)
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The last chest in the quadrant gives a steel sword. I'm not exactly sure how these chests work, I know there are 16 of them this time, but 14 items is all Leaf and Lifis can carry, so I assume some items are fixed.
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No stats! This proves to be a pattern.
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Alright, the brigands are dead (or they ran away, because for some reason they can escape through the corridor while we can't), and so we're left with these two soldiers. Fergus is acting as bait for the nearest one here.
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With that taken care of, we loot an iron sword and a vulnerary from the last grouping of chests.
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One from the south, one from the west. So long as you take care of them quickly, the reinforcements are pretty much a steady, fairly risk free, source of EXP. I have to wonder what brilliant commander is behind the "sporadically send in one to two soldiers at a time from arbitrary corridors' strategy.
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I feel like pointing out Karin can never actually kill an enemy by herself, Leaf is always weakening them first. Anyways, +1 HP, +1 Spd, +1 Lck, which is pretty much the least surprising Pegasus Knight level ever.
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Finally, we get back Leaf's Light sword, which was in the very last chest plundered.
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Bryton fails to kill the soldier, Karin weakens him on the player phase, letting Bryton finish him.
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Now it's time for our second to last objective, saving the civilians. Formation is pretty important on this map, like in the picture shown, I try to keep a strong rearguard and vanguard to protect our weak units from surprise reinforcements.
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Surprise Reinforcements.
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And that's the first half of the first half of our objective done. Now we've got to protect them until they escape from the eastern corridor. (And presumably get caught again, considering they're heading to where the reinforcements are coming from. At least they make good decoys for our heroes.
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We're pretty much safe like this, no matter which way the reinforcements come from the civies are safe. Fergus and Leaf are blocking off the east, and Bryton and Makua are going to take the soldiers coming from the south.
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+1 Hp, +1 Skl, +1 Spd, +1 Lck. Pretty good, but strength is a must for Makua.
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+1 Spd, +1 Def. Honestly, both those go a long way towards keeping Bryton alive, I'm satisfied.
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Bryton takes Makua's weapon to weaken a soldier for Karin.
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Anyways, the civilians escape without mishap (beyond their inevitable recapture), and we can start sending the rest on their way.
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He gonna make his way towards us over the next couple of turns.
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Same deal, but they leave through the west.
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Our strategy is unchanged, our frontliners will block any potential reinforcements.
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Lifis rescues one of the civilians, if by some chance an enemy with a javelin appeared to the west, it could have attacked them.
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A slight dilemma appears here. We've only got three frontliners to block off the west and the south, with Leaf and Bryton busy in the north.
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Our end formation looks a little like this. Not ideal, but Lara can take a hit if she needs to.
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She ends not having to. Anyways Bryton does that.
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Oh, right, forgot to give her weapon back. Whoops.

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A surprisingly strong soldier comes out from nowhere.
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Everyone is safe like this, although Makua still doesn't have a weapon.
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All the civilians have escaped, we're almost home free.
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Leaf heals up here.
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One down. Leaf got lucky here and got continue.
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One more takes his place, Leaf kills the guy he's attacking with a critical.
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Two continues in one fight

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Hell yeah, nothing left but to open the double doors and escape.
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Ugh, really?
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Reinforcements are gonna come from the south for a while, each of them with a short lance and a vulnerary. I'll either be capturing them, or killing them with Karen.
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Nothing but Speed. If I could choose one stat, I'd choose speed, so hurray?
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+1 Hp, +1 Str, +1 Skl, +1 Spd, +1 Lck.

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+1 Hp, +1 Spd . That's a level alright.
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+1 Hp, +1 Skl, +1 Spd, +1 Lck, +1 Def Makua's doing alright for herself.
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Alright, finally, let's do this.
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Oh goddammit.
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Take two. Everyone heals up, and Leaf takes the armorslayer. He got a weapon rank earlier, so he's actually the only one who can use it. Go time.
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Oh, fu...
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OH GOD, we're going to die, form up, form up!

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This armor here has a battle axe, which can do a whopping twelve damage per attack to our beefiest character.
Alright, if we want to survive, we're going to need a tank. And the enemy was kind enough to provide one for us.
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Let's take a look.
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Exactly what we need right now, he's got a lot of defense and respectable offense.
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Damn it, he's still alive. We want him dead, or we'll have to deal with him on the enemy phase. That would be bad, because not only would he do heavy damage to the weakest link in our vanguard, but he'd proceed to be killed, letting other enemies attack an already weakened character.
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That thing I hoped wouldn't happen happens. Bryton retreats to the back to heal, and Fergus is the only character who I trust to hold the gap. He was already carrying Lifis though, and so he's forced to drop him over attacking the armor.
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No stats.
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Lifis potentially saves us, as he baits an armor to occupy the space in front of Fergus.
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Fergus gets attacked by a bow armor. If the armor with the javelin had attacked Fergus, I probably would have lost here. Hurray for exploitable AI.
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Dalshin being an awesome tank.
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Leaf weakens the Lance Armor with his Light Sword, and Bryton takes Fergus's place, which Fergus heads to the back to heal. Karen takes Lifis's place as a lure for an enemy.
On the enemy phase, a Bow Armor takes the bait, and attacks Karen. A different Bow Armor attacks Byrton, bringing him down to 22hp, and an Axe Armor misses Dashin.
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Leaf takes down a Lance Armor and a mage with his Light Sword.
Back to the player phase.
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I... I think we're going to make it. Makua takes Karin's place as ranged bait.
Enemy time.
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An arrow gives Bryton +1 Hp, +1 Bld
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Leaf and a mage trade blows, and Leaf gets +1 Hp, +1 Str, +1 Lck, +1 Def
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We're still okay, we can do this.
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Dashin takes some trivial hits from the Axe Armors, and Makua takes some damage in her role as bait. The mage does some real damage to Dashin. He levels up, and gets... nothing. Third time this chapter.
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A gamble, but it pays off.
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With only three armors left, Leaf's bringing out the big guns. The armorslayer is effective against armors, and so has triple it's normal Mt against armored units. It's a one hit kill here. Of course, Leaf misses. I didn't use it earlier because I didn't want Leaf to kill every armor who attacked him, while they gradually whittled him down and killed him.
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On the enemy phase, all three miss.
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God damn Leaf, seriously?
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On the enemy phase, Leaf is hit once, but dodges twice.
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Leaf finally connects with the armorslayer.
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Fergus and Dashin take out the second last armor.
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The last armor is surrounded, and Lifis starts looting heal staffs.
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And we've done it!
All that's left are two enemy healers, but since we've looted them, we're just going to let them go right?
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Experience for the Rng god!
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+1 Hp, +1 Str, +1 Mag . The Rng god was not pleased with our offerings.
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+1 Skl, +1 Spd, +1 Lck, +1 Def. The rng god has deigned to give us defense. Praise him.
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Alright, now listen closely. This is important. Make sure your characters escape. All of them. Do not let Leaf escape first. Any characters left behind when Leaf escapes are gone. I had to reset the game the first time I played, because I literally had no characters but Leaf for the next chapter. Anyways, I do that, and beat the map.
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Oh, well that's okay then.



