Part 39: unmASked

It's time for the final branch of the game. As a reminder, this follows the path of the initial, locked-in path:
We start, as always, with the introduction to the game and its players, and the group splitting into teams which leads Simon to partner with Marco so the two can explore the library together. After rejoining with the others, Ray and Jasmine show the note they found in the sleeping quarters, and Simon decides he wants to prioritize what links everyone together rather than trying to find the outlier. The group splits up again, this time with Simon and Jasmine paired together. They explore the science laboratory, and find a strange locked door that doesn't open, even after they solve the room. Upon returning to the lounge, Simon decides he wants to go for a walk and possibly visit one of the stations that has already been solved, but the old man A decides to accompany him.
The two return to the science lab, where A reveals his true profession: his job is to investigate rogue members for a specific organization and, if necessary, put a stop to their activities. He believes Smiley to be connected to the same organization, and implies he willingly entered the Dating Game with the goal of discovering Smiley's identity and putting a stop to his activities. A states that, based on his past experiences, he believes the locked door to be vital to their escape, and enlists Simon to help him look for anything that could lead to them confronting Smiley. He also entrusts Simon with a strange remote that they found in the pantry, stating that he couldn't find a use for it yet and that he wants Simon to keep an eye out for what it could be used for.
Simon and A return, and the group splits up into pairs again, this time with Simon and E together, going to check some of the previous stations to make sure there isn't a ninth person running around to avoid the group. This leads them to the church, where the two explore the room like normal, with Simon learning more about E (including the fact that she was a student at the same university he and Marco attended, studying noematics- another link that connects them, as Marco previously revealed that Ray was a professor at their university).
Upon returning, however, Simon discovers that A has executed the rest of the group, determining that the fastest way to deal with Smiley is to kill everyone and hope that one of the executed participants was the mastermind. He manages to disarm A and escape with E in tow, eventually stopping to recover in the gymnasium. At this point, there were two options we could choose: lock the gun in the safe to ensure A couldn't recover it, or go to confront him directly with it. This time, however, we have a third option, one that has been unavailable to us the entire game....
BGM: Advancing Shadows
I didn't find a password in this room, I didn't find a clue about Smiley, I didn't find anything really relevant, but I could get rid of this gun. Despite my resolve, I knew that I would shake in my boots when the time came to use it. This was dangerous for me, not for anyone else. I didn't even know how to operate it.
Time was ticking down, too. Agnos would find us sooner or later. I already weighed my options. I could confront Agnos with the gun, or leave the gun here and investigate a way to leave otherwise. The third option was also the mega-door I could unlock with the remote, but... I still didn't know the password for it.
If only I had hints about the password... but until I did so, my options were limited...

BGM: Ambient Strain
I didn't know when Agnos would catch up to us, and there only was one course of action that came to mind. Instead of doing anything with the gun, I decided I needed to get to the core of this problem. I had to get to the laboratory as soon as possible. The main problem was my identity. Agnos was so convinced that by killing everyone, he'd get Smiley. If only I could convince him otherwise, then he'd spare me, at least.

With that thought, I took the train as soon as it arrived.
BGM: Advancing Shadows

Worse, he could trigger the punishment for entering this station with more than two people by mistake. This would definitely be the worst outcome for everyone involved. I still had no idea how to open the door, but having felt the back of the remote, I noticed there was something there. Now that I wasn't in a rush to get here, I examined the little studs.
They formed rectangular patterns. I knew this. It was Braille.

I exclaimed to myself, half sarcastic. True, it was still lucky. In fact, perhaps too lucky. I took a moment to think about what this meant. Agnos hadn't really gunned for her. Of course! He'd known about the Braille. That was why he needed her alive.

This was giving me a headache again, so I decided to stop trying to understand what went through his head. Even worse, I had an even bigger headache when holding the remote. E held my other hand. I pulled from her, which thankfully didn't make her panic. I needed both my hands free to write her a message. I only had one piece of paper left... I handed it to her alongside the remote.

She paused, figuring that I would answer. When I didn't, she lost a bit of her composure.


As if I knew the solution for the exit already.

I didn't understand, either. I plucked the remote from her, as calmly as I could. Looking at it, I realized that I could enter five letters into it.

I didn't know what this meant, but somewhere, there was some sort of password. All I needed to do was figure it out. Simple, right? Five letters. One password.
BGM: Silence
I thought about it, but I just couldn't figure it out... ...until finally, it struck me.
BGM: Anaphora Solution


My hands closed into fists, and I banged onto the table a few times. I banged with my firsts, with my forehead, with my whole body. The pain was.. excruciating. Someone, help! I called for help in my head, knowing full well nobody would answer. Several long moments of this pain followed. It was as if my head was filling with a great deal of information- too much, in fact.
Finally, it ceased. I breathed heavily, panting, without any idea of what just transpired. However, something felt different now. This was just like the time at the station. All my memories came back to me. I remembered... everything.


The five letters were... E-I-L-Y-M, and the reverse order was... MYLIE. And that was it. As soon as I turned the remote to the reinforced door and pressed the send button, the way in was opened.
Very slowly, the door creaked open. It looked supremely heavy when it was closed, but now, as it moved just enough to let me grab the side and pull it wide open, it looked older than anything else. Besides me, E was holding herself, as the movements of that door opening had most likely sent off some intense vibrations through the ambient air.


