Part 60: Mission #57: The Long and Winding Road
In case anyone wonders what happens in the case of low voter turnout for the MVP award, if I feel there aren't enough votes to represent the will of the thread, Berzuki wins, not only because I'm proud of the portmanteau I created, but also because Capskye's wanzers won the most MVPs by a fair margin.Mission 57: The Long and Winding Road
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To the control room!
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I think Ryogo's brain is broken.
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Seems like you'd need some sort of specialized training to do that, but apparently not.
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Now, you may be wondering why a lot of characters seem to be behaving even more oddly than usual. You see, this branch has a philosophical subtext. These characters have all been existing in a reality with its own set of rules, even if those rules often seem far removed from the way our own universe works. As they approach the end of the game, the end of their universe, all of these rules break down, internal logic can no longer function as their existence hurtles towards extinction. These bizarre happenings are not funny but a terrifying look at the mortality of an entire cosmos.
Well, not really. I'm always kind of impressed whenever someone tries to do a serious LP of a game, or fanfic narration or any of that stuff. I mean, yeah, 90% of the time it doesn't work out, but it does take a certain amount of vision to even attempt it.
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As mildly suicidal as Kazuki's plan seems, it'll manage to look even worse in a couple of missions.
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Miho may have suffered a little drain blammage over the course of the story.
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Don't worry, that 'warning' is just the Okinawa computer system mildly concerned that our 'crack Ocean City like an egg' plan may be ill-conceived.
5
4
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And Ocean City starts self-destructing, as per our orders...
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And the sections start to separate...
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And the city starts to crumble. Wherever our party treads, destruction must surely follow!
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Boom!
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Separation achieved! Wait? Why were doing this again?
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On the plus side, massive destruction does tend to provide a short-term boost to the economy.
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Yep, once again, we've managed to fall into Lukav's trap. The only reason he came her was to eliminate the original MIDAS and get rid of Alisa.
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You know, other than the giant chunks of concrete that are likely to collide with Okinawa.
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So, in addition to MIDAS being about to go off, the USN is about to arrive to kick the shit out of us. Two ticking clocks for the price of one!
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Into the chamber of danger and pistons!
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And more Imaginary Numbers!
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Another gimmick map. There are these pistons dotted throughout the room that move up or down each turn, serving only to impede your progress. Great. Ryogo in the Mortal tanasinn, Miho in the Danger Girl in Blue, Pham in the Tankenstein and Mayer in the Longbow IIC.
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Now, Body Smash will always be the best skill in the game but a chain of Aim-Body...
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...can be similarly devastating.
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Avoid 80 can neutralize any burst weapon enemy in the game. In your face, Imaginary Numbers, there's nothing you can do to stop me now!
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Fuck.
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The enemy has grenade launchers on its side, which is a problem, as the map is composed of about ten bottlenecks in a row. My squad gets hit with two barrages in a row, nearly killing both Ryogo and Miho.
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Ryogo will not stand for such an affront! He chains together exactly as many RoF IIs as it takes to kill the offending wanzer.
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Like all of Pham's wanzers, the Tankenstein isn't flashy, but it is a juggernaut.
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Here's the thing, most late-game enemies use machine guns, and you can dodge fists and missiles with a shield. So, you make a melee wanzer with a shield, set its Def-C to 'Anti-P' and the enemy basically cannot deal with it effectively, especially with its medium and long range wanzers.
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The AI in Front Mission 3 is generally pretty good, but there are some situations it just doesn't know how to handle. The Lenghe is blocked off from our party. All it would need to do to extricate itself from this situation is either move out of the range of our wanzers, or blow up the surrendered wanzer in our way. Instead...it's just going to stand there and let me kill it. This isn't a fight, it's an execution!
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And I do mean that literally. Firing Squad allows a character making a ranged attack to receive back-up from any other characters with ranged weapons who can hit the enemy wanzers. Bunching my wanzers together caused me problems earlier this mission, but now...
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For the crime of getting in my way in the 2nd degree, I hereby sentence this Lenghe 1...
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...to be riddled with bullets until dead....
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By order of Kazuki Takemura, 16th Senor of Goodtimes, this, the 16th day of May, in the year of our Lord 2112.
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Yeah, that's right, over 1300 damage. Ultimately, as cool as having two weapons may be, the Shield Attack III is just as powerful, if not more so.
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The last enemy manages to lose both of its arms, and its trapped in a pit. He can't surrender quickly enough.
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I blame the map.
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Depends what you mean by 'there.'
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Next Time: ThunderDome!