Part 11: Episode XI: The Gang Tackles the Immigration Issue
Episode XI: The Gang Tackles the Immigration Issue.jpg)
Back at it again at the Holy Water Font. I had been stopping and taking time to unlock the timed secret items once weve gotten to a new Permanent Save Point. But... well... Its been like fifteen minutes since the last one. Farting around grinding for forty minutes just to unlock a mid-potion with a funny name or whatever the hell is next isnt the best uses of time at the moment. So lets just continue onward.
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And by onward, I of course mean backtracking to an earlier room. Remember how the plaster on this wall had a note that if we poured water above it, it ought to crumble? Well, we just restored that Holy Water font right upstairs, so...
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Arent we getting fancy with our French descriptions for paperweights? Yet another Key Item is shoved into our inventory. Maybe one day well have a use for em. More pressingly... there is a 50 total item cap on inventory space in this game for no particular reason. Were sitting at around 40ish items now. Now having around ten percent of our capacity dedicated to Key Items that cannot be removed until used for a puzzle is less than optimal...
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But what are you gonna do? Lets retrace our steps and proceed past the Holy Water Font and into the realm of PS1-era CGI.
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Jamess no doubt eloquent justification for religious bigotry is interrupted by someone scampering about upstairs. Well have to approach the theology debate some other time.
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An unknown assailant with some manner of Dhalsim-esque stretchy arm uses a gun to shoot down a frankly extremely poorly secured chandelier, nearly crushing our trio in the process. Not the most effective method of murder, really. Youve got to kind of have the element of surprise against folks with very poor reflexes to pull that one off, champ.
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Also of note... a severed hand flies out of the chandelier. No big deal. Its late October. Im sure the Hartmans would have sorted that out during some spring cleaning after the winter months. You know how housekeeping can get when it gets cold.
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Well that was weird... Back in the realm of gameplay... err... Koudelka, look... We need to talk about your temporary save point placement. Theres a real save point literally the next room back. Furthermore, are you really calling what is clearly some manner of foyer, complete with a staircase to a second floor walkway and (formerly) a grand chandelier a Storage Room? This is like the first room in this monastery mansion weve seen that wasnt a hallway or a storage room. Get it together, game!
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So about that hand that bounced out of the chandelier wreckage... Thats actually another key item we can acquire. Though Id just like to point out how unbelievably massive it is when collecting it. Its hard to tell from this overhead perspective, but that brown splotch in the center of the screen is Koudelka bending over to pick the hand up. Apparently weve found the severed limb of the 1890s equivalent of the Incredible Hulk. RIP.
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Oh good, weve found Daniels Hand. Hes surely going to want that back! What? How do we know the name of who this hand belongs to? Pfft... Koudelka is a medium. She can determine the origin of wayward limbs just at a glance. Its a power she doesnt advertise much due to its seldom use. Granted, we now need to find a Daniel in the greater Aberystwyth area missing an arm now. But thats about par for the course of all the Key Items weve collected at this point. I cant wait to come upon a statue missing all of its bling that was supposed to be holding a pair of animal themed paperweights with the corpse of some guy named Dan slumped up against it.
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Obviously, were going to want to go upstairs to investigate who shot that chandelier and attempted to kill our party. But first, we can climb a pile of boxes next to the staircase and unbolt a door leading to...
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...nearly where we started the game. This is the locked door we came upon just outside the room where Koudelka, Edward and a random werewolf met. Spiffy. Well just remember that is here for now. You know... in case we find any Red Keys so we can go have a word with the mass murderer couple in the future.
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Back on task, we should probably go have words with that guy with the gun upstairs. However, a most sinister foe lies in our path in the realm of random battles. Its the only new foe in this small area.
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Music: Waterfall
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...A cat. No, its not a ghost cat or a malevolent spirit possessing a feline. Its not some transformed demon taking cat form either. Its just a Black Cat.
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However, as everyone knows, cats build up an impressive well of static electricity charge from all that grooming and lounging on carpets for hours at a time. When threatened by strangers, they can release this pent up energy in the form of a potent lightning attack. Whats that? Youve never heard of a cat doing that. Yeesh... count yourself as one of the lucky ones... Cats are no laughing matter!
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Edward, however, is a dog person and will not abide the treacherous assault of cats. RNG rolls have failed to have him do his three hit combo in ages. But this cat? The full course of punches and kicks. Clearly he had a bad experience in his youth.
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Black Cats have the guaranteed drop of a Cats Eye, a type of Knuckleduster weapon. That is actually a magic oriented weapon, boosting stats for Intelligence +6, PIE +9, Mind +6 and Agility +10. Its not a bad idea to toss this on Koudelka or James to give them an additional magic boost.
