Part 78: Extra 3: Finishing up Mission Mode
Music: Cavern of RemembranceJust a short update to show the rest of Mission Mode. We're skipping to after we complete all of the available missions.
Some notes about these missions:
- Some enemies are spawned less at a time, probably for hardware reasons.
- Other enemies are downright removed, such as Xigbar.
- Because of these, the number of shadow globs have been reduced. Makes those mission more tolerable, even if it makes finding them in Neverland much harder.
- Agrabah platforming is so much easier with High Jump and Glide.
- Halloween Town Heartless hunting doesn't have Zero anymore
- Pausing doesn't stop the game.
- The 30 second countdown is extremely useful in Wonderland when the Sapphire Elegies () stops me from RTCing.
- Lexaeus can kill a Tentaclaw in 2 combos, but with the death mechanic here we can just go straight to Leechgrave without much issue.
- Fuck Ruler of the Sky. Magic is obviously not enough to kill it, Lexaeus is too slow, and even with Saix he's still tedious.
- Mission 82 doesn't halve our level this time. Spiked Crawler can only be fully fought here. The game takes mercy on us by not having us hit the boxes. This mission is the best way to get Gear Component D.
- Donald can't hit barrels accurately. Good to know.
- Mission 88 a.k.a. the first mission with Orcus (the one where Saix somehow uses illusions) is now just a normal mission.
- Fuck Mission 89. I went through the gate too many times, including right after I break most of Powered Armor
- Mission 91 starts us off right at the final area.
- We're fighting Anti-Saix and Anti-Riku instead of regular Saix and Riku.
- Donald's and Goofy's glide animation is the same as their swimming animation.
I didn't show it before, but we can finally make Megalixirs now. They're exactly the same as Elixirs since we're playing alone, but we can just make both.
I made this ring to help with Mission 89. It lets us use Limit indefinitely. Spoiler: It doesn't help.
On another note, you can see that there's rings with naming similar to the members' elements.
All of them adds 30 defense and 100% resistance to that particular element. Note that "resistance" in this case only applies to that element's status ailment/special effect.
After completing all missions on this mode, we unlock this item.
It unlocks the final option in Mission Mode. This option pretty much exists so it's easier for me to show off the Limits, since quite a lot of them are hard to pull off. I'll actually do that later.
Anyway, with that done, let's look at our spoils.
Mission Crowns Rewards posted:
30: 10 Panaceas
35: 2 Curas
40: 2 Blizzaras
45: Slot Releaser
50: 10 Hi-Potions
55: 10 Hi-Ethers
60: Mystery Gear (3) (This is a special gear, similar to Casual Gear)
65: Slot Releaser
70: 10 Elixirs ()
75: 5 Limit Recharges
80: 3 Aeroras (Looks like we're getting some without synthesizing after all)
85: Slot Releaser
90: 10 Mega-Potions
100: 10 Mega-Ethers
110: Ultimate Gear (6)
120: 5 Megalixirs ()
130: Aeroga (Just one?)
140: Premium Orb
150: Sliding Dash LV+ (L)
160: Crimson Blood (This is just another accessory)
170: Power Unit (L)
180: 2 Adamantites
190: Magic Unit (L)
200: Rune Ring
220: LV Quadrupler (3) (We're definitely using this)
240: Guard Unit (L)
260: LV Doubler (6) (We don't even have any Level Up left after the LV Quadrupler)
280: Slot Releaser
358: Master's Circle
You might notice that we have 320 crowns after completing all missions but the final reward needs 358 of them, so we need to get more.
That's why we're going to redo missions.
This one is the easiest since we pretty much only have to wait for one minute. These dusks have no chance against the beast that is Lexaeus.
And we get a whopping 1 (one) crown from it. So we have to do this 38 times. Hooray.
Oh, and if you're wondering, doing the missions the first time gives us 3-4 for normal missions and 8-10 for bosses, so I didn't skip 320 missions (not that there's even that many in the first place).
Eventually, we get our reward, which gives full immunity to status ailments/special effects but with shitty abilities. Perma-Plight prevents healing during critical health (you know, when you need healing the most) while Risky Plays deals damage to us for every missed attack.
Yeah, is an apt description for this one.