Part 20: All Your Base and Items
Update 14: All Your Base and Items
Stepping in to Myrtani's fortress, we're immediately confronted by his personal guard.

There's no messing around with weak draconians in the inner sanctum. We're dealing with the big boys here, including Auraks. And the ogres well, they might serve as targets for the spell casters, but other than that they're not very useful.

































It really is. A cluster of enemies at enough of a range that you can just drop a fireball on them? It's a cakewalk. But you want to save a couple, because in the next room...






The Dragon Master is a pretty unique enemy in that he not only has a unique sprite, but actually has enchanted equipment (all +1) that he uses. It makes him a fairly tough cookie, and the 5 dragons backing him up aren't anything to sneeze at. The key to this fight is killing them with fire, however, as for some reason the red dragons are susceptible to fireballs. A fireball targeted three squares behind the Dragon Master will hit all the dragons and the Dragon Master and we have two people who can cast fireballs. Once he's done, it's a simple passage to the final sequence.









The penultimate (yes, there is another fight) fight in the game is actually a pretty tough one to deal with. They have spell casters properly protected by a screen, and the line extends far enough that you can't easily get a mage around to lightning bolt the entire line. Fireballs can do some damage, but there's enough coverage that some enemies are going to escape unscathed. Myrtani isn't actually that much of a threat, despite having one of the highest HP totals we've seen so far and the best armor class, since he had the bad taste to position himself right in front of our fighters. Auraks, while dangerous, are not at their best as front line fighters.















Say hello to our first fully adult dragons, with the accompanying dragon fear aura and more HP than anything we've seen thus far. And for good measure, there's three of them. Welcome to the final fight, and potentially the most difficult fight in the game. These guys can outright kill most of our characters in a few seconds, but it's time for Chekhov's gun.




Turns out the AI isn't smart enough to realize when someone's immune to their preferred form of attack. They'll just keep attacking and even with only a 75% chance of hitting, within a few rounds their number will come up. Not pictured - one of the dragons being brought down by a combination of spells and missile weapons from the various scattered characters. And with that.. it's over.







You're not given a choice at this point. All strength enhancing items, the dragonlance, and the mace of disruption go away at this point. You can't use them in the post game, and can't take them int o the next game.






And with that, we get our teaser for the next chapter, Death Knights of Krynn and a preview of our next adversary.

More to the point, however, now the real party is starting. Wouldn't be complete without a whale of a bash and, tomorrow, the epilogue.