Part 23: The Magnificent Bastard
Episode 21: The Magnificent BastardLast time, we arrived in the Imperial City and learned that Silk Fox is in fact Princess Sun Lian, the daughter of Emperor Sun Hai. She has told us to meet her at the Scholars' Garden entrance and discuss her plan to help us find Master Li, and that is where we are starting today. It also turns out there is a loud and annoying Outlander causing trouble in the Garden, and we'll be taking a look at that once our business with Princess Lian is finished.
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I hope Silk Fox doesn't mind the fact we spent quite a bit of time flying around in the Dragonfly and futzing with Lord Lao's Furnace with Kang the Mad. At least that gave her ample time to find a change of clothing.
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Not that we'd really expect her to have recognized Master Li as her uncle, as she must have been very young when Dirge happened and Li was declared dead, but might as well make sure.
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We know Death's Hand is an evil jerk and basically the true power behind the throne already, so it wouldn't be out of the question for him to try a coup. If he actually is building an army of golems behind the Emperor's back, that is worth investigating. There's just one small problem.
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That sounds a little bit... irresponsible.
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Point taken. Most of the Lotus Assassins we've met have ended up without their heads, and the rest weren't in any condition to report back to their boss either.
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Fair enough. Well then, looks like we've got some work to do.
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Spoiler: We're doing both paths.
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Silk Fox doesn't think very much of our crew at this point. I recall her being taken aback quite a bit if you tell her to go wait at the flyer; she can't believe you'd travel with one of these peasants rather than her.
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We'll take Silk Fox along because hey, new party member. We're also going to have to do something about that attitude of hers sooner or later. I can just about see Dawn Star staring daggers at Silk Fox from off-screen.
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Right, let's see if we can find this Scholar Dongow.
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Guess that'll have to wait, because our little welcoming committee from earlier is back.
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We... didn't do anything, though. We stated our business, then these two started talking about hauling us in just in case, and before we could say another word Princess Lian showed up and told the guards to scram.
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Wasn't expecting you to, but okay!
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We didn't do anything! Oh well, since these highly professional and not at all corrupt Imperial guards clearly want a fight, they shall have one.
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Oh, that one is the guard captain. I didn't even realize because they both look like generic guards.
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The bamboo casks in this area contain something flammable, so you can try to trick the guards to hit them and get set on fire. Or you can set yourself on fire, which isn't even slowing us down right now. I've been playing a Tempest rogue on my latest Dragon Age: Inquisition run, so my characters setting themselves on fire in combat is something I'm very familiar with. Even if they don't actually get stronger by doing that in this game.
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Let's just pretend I made some godawful fire-related pun here and move on.
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Since we are in the Scholars' Garden, there naturally is plenty of reading material to delve into. It would appear our scholars here are having what is basically the Jade Empire equivalent of a science vs. religion debate.
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That's Scholar Dongow over there in the orange robes, but first we'll check out this scroll.
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Oh hey, there's something we can use at Lord Lao's furnace. Let's see what it says.
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Activate the conductor, the Clapper Chimney and the Cranking Cauldron, press the tiger button while using iron infused with nickel as fuel. The scholar who wrote this seems to find the whole idea ludicrous, but we'll see what Lord Lao's Furnace can do with steel
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That, however, is a mystery to be solved another time, because we need to talk to Scholar Dongow and ask in extremely subtle fashion if he could point us in the direction of the Lotus Assassin Inquisitor.
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Good job, very inconspicuous. We're a shoe-in for the Inquisitors!
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That went surprisingly smoothly.
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Can't wait!
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More intense debatin'. I think this is the hypothesis that inspired the rebuttal we read earlier, these things are found out of order around here.
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The Scholar's Garden is a very pretty area, and it also appears on the Chapter 3 version of the main menu screen. I'll show that off soon enough.
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This debate seems to be more about how much of the universe was created by the divine, rather than whether divine beings exist. I'm not sure how well versed the average person in the Jade Empire is on matters like this, but Spirit Monks like Wu definitely know the Water Dragon is real (as does the Emperor, of course) and we've already seen a few celestial beings on our travels.
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We also know that the Celestial Bureaucracy are regulating pretty much everything you can think of and keeping track of everyone's deeds, and obviously the Water Dragon was responsible for all the water-related business and guiding lost souls into the underworld until Dirge happened.
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There is another bookstand to our right, but we ignore that for now because we're distracted by that strange man in the massively garish outfit.
VIDEO: The Outlander (pro click)
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I strongly recommend watching the video. I can't stress this enough.
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Looks like we've got one of our warriors challenging the Outlander.
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And there's the "strange firework" the Minister of Culture mentioned when he asked for our help. I don't think I ever actually identified the Minister (nor did the game, for that matter) but that's who he's supposed to be.
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Ladies and gentlemen -- John Cleese.
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I'm not sure how BioWare got John Cleese to voice the Outlander (my guess is "a handsome sum of Microsoft's money") because up until that point most of his video game roles had been in James Bond games where he voiced Q, but I am so, so glad they did get him on board. Even if he is doing it for the paycheck, he still puts in a quality performance and doesn't phone it in in the slightest.
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I like that the game bothers to mention that Sir Roderick actually took the time to learn the language of the Jade Empire, instead of just being able to converse with us with no explanation given. It's not a huge deal by any means, but I tend to appreciate small details like that.