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But well fitz with equipment in a bit. Before heading upstairs, were going to do a touch of prep work since our unknown assailant might not be the friendliest of chaps.
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Were going to go ahead and equip Koudelka with that Bowgun we found earlier. She may do well to have an extra bit of physical damage kick for whats coming up and Crossbows are the biggest damage dealer of ranged weaponry.
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Likewise, were going to equip Edward with some Water Knuckles to boost his fisticuffs damage output a little bit. The Water Element is completely unimportant. We just want something that uses his best moveset. And the non-elemental Knuckles might have immediately shattered right after that boss fight with the Dark Young.
Anyway, with our affairs in order, lets head up to the upper level of the
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Without saying a word, he starts shooting at you!
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Music: Incantation Again
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A new foe appears: The Thief! He hasnt stolen anything from us, is terrible at stealth and has a gun as a weapon of choice. But hey, Koudelka... If you say it is a thief, Ill call him a thief.
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So this is a gimmick boss battle of a sorts. The Thief has two piles of junk in front of him. These are counted as enemies. Koudelkas battle system doesnt allow our party (or enemies) to advance further on the battle grid than the front line troops on either side. The Thief wisely hangs out on the backrow, making it impossible to hit him with melee attacks.
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As such, were going to have to beat the shit out of these barrels and wooden boxes like its a bonus stage from a fighting game. Both piles of crap come packing 1296 HP to burn through before we can get our hands on the cowardly jerk in the back. Fun fact: A pile of wooden crates is totally capable of being poisoned. Strange but true.
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Meanwhile, the Thief is equipped with a revolver and will unload half his rounds into a random target from the safety of the backrow. Since bullets count as physical attacks, this is bad news for Koudelka or James to the tune of 400-500 HP of damage. Meanwhile, Edward has become very powerful and mostly shrugs off bullet fire. Thats said, Im not sure why three bullets from a human with seemingly some skill with a firearm are demonstrably weaker than bullets from the same gun fired by an upside down dude growing bonus heads...
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The Thief somehow has the ability to completely dodge any and all magical attacks. Theyll always miss. The same cannot be said of stacks of barrels. They hate being set on fire! Everyone knows that.
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So while Koudelkas usual magical antics are worthless here, that Bowgun we gave her can be used to dish out some very respectable damage in the meantime. James is on the usual healing and buffing duty. Its the only reason we keep him around, really.
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Meanwhile, with the obstacles all out of the way, Edward is free to rush in close and get his Tekken on with the gunman. The Thief only has 2116 HP so hes easy pickings once hes vulnerable. Thats what you get for bringing a gun to a fistfight. At least in this games absurdly dumbass battle system.
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Music: Level Up!
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A three person beatdown on a raggedy looking dude with a pistol earns the party another double-level up for their troubles. If the party knew humans gave out so much EXP earlier, theyd have doubled back and kicked the shit out of that old couple ages ago instead of grinding sentient tumors, undead babies and stray cats like this.
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The defeated thief also drops a handful of additional items. Such as another glass piece. What? You thought that one shard was just used to see the puzzle code? Pfft. No way. Thats yet another series of Key Items for a purpose weve yet to locate. So thats pieces of a stained glass painting, a statue covered in jewelry, paper weight holders and a mummified corpse missing an arm...
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Oh well, we also picked up an actual key. For once, weve seen where this can be used before acquiring it. What a change of pace.
Music: ENDS
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Following the battle, were unceremoniously dumped back onto the upper balcony in front of the thief. He isnt actually dead. We just need to interact with him to get another scene. The Thief actually does have a name. Its Alias according to the games credits. Im not sure if they were going with Alias because hes a sneaky guy and probably uses assumed names. Or... if they just fucked up localizing Elias. Either is entirely possible...
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And so Edward just dead ass executes the thief. Christ, dude. I know weve got a full three person party, but that seems kinda harsh. Good thing Edward never noticed Koudelka was fixing to stab him when they met before they got interrupted by that wolfman.
James runs over to Aliass side.
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And so we end this session with Edward bringing some fierce competition in the shittiest person in the party by murdering a man to prove a vague point dunking on religion and following it up by waving a gun in another party members face. Tune in next time when we forget any of this happened and get to opening some Red Key doors and looting corpses as Koudelka continues.
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Video: Episode 11 Highlight Reel (You should watch these cutscenes.)
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Koudelka Concept Art Still need to grind up a some more before Koudelka unlocks her hand enlarging Limit Break.