Introduction
What's this? Another parliamentary LP that's trying to ride Wiz's coattails and will just wind up going down in flames like all the rest? Well, fuck you, it's finished!Hello, everyone, and welcome to what is, in many ways, the successor to Master of Orion, and is certainly more fun to play than the buggy lump MOO3 turned out to be. It plays out much like your traditional 4X, with planets acting as colonies, spaceships as your standard unit, and so on. I'll get into the nitty-gritty as we go along. For now, here's the scenario setup:
Most of this should be self-explanatory, so I'll just say that all those things on the right are on a scale of Rare, Uncommon, Occasional, Common, and Abundant. Hopefully this particular setup will make for an interesting game.
Our race will be Terrans. This is not up for debate, although most of the rest will be. You'll understand why in a bit. In addition to the racial bonuses you see in the corner, there are also 10 points which we get to spend on further bonuses. I'll be using them to maximize the bonuses provided by the ruling party, which won't necessarily be the War Party that this screen indicates, as well as get rid of that damn Military Production penalty.
7 rival civilizations will definitely give us a run for the money, even in a gigantic universe, and neither you nor I will know which seven they'll be. According to the GalCiv wiki, "Tough" means that every other civilization will have an economy that is on even footing with ours, and that their AI is completely unrestricted. I've never played a 4X game at this level, which means the onus is on all of you to keep the humans alive and prosperous.
And for now? Well, it's time we met our prospective leaders.
Table of Contents
- Session 0
- Session 1: New Beginnings
- Session 2: The Birth of Cupid
- Emergency Session 1: Bacchus
- Session 3: First Contact
- Session 4: Luck Pays Off, With Interest
- Session 5: Morgan's Experiment
- Session 6 Part 1: Meeting the Neighbors
- Session 6 Part 2
- Emergency Session 2: Earth
- Emergency Session 3: Kanassa
- Session 7 Part 1: Changing Paradigms
- Session 7 Part 2
- Emergency Session 4: Chiron
- Session 8: Filling the Vessel
- Session 8 Part 2
- Emergency Session 5: State of the Oligarchy
- Emergency Session 6: Zombies
- Emergency Session 7: Epona
- Session 9: Friends and Influence
- Session 9 Part 2
- Session 10: Drums in the Distance
- Session 10 Part 2
- Emergency Session 8: Altaria Calls for Aid!
- Emergency Session 9: Daikou
- Emergency Session 10: State of the Republic
- Session 11: The War Drums Beat
- Session 11 Part 2
- Session 12: The Thunder of Guns
- Session 12 Part 2
- Session 13: Armistice
- Session 13 Part 2
- Session 14: Enforced Reconciliation
- Session 14 Part 2
- Emergency Session 11: The Conscience of a Species
- Session 15: Truly Neutral
- Session 15 Part 2
- Final Session: Peace
- Dark Reflections
- Prologue
- Shattered Peace
- Broken Frogs
- Jagged Shards
- Shadows Extend
- Smashing the Mirror