Part 60: Chapter 24x: The Alter of Lopto - Part 2
Last time, we found the Kia staff and so made our way into the depths of a Lopto base, hoping to save Eyvel and kill Baldo, ending this side story one and for all. But first, we have to get through 24x. 24x sucks.
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Let's see what we're up against.
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Well that's nice. Meet enemy type number one for the map, Berserkers with Devil axes and Hammers. Since all Berserkers have Wrath, if you attack them and they hit you they'll oneshot all but the hardiest of units. Marty and Carion are probably our only units who can hope to eat a hit from them. So don't attack them. Either take them down on the counter, or attack at a range.
Also y'know, fuck you if you brought Generals.
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We also exposed a tiny corner of the central most room of the map.
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Sety goes in alone. Sending in Sety to smash difficult enemy formations is a cornerstone of the endgame of Thracia 776. It's what he does best.
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We only expose this one enemy. Notice the +10 magic. The terrain he's on gives +10 magic to anyone standing on it, giving him greater then 20 magic (and as such, the ability to use status effects on anyone.) Better hope you have lots of Restore staffs, because they can take away your ability to use them.
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Karin with Magic Swords.
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On the other side, our forces can't even go anywhere if you don't have a door key or a thief. If you don't have door keys, have fun messing with units until you get a thief on the right side.
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[Linoan: Lv. 13, Hp: 40, Str: 7, Mgc: 20, Skl: 20, Spd: 20, Luk: 20, Def: 12, Bld: 6]
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Shanam has a PCC of 0, so he can't crit on his second attack. He can also never have a crit chance greater then 25%. Don't worry, we still believe in you and your bling Shanam!
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Meanwhile, Sety kills people. Lots of people. He gets hit once, which sucks, because now that he's poisoned he dies if he's hit by Hell.
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Meanwhile, we get put through the status effect wringer. In total, there's a Berserk staff, a Sleep staff, and a Silence staff.
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A bunch of Dark Mages rewarp in too. Pretty much every-turn, 4 Dark Mages with Rewarp, Hell, and Yotsmungand, will spawn in secluded corners of the map, and start clogging up the hallways with their soon to be corpses.
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We cure some of our status effects (except for Homer, who stays silenced because we only had one Restore user near him, and un-berserkering Marty is much more important.)
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Next, we cut our way through these chumps.
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That'll do it.
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Here are the two remaining status effect assholes, and Sety's ultimate goal.
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Bad idea.
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What's going on over there?
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Well that's nice.
In the little secluded part of the map there, a Mercenerary with a Sleep Sword and a Sniper with a Poison bow spawn each turn. There are also two Dark Mages hanging out in there. With two warp staves each. So they can warp the reinforcements, letting them show up anywhere and everywhere, still capable of taking action. Good times.
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Sety does his thing to them.
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And that's the one with the Berserk staff gone.
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uh...
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What the fuck?
So, remember Warp Tiles? From 16B? I told you they'd be used in the most bullshit way imaginable, and here it is. Scattered around the map, there are a bunch of otherwise completely ordinary tiles that warp you to this little corner of the map here. Now, you can't escape this corner of the map without some kind of Warp staff. And the map's objective is to escape. And anybody who's left behind when Leaf escapes dies. See where I'm going with this?
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Leaving Sara behind (She'll live on in our hearts
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In the death trap, Sara kills some enemies. Most importantly, she kills the two Dark Mages with Warp, preventing the asshole reinforcements from bothering us.
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The Dark Mages reinforcements go after Sara, which amuses me, because she's bailing on the death trap next turn.
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Sety finishes the status effect using Dark Mages, while Sara rewarps her way out of the death trap. Otherwise, we just move forward and heal up.
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[Linoan: Lv. 13, Hp: 40, Str: 7, Mgc: 20, Skl: 20, Spd: 20, Luk: 20, Def: 13, Bld: 6]
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That little room to the side there is where 2 of the Dark Mages spawn from. If we want to stop them, we pretty much have to leave two units behind for 32 turns, so we're just going to ignore the room instead.
With nothing else to do, we heal, move forward, and have Sety rejoin the group.
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God damn it.
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More Berserkers die.
And so, we continue to press onward...
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Fuck
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We have 7 rescue charges. If you go down Path B, you'll have 9 total if you never use any. Better hope you don't hit too many warp tiles
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Here's our formation for the time being.
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[Marita: Lv. 17, Hp: 52, Str: 20, Mgc: 16, Skl: 20, Spd: 20, Luk: 20, Def: 18, Bld: 8] God damn she has really good magic doesn't she? I should throw some magic swords her way, she's be good with them.
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And her sword broke. Look out for that.
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A bunch of Dark Mages start rewarping in, clogging the corridors.
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Remember how I said you shouldn't attack Berserkers? I forgot.
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Thankfully, even with Shanam's shit luck I don't take the hit.
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[Linoan: Lv. 14, Hp: 41, Str: 7, Mgc: 20, Skl: 20, Spd: 20, Luk: 20, Def: 13, Bld: 6]
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You are just the worst, aren't you Shanam? The way our units are positioned, none of the Dark Mages have to attack at melee range, so we don't clear any out. Makua takes a hit too, but from Yotsmungand.
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And the hallway just gets more and more congested.
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That's a little better.
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Woo empty level
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Marita: Lv. 19, Hp: 53, Str: 20, Mgc: 16, Skl: 20, Spd: 20, Luk: 20, Def: 19, Bld: 8] Woo great level
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Well this isn't tedious.
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[Marita: Lv. 20, Hp: 54, Str: 20, Mgc: 16, Skl: 20, Spd: 20, Luk: 20, Def: 19, Bld: 8]
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I'm bad at picking units to target, and so we can't take down anyone else.
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We mostly get attacked at range, but Karin gets to have some fun with her Fire Sword.
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Almost through.
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[Shanam: Lv. 3, Hp: 47, Str: 20, Mgc: 2, Skl: 14, Spd: 19, Luk: 3, Def: 20, Bld: 6]
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Fucking finally. Let's just have the rest of our units catch up.
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UGH
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Back to the group Makua.
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While we free Eyvel, we make a formation in case some surprise enemies come out of nowhere.
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Fuck this
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[Linoan: Lv. 15, Hp: 42, Str: 7, Mgc: 20, Skl: 20, Spd: 20, Luk: 20, Def: 13, Bld: 6]
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Alternatively, we can recruit her with Marita.
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Eyvel joins us again. She's terrible now. Absolutely terrible. Since this is an escape mission, we have to escort her through the map.
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Well fuck. Off to an auspicious start with that.
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I'm almost out of Rescue staffs, and annoyed with hauling my whole army with me, so I'm just going to take Galzus, Marita, Leaf, Nanna, Sara and Lara to clear the left wing of the map.
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Lara starts opening the chests. We get a Power ring, a Shield ring, and a Knight's Proof. Damn it Fire Emblem, promotion items are not helpful in the penultimate chapter of the game.
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We've actually killed every threat on the map. All that's left is to get our units into the center chamber and out with hitting too many warp tiles.
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Which might not be easy.
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Fuck this god damn chapter.
There goes my last rescue staff.
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Sety can rewarp, so he's going to lead a convoy out of the map. The character behind him will move onto the space he stepped on, and so forth, letting everyone get out safely.
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Get ready for a lot of text. Also a plot twist.
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... You mean she could use Ichival the entire god damn time
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Current Resets:
Next Time on Thracia 776: The Final Battle