Next to me, E wasn't quite in a state of panic yet, but she was clearly getting there, as we both stepped into this place, past the small scanners on the walls and ceiling.

BGM: Alarming Silence
Something about this struck me as odd. She could see, no? I knew it; she had eyes. This headset worked to rebuild her vision. It would be done very soon. If that was the case, then she would finally be able to see soon. Why was she panicking?



BGM: Alarming Situation

I knew the headset she had was almost done doing its job, but like this? It wouldn't finish! I tried to help her, but she shoved me away with remarkable strength. I hit the wall with a dull thud.



I turned my head back to E, snapping to the source of the noise while quickly standing up. The sight that greeted me was so strange I could not move.
BGM: Ascertaining Sanity
E's skin was smooth. Smooth skin. I saw her smooth skin. At that moment, I saw that, right in front of me, E...


Her skin was horrifically smooth, as if she never had eyes to begin with. A normal human face should've had eyes, a nose, ears, and a mouth, but E was missing some. She had no eyes, and she had no ears. She had no eyebrows. She was featureless.


That vision of horror cemented itself into my head. A few more seconds passed me by, as I remained frozen, unable to think. Unable to understand. What... was happening to E? I tried looking away, but the more I tried to do so, the more I was glued to the sight. This was unnatural. This was... inhuman.
Time had come to a standstill as I stared, frozen in my inability to process what my eyes were seeing. What... was... this...? As time passed, I wormed my way out of my stupor. Finally, my arms, which felt like lead before, were capable of moving again.


I landed against the machine with the switches, after which it took me a second to stand back up. At least, following that, E seemed to have calmed down. I looked at her again as I rose. She had stopped gesticulating entirely, dormant against the wall, like a marionette with its strings cut. She did not even seem to breathe anymore.

I quickly lunged towards her. Oh, no, no, no! I had to do something about this, but what? What could've caused this? The strangest part was how she had fallen dormant right after shoving me. Did something happen in the room? I had to take a look around, and help her promptly.
BGM: Alarming Silence

It was a large containment unit. As I approached it, I looked inside.



This person, held in suspension within the vat, was Smiley. At least, that's what some of their attire suggested. None of this made any sense, however, as I had memories of one of the twins also wearing Smiley's helmet. Yet, inside the vat, was a woman, not a little girl. I could tell by her general body shape. It was a grown female body, perhaps slightly old.


BGM: Agnostic Shutdown

This is the actual final Active Search in the game, and unfortunately there's no map for us this time, as we're officially off the grid now. Before we begin grabbing stuff, I'm gonna take a look at those two points of interest on the right.
I approached the machine in the back- the one that had a bunch of switches on it. I fell against it earlier when E pushed me aside. Bringing my attention back to the machine, I couldn't understand what these switches were all for. However, I realized one important thing.


Suddenly, I felt like it wouldn't be a good idea to mess with them. What if it did even worse? What if it triggered the collars, and we'd die?

Next, we can check the tank again.

Wait...

I couldn't be sure yet. If it was Jasmine, then... she had grown older.
We can check it a second time, but all Simon has to say is...

...so all that's left for us is to check out the stuff on the left. I'm going to start with the notebook on the table.
This was a notebook. There were a lot of pages with a bunch of useless stuff. It was talking about... noematics? What the hell was that? It also had a bunch of footnotes about causality.

We get to read everything, don't worry- there's no timer on this exploration.
-Simon read about noematics.




A thought flashed in my head: this did happen before! And not just once, either. I remembered when my head came close to Jasmine's for that kiss. I had visions of the train I just could not get rid of. They were haunting me in that moment. Could it be that those were fabricated somehow?
A twin leaned forward over the counter to look at what Agnos was preparing. She suddenly started talking about a terrorist who had planted bombs in a metro.

And all the times I held E, or supported E, only to feel like I could fully trust her. Was this also something that was being transmitted?

I couldn't answer that. I needed more information. Sadly, as the pages went on, this became too confusing for me. I couldn't glean anything else from this.
-Simon read the causality footnotes.



For some reason, I couldn't deny the fact this was, somehow, important.
That's all the notebook has for us.
Simon closed everything up, and returned to the search of the room.
All that's left is the shelves against the wall.


-Simon read pages 1 to 4.







-Simon read pages 5 to 8.




-Simon read pages 9 to 11.






And that's all the diary has for us.
Simon closed everything up, and returned to the search of the room.

Now that we have looked at everything, we can interact with the switches.
I hesitated, took a deep breath, and then made up my mind. I didn't have any choice; nothing else in this room was helpful in any capacity.
BGM: Silence

BGM: Alarming Silence
I flipped one of the switches to the other side. It was the fourth one. Nothing happened.

If nothing bad happened to our collars while they were on, then most likely, nothing bad would happen if I switched the ninth one to on as well.
BGM: Silence
I took the plunge and did it.
BGM: Alarming Situation
Right away, I could tell the change was coming from the vat in the middle of the room. It was, to put it simply, draining away. As it did, the person inside moved slightly. I watched in awe. The woman inside of the vat slowly removed all the tubes connecting her to it, and when the water was low enough, she took off the helmet she wore.