Part 8: The Brave
Episode 07: The BraveLast time, our heroes crashed their flyer outside the town of Tien's Landing, eventually reaching the town itself despite getting attacked by ghostly convicts and a mysterious warrior known as Silk Fox. Next order of business for us is to explore Tien's Landing and see if we can find 1) a new flyer, 2) a wind map so we don't crash that flyer, and 3) another piece of the Dragon Amulet, which is supposed to be around here.
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Making it to Tien's Landing also gives us a new main menu background, at least on the rare occasions the game actually bothers to show it instead of the default one. This one looks quite nice, although the stretched logos bother me more than they probably should. I've looked for a proper widescreen patch that would fix these and the FMVs, but apparently there isn't one.
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Here we are, at the lookout point next to our camp. We could stand here enjoying the sunset for a while longer, but we have more important things to do so let's get on with it. This and the next couple of updates are going to be very talky as we explore the town and chat up all the people.
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Tien's Landing is one of the best-looking areas in the game, which is kind of a good thing because we're gonna be here for a while.
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These women, on the other hand, look like they're leaving the place.
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Huh. Well, that's not really the kind of thing we wanted to hear as soon as we arrived.
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About that... you do know the way out of town is crawling with ghosts and bandits, right?
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Things do sound quite bad around here, but at least your town is still standing and your friends haven't been murdered by the Lotus Assassins. And did I mention there were bandits and ghosts all over the wilderness? We were just there, you know.
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Yeah, you know what they say about swooping. Still, we might be able to... liberate one of those flyers.
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I brought Zu along for this first trip to town, as he has some interesting dialog a bit later.
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As much as I'd like to have an "yeah, about those ghosts... I just fought a dozen of them right outside the town so it's really not a good idea to leave" dialog option, there isn't one.
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That is a great and in no way suicidal plan. I swear, if I end up having to free these two from slavers in a couple of hours...
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If we ask about Fuyao's dad, Yifong implies he died and doesn't go into specifics.
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Yifong and Fuyao head out to the wilderness, and we continue on towards the nearest large building. It seems there's some kind of commotion going on outside.
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Wanna bet? Of course, he's not talking to us right now and is addressing the older lady in front of him.
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This lady here, who doesn't have the time or patience for any of this nonsense.
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I hate this town already.
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All right, enough of that. These idiots are going down. For some reason, you get the option to just stand back and watch as they attack this lady. I'm not sure why you'd pick that, but you can if that is your thing.
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Sure. Good luck with that!
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These guys turn out to be sailors, and there's quite a few of them hanging around town. I'll try my best not to make too many Shenmue jokes when interacting with them, but I'm not promising anything.
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They don't put up much of a fight.
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And this is why I brought Zu along. It turns out he and Hui here are old acquaintances.
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Nah, I don't think they're talking about Wu here, despite the top option assuming that to be the case. Not everything revolves around the player! Well, I guess it kinda does since we're the only ones who can fix the world. In any event, it might be better to just ask them who that kid was.
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We don't really know what's going on with Hui, and it might not be the best of ideas to blab about Master Li's true identity to everyone we meet, so let's just keep things simple.
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So much for not worrying about things that happened twenty years ago, I guess!
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Hui's word is also enough to convince Zu that we were telling the truth about Master Li being the Glorious Strategist. Maybe we can get something useful out of him next time we have a chat.
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Of course the Glorious Strategist would expect his past to catch up to him one day, and he'd prepare accordingly for that situation.
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How did he even manage to pull off something like that?
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We've touched on a lot of this stuff before, but this is the first time we really get an idea of what happened to the Water Dragon. This is also the first mention of the Celestial Bureaucracy, the pantheon of gods and spirits that govern all existence and presumably do a whole lot of paperwork.
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I don't think he ever mentioned that last part of the story.
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Oh.
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In case you didn't yet figure out Death's Hand was really fucking evil, here you go! He murders babies, or at least orders his goons to do that for him.
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So because Wu is special and apparently the only one who may be able to fix this entire mess, Master Li would've sacrificed his own wife and child for... the sake of the greater good, I guess? Whether or not that is the case, I'm sure thinking about it will make her feel just great about herself.
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Actually, I was too busy beating up those sailors to pay attention to what Hui was doing alongside us, but never mind that.
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I'm guessing she's going to teach us something useful. If Master Li specifically told her to teach us whatever this style is, it can't be a complete waste of our time.