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Anyway, we're going to have a debate with Sir Roderick on the merits of the Jade Empire. Frankly, I wouldn't last ten seconds if I had to actually argue against John Cleese on any subject, but since we're in a video game we might have a shot at doing well at this.
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This should be interesting.
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Before we get to do anything else, the Minister of Culture comes to inform us that he'll be one of the judges for the upcoming debate and give us a bit of advice on how to proceed.
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All right. So, it doesn't really matter what you say, it's how you say it. Got it.
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Now, we're supposed to go talk to all the judges and try to remember which one of them likes which argument style. Let's pretend I did that, and get back to Sir Roderick to start the debate. You can see in the video that I quicksave twice in very quick succession at this point, probably just to make sure that I actually did save.
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Seems simple enough.
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All right then, let's begin.
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Okay, here's how the debate works. We have five different argument styles we can use, and five judges who all have their preferences. Again, only the tone matters, not the actual content of what you're saying. Numbering the judges from left to right, here is what each of them likes:
Sympathetic: 1, 3, 5
Mocking: 4, 5
Dismissive: 3, 4
Factual: 2, 3
Raging: 1
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We open with the Sympathetic option, which gets judges 1, 3 and 5 on our side and gives us a majority early on. Of course, this is just the beginning.
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Judges 2 and 3 like arguments based on facts, so we get 2 on our side but lose 3 since we already had his vote on the last question and he now wants to argue some more. Just like the Minister said.
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As we now only need to get judges 3 and 4 on our side to win the debate, we use the dismissive tone since both of them like that. Personally, I'd have gone with facts, but once again it doesn't actually matter what you are saying. It's kind of a shame that this debate is a glorified light switch puzzle, but there you go.
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I was a bit torn on whether or not I wanted to get the judges to reach consensus against Sir Roderick or if I'd let the debate play out, but I eventually decided that completely owning Sir Roderick was the way to go after all the shit he has been talking. I also like his reaction.
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Sore loser, I see. Of course, we're not quite done with Sir Roderick yet even though we won the debate.
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We still need to duel him.
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Uh, someone might want to clean up the bodies of those two guards who had a most unfortunate combat-related accident soon after we walked into the entry hall.
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We could've started the duel right there, but I need to do a couple of things first.
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Such as talk to Percival the squire here, but mostly save the game.
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A FADE TO BLACK LATER
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Let the duel... begin! Now, as you might be able to tell from the screenshot, we start with Sir Roderick aiming Mirabelle at us, and that's absolutely not a situation we want to spend any real amount of time in.
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We're not going to mess around in this fight, so we're using our strongest style to do as much damage as we possibly can in a short amount of time. We're also spending the fight in focus mode, because the last thing we want to do is allow Sir Roderick to fire his overpowered blunderbuss at us. Is Mirabelle a blunderbuss? I think it is because it has the flared muzzle, but I don't know much about guns so I might be mistaken. Anyway, Mirabelle doesn't kill us in one hit, but it does an absolute fuckton of damage (edit: to all three stats, apparently) and knocks us down, giving Sir Roderick extra time to reload the gun (which takes forever) and aim it at us again (which takes only slightly less than forever).
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Once we've hit Sir Roderick a few times, we jump over him to attack from behind and force him to change his aim.
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Do that a few times, and Sir Roderick learns his lesson.
ANOTHER FADE TO BLACK LATER
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Turns out we didn't kill him, in fact he looks to be totally fine. I guess that armor protected him.
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Now, normally I would take the essence gem (The Silver Tongue: Charm/Intimidation/Intuition +6) or maybe one of the techniques (each adds +3 to an attribute), but I know the thread would never forgive me if I didn't take Mirabelle out of Sir Roderick's hands. It's probably better this way, at least now we can be sure he won't be pointing that thing at anyone else.
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Farewell, Sir Roderick. I kinda wish he were a party member so we could have more John Cleese, but sadly this is the last time we see the man. At least we'll always have Mirabelle to remember him by.
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We're not going to use Mirabelle all that often (wouldn't be much of a martial artist if we just shot everyone, would we?), but I assure you she'll get her day in the spotlight very soon.
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Before we leave, let's find some more light reading.
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This is the bookstand we missed earlier. I could've sworn we already read this exact same thing in the very first update, I'm gonna have to double-check...
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Huh. How about that. I wonder why this is in two different places. We still get EXP for reading it, so I won't complain too much.
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We have to talk to the Minister of Culture again to actually finish the Outlander quest, but I didn't realize it at this time (since we got Mirabelle and everything) so we'll be doing that later. Right now, I would say it's time we got to know Silk Fox a bit better.
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Silk Fox isn't quite telling us the whole truth here. The Imperial Favor isn't just any random gem she found at the palace's treasury:
In-game description of the Imperial Favor gem posted:
The emperors of the Sun dynasty have long been famed for their magical aptitude, but they also enjoy the adulation of the people of the Jade Empire. Imperial Favor was cut by a master gem smith, who worked for weeks to create a gift that would suitably honor Princess Lian's coming of age.
It's most certainly not some random trinket. Seems this was in fact a prized possession of Princess Lian's, and she's given it to us to show her appreciation.
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We've learned a little bit more about Silk Fox and her personality, as well as her fears concerning the future. Hopefully we'll also manage to get her to hold our party members in higher regard than she does now, or things might get awkward.
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Next time, we'll... shit, I forget what we're doing next time. I think we start the quest to earn the Inquisitor's favor, maybe visit Lord Lao's Furnace again as well.
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