Part 31: The Two Paths - Part 2
Last time, after deciding to liberate Lenster, we found ourselves faced with a dilemma. We can either listen to Dorias, and head west, meeting the enemy head-on in a blaze of glory; or we can listen to August, and head east, sneaking through the forest and hitting the enemy where their defenses are weak. You all thought August was pretty cool, so we're heading east for now.
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We've brought Dean, Karin, Homer, Marita, Olwen, Tina, Seram, Nanna, Fergus, and Carion along with us today. Karin and Dean pick up Homer and Marita and carry them across the mountains, to help defend the villages. Homer just wants some more experience, but Marita needs to get to the center by a certain turn, and I don't want to risk sending her the long way and having her not make it in time.
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Oh boy!
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And with promotion comes a fancy new look. Stat-wise it's not so impressive, with +3 magic being it's greatest asset, but still, pretty snazzy lookin'.
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With Nanna promoted, everyone else heads east.
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Some random brigands in the west start chasing us down...
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While some random brigands in the east move into our range.
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Brigands doing brigand stuff. Zile won't move until someone's in his range.
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Claude is yet another character from FE4, although you should be familiar with him by now if you've been reading the LP. So yeah, he's dead now. Bummer. When he was alive, he was pretty much the head honcho of the Blagi church, and joined Sigurd's army when he went to the tower of Blagi to find out the truth behind the rebellion from this game's back story. He also had a staff that could bring people back to life, so double bummer about the whole him being dead thing.
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The game is kind enough to make it so we don't have to cross the mountains to rescue the villages, Ralph and Amalda will do a good enough job protecting the villages that you can go the long way if you want. That said, they'll also steal all of our experience that way, and we don't want that
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Ralph's moderately strong, between his stats and the forests he should be able to take care of himself.
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Amalda's somewhat more capable, if only because of her great weaponry. She can also heal both Ralph and herself, so neither should die.
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The Dean and Karin taxi service safely delivers Homer and Marita to the front.
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You suck!
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At least we can still count on you Carion
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No one else can reach them to capture them, so Seram settles for some murder. He ends up taking the second down on the enemy phase.
[Seram: Lv. 13, Hp: 28, Str: 0, Mgc: 11, Skl: 10, Spd: 10, Luk: 4, Def: 2, Bld: 4] This is the best level he gets all map. He's officially our bad level lightning rod.
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Olwen uses a shield ring. I know I said Nanna was going to get it, but I changed my mind. Deal with it
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Amalda and Ralph thin some of the enemy force, while they regenerate from the forts just as fast.
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Homer tries to kill a brigand, but misses. This happens a lot. It's a real shame, because we need Homer next map, so he can't get fatigued. After Marita scores a kill, it becomes time to reap some rewards.
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Well aren't you a charmer
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This kind fellow gives us a skill ring.
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We make short work of two of the bandits, although a third lives to die another day.
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Homer and the NPCs tear down some brigands, although Homer takes a bit of a sword to the face in the process.
Next turn, we make it to the second last village.
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Oh god why are so many villages haunted
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Homer misses another brigand, while Marita kills a second. There are a fair amount of bow users, so Karin hangs back, even though she probably could dodge.
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Meanwhile, Fergus captures another brigand (who survived because he could attack from a range), and everyone else keeps on moving forward.
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You can keep coming if you want, it's just more experience for us. Meanwhile, Dean visits the very last village (the one near the western exit.)
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A guy on a dragon visits you and that's all you have to say
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We get
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We'll make something out of you eventually Tina. When an arena comes around again I may grind it to give her some exp and me some precious gold.
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We're getting closer to the center, under hot pursuit by some bandits.
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Next turn, Homer and Marita keep on fighting. Homer misses his kill again
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Almost there. Seram stays behind to take down our pursuers. Meanwhile, Zile tests his luck against Marita.
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Frightening.
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He misses. Yup.
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This just isn't my turn, is it? Karin flies away to safety afterwards.
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Seram moves onto a mountain to intercept the brigands.
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It works fairly well.
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Marita levels from a generic bandit. Technically she gets stats, but for all intents and purposes it's an empty level.
