Part 24: The Skies Above
Episode 22: The Skies AboveLast time, we visited the Scholars' Garden, where we dealt with the Outlander and sent him packing (and took his gun for safe keeping). Before all that, Silk Fox told us how we should go about rescuing Master Li from the Imperial Palace. Just going to the palace and beating everyone up isn't an option, and talking wouldn't help either because Death's Hand's influence on the Emperor is too strong. As such, the plan is to discredit Death's Hand by finding evidence of his corruption, and in order to get our hands on said evidence we must infiltrate the Lotus Assassins' fortress. The simplest way to do so is to join the Lotus Assassins, either via the Inquisitors or the Executioners.
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We met with a scholar here in the Garden who was an agent for the Inquisitors, and he pointed us in the direction of the Inquisitor recruiter. We're supposed to be meeting up with the recruiter at the Dragonfly landing area, so let's head over there now.
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Well, here we are. It seems like someone from our crew is missing, though.
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I'm guessing Zu knows his stuff when it comes to Lotus Assassin business, so maybe we should ask Sky a few questions just in case. Maybe it's nothing, but we ought to make sure.
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I suppose he had good intentions, but maybe he could've at least told someone that he's got some business to attend to (not necessarily "hey guys I'll go spy on the Inquisitor, be right back") instead of suddenly disappearing like some shady weirdo.
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In any event, we don't have time to worry about that now, because the Inquisitor is here.
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Do the Lotus Assassins have some kind of a rule that requires every one of their elites to have a horribly disfigured face? That aside, it doesn't seem like the Inquisitor is going to let us join just like that.
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I don't think that the Lotus Assassins being the true power behind the Emperor is common knowledge. Since we know the truth, maybe we can convince the Inquisitor that we're really good at unveiling sensitive information, and he might appreciate that kind of skill.
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Or maybe not. Well, it was worth a shot.
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I always imagine this line being delivered in the awkward
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Turns out he doesn't yell at us or even mention that at all, he just goes straight to business.
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Let's hear more about this Judge Fang character.
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Let's see now. They won't want us to kill anyone (that isn't the Inquisitors' style), and we need to show some initiative so we shouldn't just ask what we should do about this business. So, let's go with the least worst option. It doesn't matter, though, because the Inquisitor isn't impressed no matter what.
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Well, at least we won't have the Assassins breathing down our neck while we're doing this. Obviously they're still watching from a distance, but at least they're not putting any real pressure on us or trying to influence how we should do the job.
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Okay, that went surprisingly well. The next question is: How exactly are we going to stop Minister Sheng from giving his report to this Judge Fang? Anyone got any ideas?
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Oh, good. Let's hear it!
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Err... all right. That seems a bit too easy, to be perfectly honest.
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And yeah, why is he carting a bunch of these rare turtle eggs around anyway?
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People in the thread are still doubting the existence of Hou's wife. Going by this discussion, he either does indeed have a wife or he has some serious issues. Well, he obviously has serious issues no matter what, but you know what I mean. But yes, if we are to replace Sheng's gift with the eggs, we'll need to somehow get rid of his guards.
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Please be quiet, Whirlwind. The grownups are talking.
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No, seriously. Shut up, Whirlwind. We'll come to you for ideas when we actually need to kill something with axes.
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Zu has some understandable reservations about us working with the Lotus Assassins, even if it is just for the mission's sake. Dawn Star brought up a good point, though; we should probably start by investigating Judge Fang and figure out where we go from there.
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We've got the turtle eggs, so we can pursue that route if we want to. Still, we'll go to the arena first. Well, not "first" first, because right now we'll do some more talking with our party members! Since Zu might be able to share his knowledge about the Lotus Assassins, we'll ask him how he feels about the plan.
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Turns out he feels the same way he did ten seconds earlier.
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That's a lot of words, but not a whole lot of help. Oh well, maybe one day he'll tell us exactly what his deal is.
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We'll get back to him later on, of course.
