Part 34: Freaky Fish Guys
Update 11: Freaky Fish GuysFor today we're going out hunting for a side quest. I've stumbled onto this one before, but this is the first time I've had to go out looking for it. While out hunting we run into a couple of random encounters that are worth noting.

If running into mammoths was odd, running into hatori is downright bizarre. The manual describes them as desert crocodiles, and says that a single hatori can decimate a caravan. What we're doing running into them in a temperate climate is anybody's guess. Looking at that HP and armor class, one of these could probably shred a small dragon.

The only other noteworthy encounter (and there were about 5-7 total) are a group of whisper spiders. They're annoyances, but the fact that they can poison you means that they're far more dangerous than they would seem. I always hate running into them.










These cells are the only safe places to rest during this encounter. However, you can't use them to rest forever, so it's important to use them when you can.











And we do. Kua-toa are fairly mundane opponents, but they tend to be somewhat numerous. They really do hate fire, however, which means that Ishmael can really shine here.




Heading a bit further down the hallway dumps us into yet another fight. This one includes Kua-Toa monitors, which are slightly tougher versions of the basic enemies.

Unfortunately, the loot is a bit subpar. It includes enchanted chain mail, which we have no use for, and an enchanted longbow and some arrows that might actually be handy.


















Somehow I lost my screenshot of this particular battle. Suffice to say that the addition of clerics, with a particular fondness for hold person, made the battle considerably more difficult.










There are a few random encounters like this scrambled in the mix. As they're not worth much experienced compared to treasure or story awards, they're often not worth the trouble or the resources. By the way, now that the fire has started we can't go back to the cells and sleep.

Another brief encounter leads to a bit of a a scavenger hunt for some hidden loot.




The actual thing you're looking for is hidden inside a tiny closet. Searching causes damage to the entire party, but also nets you a Mace +4. It's a pretty worthwhile trade.









Character Update







Levels creep up. I can't recall if Rip already had a Mace +4 at this point, but it's still a valuable weapon. We've now got half of our total party at maximum level, and Gable nearly at max level. Durfey has gained enough experience since joining us to gain two levels and reach max level himself. Amanda and Boo are now at the same level, with Amanda likely to overtake Boo due to lower experience requirements.