Part 134: Mission #66: Pistons!
Mission #66: Pistons!
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Yep, just like last time, MIDAS is hooked right into the heart of Ocean City, for no real good reason, other than to make sure that the climax of the story is suitably apocalyptic.
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That's some amazing tonal dissonance right there.
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I have to split the teams one last time. Here's hoping Linny manages to be useful for once.
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Wait, this guy? Again? But I already killed him like ten times!
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Jared has to say that for liability purposes, otherwise, he could subject to a nasty wrongful death suit.
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Ah, the ol' piston room. The gimmick of this map, as you might recall from last branch, is that the pistons move up and down, periodically inhibiting the movement of every wanzer, enemy and ally alike. The practical effect is that it just slows down the map/ Kazuki, Emma, Dennis and Marcus will be fighthing today.
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Well, that will speed things up a bit.
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Ah, the Tiandong, a fine wanzer, but simply not good enough to pose a threat this late in the game.
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Even the reliable Yongsai 3 is outclassed by this point.
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66 Missions into the game, I finally, finally, finally manage to kill a pilot with Pilot Damage I. In fairness, the skill usually works a bit better than it did for me.
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This is a good map for missile wanzers, whose targeting isn't affected by the moving pistons. Of course, you aren't apt to have more than one or two missile wanzers on your team, but it's a consideration when deciding how to split up your team prior to this mission.
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Unnecessary Body Smash! This is certainly the high point for the HlfMnutHero, who combination of Body Smash and long-range works well for him in this mission. While we're here, I might as well talk about something that's become apparent in this LP: I don't include many shots of the map. Why? Well, Front Mission 3 features the weakest tactical gameplay in any sRPG I've ever seen. There's no facing, and positioning only matter in so far as whether an enemy's in range. For that reason, except in very exceptional circumstances, tactics don't really make a ton of difference in this game, it's all about who has the better wanzers.
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Our final showdown with Jared is canceled....
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...due to a sudden case of the deadsies.
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Damn pistons. Dennis improbably wins MVP again.
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Next Time: Ryogo totally slacks off.