Part 5: Day 10: Incomplete
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Music: Sacred Moon
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You talk as if we can "do" anything beside talking to people. Which we are going to do now, but still...
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Music: Lazy Afternoons
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Music: Sinister Sundown
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Like the tutorial said: The white dots are the Heartless, so we just have to go there and defeat them.
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There are only these two types of enemies. They mostly appear alone so it's not threatening, but you still can't heal so don't get hit like I did. The Dire Plant's only attack is shooting seeds at you one at a time.
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The treasure is hidden in the corner that was/would be filled with trash. Fuck the scoring of that minigame. What were they thinking? That one was basically "Do you have 2 Negative Combo?"
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This is the only Heartless that group together. It's not hard since there's Zexion to help you. But the thing about chains: The enemies killed by your partner won't prolong it. You still get the Hearts, but it won't be boosted by the chains.
Also, this is mentioned in the tutorial, but you prolong your chain by hitting the Heartless. It's just that the bonus time from hitting them is very small compared to the one from defeating them.
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Music: Lazy Afternoons
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It's hidden behind Zexion's portrait, but you can see the "hat" clearly on the right.
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And how would they know? I'm talking about when Roxas does solo mission since for this one it's obvious how. Do they go back to check if the mission is actually done? In addition to going there before the mission to seal off some exits? If so, why bother giving missions in the first place?
Music: Sinister Sundown
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I'm going to do missions fully on our first visit whenever possible.
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So it's back to killing Heartless, I guess. I never noticed that hitting enemies with Kingdom Key produces stars.
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The heartless are now in a slightly harder-to-reach areas.
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There's only one group of them, though. The rest are all alone.
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This GIF shows some things:
1. Both colored hearts
2. The Thunder attack from the Yellow Opera
3. How the Hearts aren't affected by Chain if Zexion kills the Heartless
4. How your partner can fuck you over. I could just change the AI in the Config but the other options are worse since Limit Break is a thing, but that comes later.
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Fully completing a mission just gives a white flash (which I can't show for obvious reasons). There's no Mission Fully Complete written or anything.
Music: Lazy Afternoons
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If you didn't bother killing more Heartless, you'll go straight here.
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16 years with 7 full games (+online games and tech demo and rereleases) and no one still understand what it is. I know that it's part of the charm, but at least they should explain what it is.
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Zexion: How exactly we will use it is still a mystery. Vexen and I are researching it. Hope nobody kills us before we found it!
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This question is just as ridiculous as "I can breathe?" but since Roxas is 10 days old I think we can forgive him. For now.
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That's a step toward understanding what Kingdom Hearts is. Still very far, though.
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For example: Lexaeus' job is to increase the average power and quietness level significantly while Larxene's is to increase the bitchiness level and Demyx's is to increase the average laziness level.
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Oh, those aren't what you're talking about. Then what are your jobs? To cause trouble in random Disney Worlds?
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Music: Crossing the Finish Line
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Take a guess at what the next tutorial mission is going to be about.
If we didn't kill the new ones, we get...let's see...
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Synthesis materials instead of potions. And one less fire. Sure, why not?
Music stops
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Would it have made a difference? If I had a heart...would that make me a somebody?
New report:
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It's interesting how the first two elements introduced are thunder and flower, the elements of the two traitors.