Ishtar is an odd character, she's portrayed somewhat sympathetically, but she's literally dating Satan (or at least FE world Satan)
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New Recruits
Bryton:

Hp: 70% Spd: 30%
Str: 35% Lck: 15%
Mag: 5% Def: 35%
Skl: 25% Bld: 20%
Mov: 1%
Class: Axe Knight Weapon Ranks: C (Axes), D (Swords) Movement stars: 0 Skills: Wrath PCC: 1
Bryton is at his best during the small segment of the game we're in now. He's fairly durable, and he's got wrath to boost his offense. We're going to be relying on him fairly heavily for the next little while. He can start lagging behind though, due to low growths, bases and PCC, and I've never had much luck with him in the long-term.
Makua

Hp: 60% Spd: 60%
Str: 30% Lck: 35%
Mag: 10% Def: 25%
Skl: 55% Bld: 10%
Mov: 1%
Class: Myrmidon Weapon Ranks: Swords (D) Movement stars: 0 Skills: Ambush PCC: 3
Makua's biggest problem is that she's one of four myrmidons, and two of them are better. Better growths, better skills, better PCCs, the works. In a vacuum, she's a great unit (although her strength growth is a hindrance), but I've never had much of a reason to use her beyond a certain point.
Fergus:

Hp: 65% Spd: 35%
Str: 35% Lck: 40%
Mag: 10% Def: 25%
Skl: 45% Bld: 20%
Mov: 1%
Class: Free Knight Weapon Ranks: C (Swords) Movement stars: 1 Skills: None PCC: 5
I've said it before, but Fergus is the man. You want him to kill someone, he does, and probably doesn't die in the process. His PCC of 5 has always made him a critical part of my team, and his support bonus with Karin works wonders in conjuction with it. Being a free Knight is also a feather in his cap; Free knights being Knights with swords as their main weapon. This means he can doesn't have to split weapon ranks, and can always use his main weapon, even dismounted.
Karin:

Hp: 55% Spd: 70%
Str: 30% Lck: 70%
Mag: 15% Def: 15%
Skl: 35% Bld: 2%
Mov: 2%
Class: Pegasus Knight Weapon Ranks: D (Swords), E (Lances) Movement stars: 0 Skills: None PCC: 1
Karin is our first Pegasus Knight, and fits the role perfectly. I've always had a fondness for Karin beyond what she probably deserves, on my last playthrough she capped nearly eveything and was incredibly powerful. That said, even without luck, she's a good unit. She's our only flier for a while, which is an invaluable role, and even when other fliers join she's still easily the 2nd best flier. Her Magic is also pretty good, making her a great candidate for magic swords. (although she can only use them dismounted.)
Lara:

Hp: 45% Spd: 70%
Str: 10% Lck: 60%
Mag: 10% Def: 20%
Skl: 50% Bld: 5%
Mov: 3%
Class: Thief Weapon Ranks: E (Swords) Movement stars: 0 Skills: Steal PCC: 1
Lara's kind of special, but for the time being she's just another thief, and not that noteworthy as far as thiefs go. Her speed is high, but her build is low, and her combat stats are terrible.
Dashin

Hp: 60% Spd: 25%
Str: 50% Lck: 25%
Mag: 5% Def: 20%
Skl: 40% Bld: 25%
Mov: 2%
Class: Axe Armor Weapon Ranks: B (axes) Movement stars: 0 Skills: Nothing PCC: 1
Dashin is an Axe Armor. He's slow, strong, and can take plenty of hits. His defence growth is surpisingly low (although it starts high enough it doesn't matter much), and he doesn't have that much going on in terms of offense beyond a high strength growth. He's a good unit, and very useful for the segment of the game we're in, but won't be too great later in the game. He'll need scrolls to overcome his low speed, and those scrolls could go to make an great character amazing, rather than a decent character good. (Honestly, I've never used him beyond a certain point, so a lot of what I'm saying are inferences based on his stats and growths. It's a playstyle thing really, I'm not a huge fan of armors, even when they're good units.)
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Current Resets: 0
Next time on Thracia 776: Sety-sama!