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Silk Fox didn't talk to Sheng in Tien's Landing, so she seems a bit perturbed as to why anyone would give a shit about some idiot minister. Dawn Star's got a point, though; Sheng is an incompetent buffoon, but he did really help us quite a bit and it would be a shame to screw him over in return.
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We'll get going in a minute, yes. The Imperial City is clearly wreaking havoc with Dawn Star's spirit radar, much like all the evil around here caused Ya Zhen to get strong enough to communicate through Wild Flower earlier.
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In case you somehow forgot what you're supposed to be doing, Silk Fox is more than happy to remind you. We don't need any reminders, though, we just want to check in with her.
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We really don't know much of anything about Death's Hand, do we? I mean, we're aware that he is a scary guy in dark armor who leads the Lotus Assassins and has serious influence over the Emperor, but who is Death's Hand? Where did he come from?
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Apparently even Silk Fox doesn't seem to have any idea where Death's Hand came from, he just suddenly showed up at some point and got put in charge of the Lotus Monks. Anyway, we don't care about him right now, or the natural order for that matter, because we were supposed to be asking about Silk Fox herself.
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Well, since we are doing the romance subplot, I guess I should say a few words about that. With Silk Fox, you want to be careful about what you say in these conversations. As long as you don't take an indifferent or actively hostile tone with her (including badmouthing her father), you should be fine.
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That is very much enough of that for one update, so let's get going.
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This guy wasn't here before.
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Well, I guess Kang might technically own it. Whatever.
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Just get on with it.
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Hey, that doesn't sound so bad. Money, and upgrades for the Dragonfly? Sure, why the hell not. We're spending most of the rest of this update doing these flyer missions.
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Kang isn't too enamored by the implication that his masterwork needs improvements.
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Sounds good. We can handle a couple of bandits just f...
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...
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Ooookay then. That could've gone better. Kang tends to chime in during these sections especially when you're getting hit, but it's kind of hard to hear what he's saying or read the text boxes because A) you're too busy getting hit and there are too many loud noises and B) the text blends almost completely into the background. Here, Kang is saying "Now that was close. We need to end this."
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Oh hey, here's the game over screen. Or mission failure screen in this case. Some of the flyer missions are comically difficult because many of the the enemies take way more hits than you have the means to deal with and their strategy is to fly right into you at ramming speed. Since BioWare didn't feel like giving you any invincibility frames after you get hit, getting rammed by a couple of these ships means going from full health to dead in seconds. I have the minigame difficulty set to easy, and this still took me at least half a dozen attempts.
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Even then, I only barely made it, with zero health (well, maybe 1 HP) and chi left. That biplane exploded just as the Dragonfly was about to enter its hitbox. I'm sure the fact this went very poorly is partially explained by my incompetence at
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Sure, let's take a look at the new parts.
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We could've used this in the last mission. To be fair, I don't recall any of these upgrades really being worth the cost, except the final one. Might as well check what Hin Goo's next mission is.
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Fantastic, a flyer section that is also an escort mission. I'm sure this will go great. If that prefect is from Shangdang County, can't he just throw some horrible food at the raiders to keep them away?
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Thank you, almost illegible text box. We'll get to that.
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Here's the prefect, it took his ship some time to appear so for a second I thought we just needed to clear the enemies and not actually escort him. I don't remember these missions all that well.
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This one actually isn't bad at all despite all the signs pointing to potential disaster. There aren't that many enemies, and the ones that do show up are fairly easy to dispatch by just hammering on the fire button at all times. I would also like to point out that these sections were clearly not designed to be played in widescreen mode, because the level just cuts out at the edges of the screen.
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But yeah, we made it without any issues. Hin Goo's first mission is by far the hardest of these.
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We'll just grab this nickeled iron while we're here. For the record, Reverse Tides causes all enemies to slow down for a short time, which I suppose is alright when there's a horde of enemy ships trying to crash into you, but I'd rather use something that does actual damage to them. Well then, time for the next mission.
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I suppose flirting with the Emperor's daughter isn't quite enough to give us the authority to fly into this area, so we'll have to do this the hard way. I must say I quite like the look of the storm clouds we're flying through in this mission.
