Part 20: Mission #19: Miho Does Not Approve
Chapter #19: Miho Does Not Approve
As we last left our heroes, they had just crippled the Dagat Ahas.
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Well, that takes care of that. Now, it's time for the daring escape. As you might recall, we were torpedoed onto the Dagat Ahas by submarine, meaning that we'll need a different way out. How will Kazuki and friends get off of the super-fortress, you might ask?
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You couldn't handle the pulse-pounding adventure, so the game, in act of mercy, decides to spare your heart the excitement and skips directly to the party getting back to a rebel base.
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Can someone explain to me how the DHZ sending a fleet to back up a rebel invasion of the Philippine capital isn't a act of war?
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Well, seeing as we just took out the mightiest fortress in the Philippine army by ourselves, I'm not sure what the big deal is.
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Miho's already killed dozens of wanzer pilots since she's been on the team, but trespassing, that's a misdemeanor too far!
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I like how Ryogo thinks it's either going to be cakewalk or impossible, with no middle ground whatsoever. Interestingly enough, he's right. Normally, it's not so bad, but with your wanzers....
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You know, Alisa, seeing as your intelligent thoughts have left the party in a death struggle with two superpowers over a weapon of mass-destruction that you helped build, I'd lay off him.
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A huge one, actually.
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And by this he means that, for the next few missions, if Pham is in your party, Pierre will come along as an NPC.
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At this point, you can go to a shop and upgrade your wanzers, or, in the case of this thread, create six designs that range from 'glitchy' to 'No, Fuck you, Nick Buntline!'
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Time for another presentation from Liu.
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Yeah, it occurs to me that any mission that puts Pham or Kazuki within ten miles of a gigantic bomb is probably not going to end super-well.
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Remember, technically, we are helping the communists gets their hands of a new super-weapon. I'm pretty sure this is the only game where you do that.
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This conversation will make a bit more sense in a few minutes.
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And then Pierre shoots out a security camera with his wanzer-sized gun...the noise of which almost certainly negates the entire point of destroying the security camera in the first place.
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Is this really the time or place to try and get in her pants? Anyway, an alarm then goes off, it's either the base alarm, or the alarm that monitors my irritation levels.
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Shut UP, Pham.
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Okay, it's time for the debut of your new wanzers, but first, Liu has something to say.
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Actually, whoever is first in your party will make this observation. Most of the quotes are the same, but Miho probably has the best one.
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Oh, Miho. Anyway, the reason Liu is first is because of an AI exploit I haven't really been using up until now. For whatever reason, the AI will tend to concentrate a disproportionate amount of its attacks on whoever you pick first. Now, most of the time, that's Kazuki, and that magnified his defensive shortcomings. Since Nick Buntline was so kind to supply me with a wanzer that can't do much except defend, though...
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...That is what I will have him do.
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The Good Friday is the only wanzer that is, for the most part, relatively unchanged. It still hits for a ton, and it still has no HP...then again, at this point, none of my wanzers have any HP.
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It's the same standard assortment of Jinyos, Genies, Kasels and couple of tanks for good measure. The Genies are no longer much of a problem because almost everyone has a shield, and Liu has two, and they'll run out of ammo eventually. The Jinyos, on the other hand, are not truly scary, because I have exactly one wanzer, out of six, with a mid-range weapon.
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The power of the grenade launcher. Grenade Launchers can be pains in the ass to use, because they work very differently than other weapons. Think of a grenade launcher this way, it's like a low-power, low-accuracy machine gun that can hit multiple wanzers at the same time. That's not so bad, is it? As a general rule of thumb, never fire a grenade launcher unless you can hit multiple enemies.
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The glass cannon strikes again!
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Since I took Pham along, I also got Pierre, which would be great, except the AI got it into its head that the Genie on the far edge of the map was an existential threat that had to be dealt with immediately, making him essentially useless.
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A quality day for the Berzuki, if not spectacular. It managed to lose another arm, though. The good thing about the design is that it still has a weapon.
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It also gets a new battle skill that is...mildly useful much later in the game. At the moment, the enemy has no chance of evading a melee attack anyway, so it's of little use.
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That's about as good as I'm going to do with this lot. Ryogo gets the MVP for having the only non-melee, non-shoulder weapon.
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Uh, fine, but is there any situation where we aren't going to have to eventually stop them? I mean, isn't the goal of the party to stop everyone from getting MIDAS?
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I think the game, with its usual amount of subtlety, is trying to tell me something...about someone in the party perhaps not being quite what they seem. I choose to ignore these signs!
Next Time: America, Fuck Yeah!