Introduction
The year is 20XX and the world has gone to the crappers again with
Welcome to the sequel I sure as heck didnt expect to be made. Namely Tom Clancys H.A.W.X. 2. Sadly it has no really snappy subtitle attached to it. A bit of a shame really as frankly needs one.
Then again this game needs a lot of things...
So whats new?
Well aside from polished graphics the game has a couple of different changes and features under its hood. Some of which are good, and some... less so.
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Landings and take offs Involves both aircraft carriers as well as airfields.
Mid-air refueling
Aircraft Mastery
A P.E.C unlocking system.
Customizable weapon load-outs
No more perks and drawbacks for aircraft.
Improved AI.
A bigger arsenal. (Expect a write up about it later)
A lot more varied missions.
A single player campaign with a thrilling and exciting plotline. (Hah as if.)
Survival Mode
Arcade mode
Amazing Ubisoft DRM protection.
P.E.C?
Persistent Elite Creation. Instead of getting unlocks as you level up you buy them via points you get when you level up. This is of course not really mentioned at all in the game and you have to figure this out for yourself. Not that it matters anyway on your first run of the games campaign anyway.
Aircraft Mastery? What is that?
This is a second level of unlocks that theyve added. Whenever you use an aircraft and score kills with it during a mission or during a survival session, the experience from that gets added to the planes mastery pool which unlocks passive perks, alternative weapon sets and skins and ultimately allows you to customize a weapon set of your own.
Arcade mode?
Certain missions have an arcade mode version that adds various challenges in form of certain weapon load-outs and restrictions. I may show some of them off.
What about OFF mode? Is it still in?
Yup. But this time its frankly even more worthless than before thanks to the changed AI. How to best sum up combat in the sequel?
Dos Gringos - Gunz
I wont be using OFF mode at all this time around.
So how will this LP be done then?
Same as before. Subtitles with my own custom soundtrack. The games original music, with the exception of perhaps one track is really uninspiring and bland so Im using my own mix for the missions. Some missions may go with a certain music theme.
When it comes to airplane choices the campaign has two options, one is story mode in which you fly the plane given to you by the game and then there is custom mode where youre allowed to fly a plane of your own choosing and is allowed to select your own munitions. Some missions dont allow you to pick, but these are missions that require something very specific. Most of the time I will fly the story designated airplane for various reasons that Ill touch upon.
Updates will occur at least twice a week.
Will you use any custom skins like last time?
Nope. Mostly because there havent been any good ones made yet. I may just feature the ones you unlock through mastery progression but they arent all that amazing though. So no Idolmaster skins this time.
One last question, is the F22 still the developers love child?
Does a bear shit in the woods? Yes it is and I will never use it. Except for one mission...
Table of Contents
- Mission 1 - Contact
- Mission 2 - Training day
- Mission 3 & 5
- Special - The Armory of HAWX 2
- Mission 4 - Interception Course
- Mission 6 - Oil City
- Mission 7 & 8
- Mission 9 - Desert Fortress
- Mission 10 - Blackout
- Special - The planes of HAWX 2
- Mission 11 - Final Push
- Mission 12 - Trans Caucasus Express
- Mission 13 - Behind enemy lines
- Mission 14, 15, 16
- Mission 17 - Maelstrom
- Mission 18 - Amphibious Landing
- Mission 19 - Stand-Off
- Mission 20 - Last stand
- Special - The soundtrack of the HAWX LP's
- Special - Survival Mode Solo run