Part 53: Cool it, manimal
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With the wind barrier down, we can proceed to the fourth and final part of the Great Rift.
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You should almost definitely click here for video. I had a lot of trouble putting this one together due to having to thread FMVs into it - apologies for the resulting low framerate. "Video ends" to skip screenshots, as usual.
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I'm not sure if her blood being blue is just weird censorship or not.
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MUSIC: Silence.
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* R U M B L E *




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This is probably my favorite single line of Jodi Benson's performance as Millenia.
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Video ends.
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Dungeon #4: The Body of Valmar, a study in invasive veterinary medicine.
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First up, we've gotta deal with its heartworm problem.
Venomous Larva (reskin of: Huge Caterpillar)


HP: 6000 (from 1620)
Attack: ~1200
Special:




Resistant to

Lots of beef, one of the nastiest on-hits in the game and a very relevant elemental resistance add up to what would be one of the scariest enemies in the game were they not, instead, the slowest. Their attack animation from start to finish takes about two seconds, meaning they're incredibly easy to evade and counter while building up an immunity to their attacks through MOV buffs.
At one point, while one was puffing up to attack Ryudo, he Tenseiken Slashed a different larva halfway across the battlefield. The first larva's attack animation took so long that Ryudo still had time to run back and get hit by it afterwards.
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You need to keep your Valmar away from small objects with sharp edges like this, it'll just eat them and get sick.
(The Resist Dress gives a good chunk of defense and Level 1 resist to all elements; the Golden Potion restores all SP)
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If you insist on feeding your Valmar live spider eggs, please make sure it chews them before swallowing.
Tarantula (Reskin of Mottled Spider)


HP: 5800 (from 1270)
Attack: ~1200
Special: Lifesteal,

Abilities:



Pretty much every part of Plague Net is at least a little nasty and they're much faster than the larvae, but they're still not that much of a threat - more of a nuisance as both of their attacks do a great job of slowing the fight down.
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Hm, no, I don't think it swallowed that one, I think that's a genetic defect.
Interacting with the eyeball raises some tentacle-stairs.
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Following them leads to this square-shaped area with blocks at each intersection, each of which can only be pushed once. The upshot of this is that we can only go through counter-clockwise, blocking off several paths as we go.
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Thankfully, as this dead end illustrates, we'll be coming back from the other side.
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Now, for one of maybe two genuinely interesting bits of dungeon design in this game.
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I'll get to that in a second, though. For the moment, we need to be very careful, as it's quite easy for enemies in this area to surpr-
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Good grief.
Brain Bat (reskin of Vein Brain)


HP: 4666
Attack: ~900
Special: All stats -1 on hit
Abilities:



I don't think there's much I can say about these guys that the above screenshots don't illustrate. You can silence them, thankfully, so if they don't get the jump on you they're pretty manageable.
Immune Cell (reskin of Star Mirage)


HP: 6400 (from 1540)
Attack: ~1500
Special:

Abilities: Spark Press (~1000 damage,

Immune to

Completely unthreatening, save for their one special ability outside of combat - phasing out of existence, taking their Brain Bat friends with them. If you're unlucky enough to be on top of them when they phase back in, your only recourse against the double Howlslash is crossing your fingers and hoping it doesn't happen. Or wind resistance, I suppose.
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Anyway, here's why this dungeon is interesting. These buttons toggle the positions of all adjacent gates. Notice how the ground is transparent and you can see one blocking an upside-down door?
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At the end of the Vein Passage is the Spherical Room.

Hitting the button in the center...

... rotates everything around us, allowing access to the Artery Passage.
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Any gates that were down in the Vein passage are up here and vice-versa. I thought it was a pretty neat concept for a dungeon, though mostly what they did is make you backtrack through the Spherical Room once if you left the wrong gate down in the very last room.
I made some simple maps of the Vein and Artery passages so you can see the structure of the place - if you mirror one, you can superimpose them and see that most of the rooms overlap. The Artery Passage has a few gates that can only be controlled from the Vein side.
I'll spare you any more screenshots of the area, it all looks the same. I'm just glad to have some novel dungeon design in a game in which it is sorely lacking.
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We emerge in a different part of the Tentacle Passage, where I am forced to make a diagnosis of Parasitic Dinosaurs.
Dino Freezer (reskin of Hammerhead)


HP: 6700 (from 1830)
Attack: ~1500
Immune to


Abilities:



Eh.
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A little ways in, we find the second eyeball we saw earlier, allowing us to run the block square backwards.
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This leads to a little more treasure and finally, the core. It's time to put the ol' beast down, I'm afraid.
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Valmar's Body


HP: ~40000 / 13000x2
Attack: ~900 (on the tentacles; they also cancel, sleep and moveblock)
Abilities:








Weak to

The Body has a very simple battle plan.
Step one:
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Step two, hopefully cast

Unfortunately for it, this will basically never happen. For one, you can dodge the tentacles' attacks, meaning they pretty much have to both attack within 3-4 seconds of the

The tentacles can only hit you when you're up close and the Body loves to waste time casting debuffs, so if even half your party survives the wombo combo then you can probably recover from it every time. Then, you cast 3000 damage Burnstrikes because the poor thing's weak to fire.
Oh, and it doesn't even have a cool Valmar attack. Instead it has whatever this is. If anyone's still trying to fit these into the seven deadly sins, well, good luck.
MUSIC: Silence.
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I really hope he means Selene, because I love the idea that we just fought our way through the guts of a doomhell leviathan and he still saved that appellative for her.


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Video. Keep the music playing if you watch it, it's just the next few screenshots.
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MUSIC: A low humming.
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Millenia's image begins to flicker.


The flickering intensifies.
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Tio pours Ryudo more tea.



Ryudo drinks from his cup and slams it on the table; Tio resumes pouring.



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Video. Once again, the music accompanies it.
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The shadow comes.
Official Art: Millenia