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I don't know why she kept mentioning weapons because those use focus instead of chi, and Spirit Thief doesn't restore focus. She's not completely wrong though, Spirit Thief can be a lifesaver in certain situations.
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We might as well put it in our quick style menu right now to replace Heavenly Wave. Unfortunately, we can only have four styles mapped to quick slots when using a controller whereas the keyboard lets you map up to ten styles to the number keys. I can't play this game on a keyboard at all, so I'm stuck with four quick slots.
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Before we go inside, we'll take a look at a few things. First of all, we've got another bookstand. This one mentions an inn somewhere in the Great Southern Forest, as well as some kind of a shadow in the trees that keeps following people around.
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We've also got some townspeople to talk to, so let's do that.
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We're definitely planning to leave this town as soon as possible, but turning around is not an option. Sorry.
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This minister sounds rather useless.
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Well, technically we don't live anywhere because our home was just burned down.
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Good to know!
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We saw this woman in the background while we were talking to Hui outside the teahouse. She seems to be having some problems, as indicated by the sobbing and that large yellow quest marker over her head.
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...why? What did he do?
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Seriously. I doubt they're going around beating this guy up just for fun. There has to be some reason for it.
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I don't remember what Lan says here if you play one of the male characters.
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Despite what she tells us about hurrying, you're not on a timer or anything like that and can spend just as much time as you want tooling around Tien's Landing. Which is good, because that is exactly what we're gonna be doing for the next while. Bei is not in any danger until we actually go meet him.
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Behind the fence, we've got a pretty nice view as well as a couple of bamboo casks to loot.
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gah
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Well, that's new. Seems like a quest item, so let's take a look at what the menu blurb has to say.
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First off, though, let's look at the silk strings we picked up last time. They're for a musical instrument, perhaps a zither of some sort.
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Obviously, this will be used for building something later.
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Behind the teahouse is a kitchen area, and we can have a chat with the workers.
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The, uh, door was open?
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Speaking of stepping back, I do believe we were meant to meet someone inside this fine teahouse. Maybe we should get on that...
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As much as I'd love to beat this guy to death with his own arms, I think it would reflect poorly on us if we brutalized an employee of this teahouse.
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Such as "how can a person be so incredibly unpleasant?"
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With encouragement like that, the kid will surely go places.
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Right. And some get stabbed by disgruntled employees or customers. I'm sure you have nothing to worry about.
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I'm not sure why we can ask this guy about the spirit world, he doesn't seem like the type to know anything about such matters. Let's just go away before he starts talking again.
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I don't know if I want to eat what he's making.
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Ah, he's one of those cooks.
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There's some underwhelming loot back here. The Greater Warrior's Gem of Fate makes health pickups drop more often, but I don't like to waste one of my precious gem slots on that. This is a "greater" gem, so it should fetch a decent price when we sell it.
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Now that we're done out here, let's finally go inside and talk to Hui.
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Before we can continue our conversation, the sailors we beat up outside the teahouse come back for seconds. Would be a terrible shame to disappoint them.
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Hui is great.
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VIDEO: Oh no, we have more useless mooks incoming.
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They've got a cool entrance and everything!
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For whatever reason, this last guy decides to smash one of the tables on the landing.
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"Yeah, check out how badass we are"
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Smashed tables also means improvised weapons for us. We can pick up a couple of table legs and go to town on these morons.
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Like so. Improvised weapons have limited durability and these chunks of wood are quite slow to swing around, but they're also very powerful. Not that it particularly matters here, because I didn't pick them up until there were only two guys left and they both were almost dead anyway.
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Ah, so that's what became of the monk. Kinda figured as much.
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Looks like we'll go talk to Minister Sheng, then. First off, though, let's see if Hui could help us find a replacement for our flyer.
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"Still-smoldering office"? Now that sounds promising, either Minister Sheng is so hated that someone burned down his office or he's so incompetent his office somehow burned down by accident. Just the kind of guy we need to help us. Speaking of help, though, let's ask Hui a couple of questions about herself.
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I regret nothing but I do long for an end to this update, because jesus christ there is so much text to transcribe in this part of the game.
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Despite what Hui says, we don't actually have to go look for the amulet yet if we'd rather look for the new flyer or the wind map first. Finding the amulet does feel like the most urgent one of our current tasks, so we'll start with it. Not next time, though, because we have a town full of sidequests open to us and there's plenty of things to be found in this very teahouse!
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