Part 157: Yun
Wanzer Retrospecticus: YunBuild Cycle #1: Missions 14-21
Bazillions
Submitted by: Dr. Video Games 0071
Parts
Body: Kyojun Mk 107
L. Arm: Kyojun Mk 107
R. Arm: Kyojun Mk 107
Legs: Kasel M2
Backpack: Empty
Computer: COM 4
Weapons
L. Shoulder: ---
L. Hand: SN-100G
R. Shoulder: ---
R. Hand: SPPG 14
MVP of Missions 18 and 19
A solid early-game shotgun wanzer designed to ROF I its way to victory. On another note, I was watching The Shield on DVD a few years ago, and found out that the dude who played Zack ended up in a recurring role as a drug dealer in the first season, officially making him the most successful actor in Power Rangers history.
Build Cycle #2: Missions 22-29
Brute Force
Submitted by: Dr. Video Games 0071
Parts
Body: Kyojun Mk 107
L. Arm: Prov PAW2
R. Arm: Prov PAW2
Legs: Yongsai 3
Backpack: BPT3A
Computer: COM5
Weapons
L. Shoulder:
L. Hand: Chongdu 2 (59)
R. Shoulder:
R. Hand: Chongdu 2 (59)
MVP of Mission 23, 26 and 27
Probably the most effective two-gun wanzer in either path, the Brute Force for whatever reason, seemed to have a surprisingly high rate of activating Double Shot I, which was brutally effective.
Build Cycle #3: Missions 30-37
Wintermute
Submitted by: Nick Buntline
Parts
Body: Qibing 0
L. Arm: Yongsai 3
R. Arm: Zeros
Legs: Qibing 0
Backpack: BPT3A
Computer: COMC754
Weapons
L. Shoulder: Empty
L. Hand: Chongdu 2
R. Shoulder: Empty
R. Hand: SN-100G
MVP of Mission 31, 34 and 37
My memories of the Wintermute mainly involve it using a 6-skill combo to wipe out a full health enemy in a single attack. It also was quite aesthetically pleasing.
Build Cycle #4: 38-43
Boring
Submitted by: Psion
Parts
Body: Qibing 0, if unavailable Zenislev
L. Arm: Tiandong 3
R. Arm: Yongsai 3
Legs: Qibing 0, if unavailable Tiandong 3
Backpack: Placid
Computer: COMC654
Weapons
L. Shoulder: n/a
L. Hand: SN-100G
R. Shoulder: n/a
R. Hand: Chongta 3
MVP of Mission 38
Oh, Psion, never change. Anyway, this wanzer was essentially a repaint of the Wintermute. I still haven't figured out if Psion's hate for me and all of my endeavors is in good fun, or a bitter anger that can only end in my destruction.
Build Cycle #5: Missions 45-55
Gibson
Submitted by: Spikey
Parts
Body:Yongsai 3
L. Arm:Rekson M4F
R. Arm:Kyojun Mk 107
Legs: Grapple M1
Backpack:Mk7 E-Pack
Computer:COMC654
Weapons
L. Shoulder:
L. Hand:Chongta 3
R. Shoulder:
R. Hand:Heavy Shield
MVP of Missions 45, 47 and 52
Another good design for Yun. Spikey did mix things up by hooking up a Kyojun to the shield arm so Yun could learn RoF I, looking back, that worked out pretty well.
Build Cycle #6: Missions 56-62
Heartbreaker
Submitted by: Dr. Video Games 0071
Parts
Body: Lanze
L. Arm: Tiandong 3
R. Arm: Shunwang 1
Legs: Grapple M1
Backpack: Placid
Computer: COMG10
Weapons
L. Shoulder: None
L. Hand: Heavy Shield
R. Shoulder: None
R. Hand: Chongta 3
Not a ton to talk about here, but here's why Aim-Body is better than RoF III. Let's say a gun has 12 bursts in every attack, and, for the purposes of this thought exercise, let's say that the bursts are evenly distributed over the four body parts. Therefore, for each normal attack, an average of three attacks hit the body. If RoF III triggers, that means the number of bursts is doubled, so six attacks would be expected to hit the body. Aim-Body, on the other hand, directs every attack at the body, meaning that all twelve shot will strike the body. Now, I don't think the distribution of shots is quite that even, but unless shots are more than twice as likely to hit the body as other parts, Aim-Body comes out ahead.
Build Cycle #7: Missions 63-69
Hornet
Submitted by: Psion
Parts
Body: Tieqi 4
L. Arm: Zeros
R. Arm: Shangdi 1
Legs: Grapple M1
Backpack: BPT9MAX
Computer: COMC654
Weapons
L. Shoulder:
L. Hand: SN-107G
R. Shoulder:
R. Hand: Desoto M300
Psion!!!!!!!!!!!!!!!!!!!!!!!!!!!!!