Part 32: The Long Way Around
Update 9: The Long Way Around

As soon as we open the door to Sebas' hideaway, we receive an unexpected greeting.

It's not much of an ambush, but it serves to get the point across especially since you can't see two more equal sized groups behind and to the side of us. Also, this is one of a few transitions during this update where the game doesn't prompt you to press enter and instead just dumps you into the battle. I wasn't quite quick enough to catch it, as my computer is playing at a slightly sped up rate.











Naturally, we'll be filling in a couple of side quests on the way over there. The first is a weird little place tucked into the mountains west of the outpost.
























Turn undead is your friend in a situation like this, since every single one of these enemies can drain your levels. There's always a risk that they'll get a higher initiative than your cleric and/or paladin and get a few licks in.







It's the same lich template we dealt with before, except that he's got two friends this time. A fireball and a few moments of work will clear this right up.


The prize for this side quest is a Girdle of Frost Giant Strength and a red mage scroll. The second one has an obvious destination, and the girdle goes to Sam since he's our highest level ass-kicker.




There's a small chance when you return to Gargath outpost that you'll arrive just as enemy forces are attacking the outpost. The first fight is pretty simple.

The second fight is a bit harder, but not particularly dangerous as long as you can shut down those three mages. The fact that some of them are right in front of your fighters helps with that.









Once the invasion has started, you have a random chance of running into a dragon encounter inside the outpost. In fact, it's necessary to progress in this side quest. Considering that these dragons are directly in front of a high level fighter with a dragonlance, this doesn't end well for them.



This fight is considerably more serious than the last one at the gate. I haven't mentioned this before, but enemy clerics love to use the inverse of raise dead, slay living, which can do exactly what you think if you fail your saving throw. If they're not doing that they're throwing around hold person, which still has a reasonably good success rate against our characters even at this level. On the plus side, there's a wand of fireballs in the treasure after this fight.

You'd think that would be the end of it, but there's one more step we have to go through here...




For our final stop before going to Kalaman, we're going to hit this random square east of Kalaman. There's nothing on the map to indicate that there's any reason stop step here. Doing so, however, is worth it. This is one of the easier early side quests we can do, and you could conceivably stumble into this on your way to Kalaman.











Moving along...




Yes, undead rats. They're actually quite tough for rodents, but are weak enough that either of our turn undead users can destroy them. This also pretty much confirms that wraiths always show up into battle facing away from you. I don't know if this is done for flavor, or if someone accidentally put their sprite in backwards. The prize for this fight is a Mace + 4, which goes directly to Rip.





That is a LOT of rats. Fireball might be an even better option than turn undead here.

Our reward for this whole deal is a set of banded mail +3 (basically inferior plate mail, but it'll improve the AC of people who only have +1 plate) and a +3 long sword, which means all of our fighters now have +3 or better weapons. This will be important later.

Character Update







Finally, a full selection of character sheets! Sam has actually managed to drop her THAC0 into the negatives, which means that she'd have a better than even chance of hitting that death dragon at this point. Amanda continues to catch up, but is doing quite well, and Ishmael has hit max level for his class on this update. Even Durfey's gained a level, which is pretty unusual for a guest party member.