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This could have been bad, Zile's attacking with his halberd. Luckily, nothing connects.
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We're not giving him a second chance.
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Hey guess what everyone? He misses.
[Homer: Lv. 13, Hp: 31, Str: 1, Mgc: 10, Skl: 9, Spd: 13, Luk: 16, Def: 5, Bld: 8] You know, if he had to get two completely unlikely stats, why couldn't one of them been defense? He can actually use defense.
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I finally remember to give Nanna her Magic ring.
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With that, nearly everyone's reached the center stage.
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Except for Seram, who's still playing rearguard. Three more are coming, and will be on him in a couple of turns.
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Marita gets a sword rank from one of her kills, boosting her to a B or a C or whatever because it doesn't matter, she'll get an A upon promotion anyways.
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You suck!
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Our murder machine has just become a little more efficient.
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One survives.
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And here's the survivors for the next turn of combat. Homer kills one, and Nanna takes another.
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Everyone else moves forward a little.
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After Seram takes down another brigand following us, we're left to face whoever survived from the last enemy phase.
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Amalda takes one, and then on our phase, Homer and Makua take two more.
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Karin's going to pawn off some Yotsmungand tomes to make us some money. Dark magic kind of sucks, but it's worth a fair bit.
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We know enter into the next phase of reinforcements. Two thieves, and a swordsmaster.
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They all scatter.
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[Homer: Lv. 14, Hp: 32, Str: 1, Mgc: 11, Skl: 10, Spd: 13, [/b]Luk: 17[/b], Def: 5, Bld: 8]
Meanwhile, Marita chases down the swordmaster who appeared.
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Wait a minute, let's not kill him.
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Honestly, the most frustrating thing about doing this LP is that every term has a million different translations based on where you look. I previously called Starstrike Shooting Star Sword, based on the translation on Serenes Forest. I normally go with what the game says, but I go with Serenes if that information isn't available. Similarly I called Makua's promotion Mercenary, rather than Hero.
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Marita twinkles a little bit...
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1!
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2!
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3!
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4!
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5!
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And with that we learn
You need to talk to Shanam fast, because he runs away after a couple of turns.
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We can't reach one thief, and since thief's give good exp (they give a 20 exp boost), I surround the other to save them for someone else.
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Next turn a myrmidon with a killer edge appears, accompanied by two thieves. This pattern is going to continue for a long time, so I won't bore you with the specifics.
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[Olwen: Lv. 4, Hp: 26, Str: 7, Mgc: 11, Skl: 10, Spd: 12, Luk: 6, Def: 7, Bld: 6] Keep the good levels coming Olwen. You've only had two but they've both been gold.
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[Nanna: Lv. 2, Hp: 30, Str: 12, Mgc: 12, Skl: 15, Spd: 19, Luk: 19, Def: 8, Bld: 8] I'm not going to complain about defense and magic on Nanna.
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[Makua: Lv. 19, Hp: 35, Str: 12, Mgc: 3, Skl: 20, Spd: 20, Luk: 12, Def: 9, Bld: 9] Strength and Hp is a great two level stat for Makua, so I'm not complaining.
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Most of these myrmidons end up killing themselves on us before we can take their killing edges, but I manage to catch one or two.
[Dean: Lv. 4, Hp: 37, Str: 13, Mgc: 2, Skl: 14, Spd: 13, Luk: 5, Def: 13, Bld: 12] Pretty good, especially the speed, which is his biggest weakness beyond his luck. It's around now that Leaf reaches Ralph.
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Ralph is kind of boring. That's pretty much all I've got to say. The next turn, Amalda bails on us.
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A second killer edge. Smashing!
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And now we have the third wave of reinforcements, a couple of turns of warriors.
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Amalda escapes around the same turn.
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In an attempt to weaken one for Seram (who she had previously carried over the mountains), Karin skewers a warrior on a javelin.
[Karin: Lv. 3, Hp: 35, Str: 14, Mgc: 11, Mgc: 15, Spd: 20, Luk: 20, Def: 10, Bld: 8] I don't understand, but I love it anyways
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Later, Seram kills a different warrior.