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These Imperial flyers are serious bullet sponges. We had the spread shot at one point, but then another yellow pickup spawned right on top of the Dragonfly and that meant doing the rest of this with the double shot.
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Eventually, we reach the end of the stage. There is no "Mission complete" popup, so at first I thought I had fucked up somehow. But no, we're good.
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That's all of Hin Goo's flyer missions over and done with. Thank god.
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Completing all of Hin Goo's missions unlocks Firestorm, which does a large amount of damage over time, but we don't care about that because we also unlock Dragon's Wrath. This is basically a smart bomb powerup, which instantly kills just about everything. We may have completed all of Hin Goo's flyer missions, but that doesn't mean we're done with the shoot 'em up sections quite yet.
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I meant to go talk to Kang, but getting close enough to the party's hangout spot at this point triggers this discussion with Silk Fox and the others.
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Sky and Hou are doing their best to ignore this whole discussion.
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I think Zu has a pretty good idea of what Death's Hand is capable of, so we're not going to just ignore him. We'll still be infiltrating the Assassins, obviously, but to do so without caution would be asking for trouble. More of it, that is.
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Silk Fox does have a point, though, as Zu isn't exactly forthcoming with his knowledge aside from some generic warnings. Maybe she could try to be a bit less of a jerk about it, though.
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Zu does, in fact, go sulk in the corner. Or somewhere. Bottom line is, he's walked off.
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Dawn Star and Silk Fox really don't like each other at this point. It seems like Wu is the only one Silk Fox bothers to give a shit about, the rest of the party are just dumb peasants she has no patience for. Hopefully we can fix that sooner or later, but for now there are other matters to think of.
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Certainly, but first we'll take a quick trip back to Lord Lao's Furnace.
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Let's see how the furnace handles steel.
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Pretty well, it seems. Calm as the Morning Breeze is a +5 increase to Mind, quite nice indeed.
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It also turns out we can simply buy some sulfurous water from Zin Bu's store at any time, so might as well grab a vial of that and shove that into the machine as well.
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Fits perfectly, as usual.
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+5 to Body.
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All right, let's get on with it. We're done with the Furnace for the time being, anyway.
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Now that we have more than three flyer upgrades, we need to select which ones we're going to use on a mission.
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In this mission, the primary enemies are these... weird red balloons.
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I bet there's at least 99 of these things.
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The balloons also take quite a few hits if you don't have the spread shot, so this was a bit of a scruffy run and we didn't destroy very many of them. Still, we got to the end and that's what counts. I could've used Dragon's Wrath at some point, but the chi cost for that is so gigantic that it's better used in extreme emergencies.
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And we're right back in the city. At least we got a flyer upgrade we'll never use! Or maybe we will, because Mirage makes the Dragonfly invisible to enemies and makes them and all their projectiles phase right through us. It's a better defensive powerup than Radiant Aura (which can only take a couple of hits before you lose the shield), and seems to have the same chi cost.
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Indeed. So, as we find more and more configurations and use them, we unlock more flyer missions. Hooray!
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Oh, and we also got another vial of sulfurous water. We'll go back to the Furnace later on, but for now I think we should heed Silk Fox's advice and go deal with that Inquisitor business.
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Let's also visit the blacksmith shop (all that smoke can't be healthy in the long run) and grab an upgrade for our longsword. The Dragon Sword, just like Flawless, has a 25% damage bonus over the basic weapon, so it's worth getting even though the focus cost is higher than that of the starting sword we've been using.
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All upgrades, as you can see, transfer right over. I also totally wasted those two points on Heavenly Wave in a sad attempt to make it worth a damn, and I'm probably never using Legendary Strike again so those points can be considered wasted as well. Maybe I really should just cheat and respec using the save editor like some in the thread have suggested. I should also upgrade Stone Immortal because it's better than Dire Flame.
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Next time, we're finally entering the Imperial Arena so we can investigate Judge Fang. I actually wanted to do that quest in this update, but it would've put us over the character limit so I might as well cut things here for now.
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