Part 9: Noxious Fumes
Update 6: Noxious Fumes
Well, since we've decided to shirk all responsibility and just do whatever we feel like, it's time to make a little visit to the third outpost. This place is seriously RIGHT in the middle of the mountains for some reason.





































I nearly forgot to get a shot of the fight. The enemy fighters are actually pretty beefy, since "evil champion" is the game's way of describing a 7th level fighter. Sivaks aren't much less dangerous, since they get three attacks per round, but on the plus side they're at least less durable.








This fight is a lot larger than the one outside, but it's also conveniently set up for a well placed fireball. We'll.. uh.. pretend there weren't a bunch of children in the room.




Several stealthy minutes later...









The right answer here is obviously to listen, and the choice is backed up by 5,000 bonus experience points. At this point it really becomes the case that "quest" type rewards far outpace fighting and magic items. Rescuing the guards has already gotten us a bonus of 3,000 experience unfortunately right now it's taking 20-30K experience for each level.







This isn't quite all of the enemies, but it's a pretty decent spread even so. The clerics and wizards are fairly high level, and there are enough kapaks to have a decent chance of one or two getting lucky and paralyzing somebody. Unfortunately, there's a glaring problem with the enemy formation. I'll give you a second...


If you're guessing that they're standing in parallel rows facing a party with two wizards who know lightning bolt, you win a prize. After this it's pretty much a matter of mopping the remainder up.

Naturally, we're not going to deal with Jadefang immediately. Now that the guards are loose and the shit has hit the fan, there are little knots of violence like this all over where there used to be enemy checkpoints. This means we have free reign to explore the outpost.

The only thing of real interest is a draconian ambush in a building by the gate. They get surprise, but for defeating a small ambush we get 1,000 additional experience. And with that...

This is the game's nice way of warning you that there's a fight in here that can seriously stomp your shit in.





Jadefang is noticeably tougher than the other dragons we've faced thus far, although he still falls within the same age category. In addition to having more hit points he's also got another, more dangerous, surprise.

Unlike all the other evil dragons, whose breath attacks are basically linear, green dragons breath a cloud of poisonous gas. As a result, everyone except for Elon in front of Jadefang takes the same amount of damage. If our casters hadn't cleared out to try and take him down quickly, this could have killed them outright. The only silver lining is that the gas doesn't discriminate and takes down a couple of his soldiers as well.

The reward is well worth it. Most of this is actually from the jewelry and gems that Jadefang was toting around, but there was also a mace that didn't look like it belonged to any of the enemy fighters..










And with that, our adventure in the Southern Outpost draws to a close. As a final note, that mace turned out to be a Mace of Disruption. Its property is that any undead struck by it must make a saving throw (at a penalty) or be instantly destroyed.






And with that, it's about time for things to get a bit more linear. The God of Quarters has decreed that we shall finally carry on with the plot and see what's going on in Gargath.