[Seram: Lv. 14, Hp: 29, Str: 0, Mgc: 11, Skl: 11, Spd: 11, Luk: 4, Def: 2, Bld: 4] His second best level of the map
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[Makua: Lv. 20, Hp: 35, Str: 13, Mgc: 3, Skl: 20, Spd: 20, Luk: 12, Def: 10, Bld: 10] Well that's just fantastic. Makua's decided she's not going to shown up by Marita.
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[Tina: Lv. 2, Hp: 14, Str: 0, Mgc: 3, Skl: 1, Spd: 6, Luk: 16, Def: 0, Bld: 3] Well that's a level. Also holy crap, for someone who's back story involves kidnapping Tina's luck is absurdly high.
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[Nanna: Lv. 3, Hp: 31, Str: 13, Mgc: 12, Skl: 15, Spd: 20, Luk: 19, Def: 9, Bld: 8] Nanna so desperately wants to be a front-liner, I love it.
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Hey, remember how Makua is level 20? We need a hero
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That's just beautiful, I don't know when Makua decided she wanted to become amazing (remember how I used to be complaining about how strength screwed she was
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And now we have the last wave of reinforcements, a thief, a bandit, and a bow bandit thing. That would be anticlimactic, but they all have silver weapons. They also won't attack us.
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We still have some warriors to take care of though.
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[Carion: Lv. 2, Hp: 45, Str: 17, Mgc: 6, Skl: 20, Spd: 20, Luk: 15, Def: 15, Bld: 14]
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[Seram: Lv. 15, Hp: 29, Str: 0, Mgc: 12, Skl: 11, Spd: 11, Luk: 4, Def: 2, Bld: 4] I won't stop believing in you Seram. You'll wow us one of these days, I know you will.
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Here's our Silver Axe.
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Almost...
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Damn it.
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C'mon Seram, you just had to crit, didn't you
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Next turn.
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This thief is immortal, I swear.
[Nanna: Lv. 4, Hp: 31, Str: 14, Mgc: 12, Skl: 16, Spd: 20, Luk: 19, Def: 10, Bld: 8] Forget what I said, she doesn't want to be a frontliner, she is. She's got fantastic avoid, and passable everything else, as well as killer magic. She'll be fantastic with a Fire Sword.
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[Fergus: Lv. 5, Hp: 38, Str: 19, Mgc: 4, Skl: 17, Spd: 15, Luk: 16, Def: 12, Bld: 12] Not bad, actually yes it is.
There were two waves of Silver weapon reinforcements, which is how I could get two Silver swords and Axes. I think I killed the first silver bow guy before I remembered the silver weapon gimmick they had going on.
And with that, we're done. Loose ends time!
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Seram drops a Speed ring and a Magic ring. We'll make a mediocre unit of you yet, Seram! And by the looks of all the rings you've gotten, a stylin' one too.
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I love door keys. You can never go wrong with a door key in this game. I buy several. Next, Leaf visits the church in the center of the villages.
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We get another restore staff.
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no, give us the staff, we'll walk.
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To the forest we go!
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New Recruits:
Ralph
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Hp: 60% Spd: 20%
Str: 35% Lck: 15%
Mag: 5% Def: 35%
Skl: 30% Bld: 35%
Mov: 3%
Class: Hero Weapon Ranks: A (Swords), C (Axes) Movement stars: 0 Skills: None PCC: 1
Ralph kind of sucks. His growths are just plain bad, and we have 3 potential better heroes. Don't bother. I'm going to use Ralph as a chance to talk about prepromotes a little. Between scrolls and low caps, there's a very thin sweet spot between making a prepromote unusable, or too easily usable. In order to make this easier, the game tends to give every prepromote terrible luck, so as to permanently slightly cripple them. Go back and check, nearly every prepromote's luck sucks. It's not that important, I just thought it was fairly clever as far as game design goes.
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Current Resets: 39
Next Time on Thracia 776: Screw you for wanting things, a.k.a The status effect you've all been waiting for (you know the one.)