Part 68: Mission #5: Johnny Grenade, American
You know, the point of these wanzer builds isn't necessarily to make my life difficult, as crazy as that sounds.Mission #5: Johnny Grenade, American
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Believe it or not, we're almost done with Yokosuka base, it only feels like we've been here forever.
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Occasionally, just occasionally, this game's graphical engine looks decent despite itself.
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Seeing as she basically tricked us into committing treason, not so much.
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Okay, another battle where you can win by getting to a designated spot, in this case, outside of the gate. At the moment, the gate is closed, and will remain so for a good while. You can also win by killing all enemies.
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The first group of enemies is a Jinyo and a couple of APCs, not really much of a threat.
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Close...
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Eh, somewhat of a waste of a missile, if only because a hardblow would have worked just as well, but I'm trying to kill this group before reinforcements come, as I'll win the mission if, at any point, there are no enemies on the map.
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Accuracy is a bit weird in Front Mission 3. For example, it's hard to hit APCs with missiles because they're considered smaller than wanzers. I don't know if that really conforms to how things work it real life, but, well, that's how it is.
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Fuck. Okay, well, we'll do this the hard way then.
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And those are apparently the magic words, as fires rain down from the heavens to destroy the barricade not long thereafter.
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Yeah, but the grenade-esque effect works on an area, so I might as well blow the ammo while there are more enemies rather than less. Also, I've never run out of ammo, so I'm not sure what she's talking about.
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I decide to hedge my bets. I send Kazuki off to the outside of the gate, while I leave Ryogo and Emma to take care of the last ocuple of Jinyos. That way, even if Ryogo and Emma get killed, I still win the mission. Ryogo immediately rewards my faith in him.
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Victory Pose!
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Here's what the targeting for the support fire looks like. It's a damn big area, which would be great if you were apt to be fighting more than two or three enemies the entire time you had it.
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Emma's out of missile, and I don't feel like burning a reload on a stage like this, so I send her in to punch the enemy to death.
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And the mission ends when the last surviving Jinyo gets caught up in the support fire and dies a death most ignoble.
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Probably would have done better on the scoring if I hadn't sent in Emma with her bare fist.
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Oh, Ryogo...I always thought Miho was the more entertaining character, and I can't say as if this performance is doing much to change my opinion.
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No enemy could possibly track us down in our mighty stealth semi-trailer!
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What, afraid of a little urban combat, Kuroi? You know, if you're going to be a pussy this entire game, you might as well kill yourself now and save me fifteen missions of aggravation.
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Next Time: Miho was here...
Keep submitting your builds for Kazuki, Dennis and Moneymaker! Don't let the Rifle-Socialists win!