Part 5: Warlord - Part 4
Warlord, Part 4Slaughter at Tannhauser Gate: Transport ships that may be carrying families of high-ranking traitor officers are moving through TANNHAUSER GATE. Send a message. Send a few.
Blockade Run at Bastille Gate: Our last dreadnought, INV VINDICTUS has been outfitted with scourge warheads and is the only way to the throneworld is through BASTILLE GATE. Thankfully, you've caught them by surprise. See to it that the VINDICTUS makes the crossing.
Last Stand at Ol's Shelter: Compete against other Dragons in a randomly-generated daily challenge. How long can you survive? Each TRAITOR LORD kill adds time to your host uplink terminination timer. Destroying secondary BOUNTY TARGETS will reward you with fleet-wide bonuses.
Codex:
VI:
"The star trade is the blood of my Empire and the nobles are the blood of their house. I decree a union of blood. All the great nobility shall be Interfaced, so that they may live as one with their ships.
Thou shall keep only one copy of thy soul.
Thou shall keep it in one fixed place.
Thou shalt not possess the unwilling body, unless thou art my Dragon."
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"Whensoever one of My Worlds joins a rebellion, I shall take as penitence a thousand years of their memory.
Whensoever one of My Worlds sparks a rebellion, my Royal Guard shall rain devastation until no life remains."
ENEMY STARFIGHTER - Wave Clear
There's a lot I can say about the Wave Clear mode, and its daily challenge mentality. Originally, the campaign mode itself was to have a daily challenge setup with procedurally generated systems. In mid 2014, Scott Manley was given access to the game's wave clear mode. You can really see the similarities to the current implementation but most strikingly its differences, which I believe amount to a superior product. I recommend you view this for yourself and come to your own decisions, but I find that the system within the video rights all of the wrongs with this implementation of "Challenge Mode".