Part 13: Or, you could all grow wings

Before leaving Agear, there's a few little things I'd like to show off in the ruined town.
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That stone block outside the house falls down when you run past it.
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These chairs do as well.
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Finally, this bird sings when you approach it. None of these have any effect on the game and you have no reason to ever explore the ruins of Agear. I love little touches like that.
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Oh no

Some Dude: No, no. Ha, ha. You can't eat that nut. It's a Poff Nut. It attracts an animal called Carro.
Noooooooooooooooo
Some Dude: When you give Carro a Poff Nut, it becomes playful and acts really cute!

I don't want to be here anymore.
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The Baked Plains are our next padding dungeon and these breakable rocks replace the mushrooms from Inor Mountains, for the most part.
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The name is appropriate for the area - it's pretty arid with only the occasional bush or spiky desert plant. These steam vents hurt you a little if you run into them.
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Some of the bushes have seeds hanging off them. This one is a

Incidentally, I wish I knew why they added a layer of obfuscation to the stats in the game by having both ATK/DEF/ACT/MOV and STR/VIT/AGI/SPD, which as far as I know are equivalent; MAG and MEN, meanwhile, don't show up in the first system at all and thus can't be buffed or debuffed in battle. I don't get it. Moving on:
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The first new enemy in the Baked Plains is the Giant Mantis, and they are disgusting.
Giant Mantis


HP: 840 (from 420)
Attack: ~220
Special:


Weak to


Concept Art: Here.
They come in packs of four, like to three-shot people and have a really high chance of inflicting



These guys are why I stocked up on




Funnily enough, the very next enemies you see are a pack of Dodos, which now die in two of our weakest combos. Quite the contrast.
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The first area of the Baked Plains has a lot of little nooks containing chests full of gold or items like these Dash Shoes (+10 MOV, +4 DEF), usually guarded by a pack of mantises or dodos. Overall there's about 1300 gold in the area, as well as a

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The second area is more open than the first and populated entirely by these new enemies.
Sandman


HP: 763 (from 340)
Attack: ~90
Abilities:



Weak to


They have the honor of being the first enemies to come in packs of 6, but they're super weak to compensate. In a previous version of the hard hack, they had a -MOV effect on their normal attacks instead of on Sand Spray, which resulted in a lot more -5 MOV characters running in place like idiots. As it stands, the only interesting things about them are their unique drops -


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To one side of the area we find a large treasure chest in the middle of a small oasis. It contains some neat new stuff:





Other treasure in the area includes STR, AGI and MAG versions of those stat seeds, another friggin Poff Nut and a hefty sum of gold.
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Reaching this spiky grass means we're about to cross into Baked Plains 3, where the game offers us a save point and a cutscene.
MUSIC: Wind
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(this music is triumphant as hell; in addition I have taken the liberty of correcting the soundtrack's romanization)
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VIDEO: The Granacliffs (just the next few screenshots, you can keep the music running if you're listening to it)


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VIDEO: The Skyway
On a side note, the game loves to just not play FMVs unless you run the config executable right before running the game. Some of these bugs are WEIRD. Bug Count: 15









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That's way too much exciting stuff for one update! We're stopping here. Next time, we'll be arriving in probably the most interesting town yet. Look forward to it!
Official Art: Carro and some weird-ass animals