Part 39: Dave's Challenge
Update 16: Dave's ChallengeYou might have thought we were done, but Death Knights of Krynn actually has a secret hidden dungeon meant to challenge the player after they've finished the main campaign. Whether it actually does is up to interpretation.

The trick to finding it is that these mountains near the northwest corner of the map are not impassible, unlike all the other mountains in the game. You can actually just walk right through here, although I don't know why anyone would try to walk up here.

The actually challenge is hidden in a completely unremarkable square at the northwestern-most corner of the map,











The main gimmick of this dungeon is the trapped secret door, which is why you absolutely need a thief to get through here. Hell, even the entrance traps itself behind you. You want to search and disarm every single door you find.





See this? Flip it backwards and you've got the other side of the encounter. You'll probably eat a couple of fireballs in the course of that, but it's really not all that bad. The bad comes later.




This is both a terrifying vision of multiple levels disappearing as well as a perfect target for a fireball. A single fireball targeted where the cursor is will probably destroy all but two of the spectres while leaving our characters untouched.



I really wasn't kidding about the whole "secret trapped door" thing. There are actually two of them in the anteroom, but the layout is essentially identical and the various encounters occur in a sequence when you enter the side rooms.




That's a lot of Iron Golems to clear out. Thankfully, since it's just a bunch of bruisers this is painful but not complex.













That is a lot of vampires. And this group includes vampire mages, to go with the vampire clerics we saw earlier in Soth's castle. They're real pains in the neck since they can either cast spells or, if they've been damaged already in the round, just hit you and drain some levels.

This doorway is a bit of a weird difference between the two hallways, but it's once again event triggered. Whatever side you go to first will have a large encounter on the other side. Going back the way you came and going down another fork will result in a much smaller encounter there. It's not fixes as to which room, it's just a matter of which direction you go first.

There are also three fixed encounters like this down each corridor.

This is only about half of the encounter, but as you can see it's a pretty hefty one. These are still fairly simple enemies, but there are enough of them to make life interesting.

They're also worth a lot of experience, which leads some people to use this as a grinding area. At our character's current levels, however, it would take something like 13-14 fights like this to gain a level.







Random treasure is well, random. It's always a bit disappointing when it's something you're not going to use.











This is a standard "save or die" situation, and you can keep rolling the dice to get more loot for as long as you want. The important thing is the necklace, which shows up on the first try.
After climbing out...




Advancing into this room without the necklace results in severe damage and will pretty much kill your party. This dungeon is old school.

Naturally, there's a final confrontation.

We're surrounded on all sides in this one, starting with this fairly mild duo...


And continuing with sets of spectral dragons and vampires. There's actually another spectral dragon that popped in behind us as well. Basically, you're going to eat 2-3 fireballs in the face and then get swarmed by physical attackers. The vampires will charm your characters, and the death knights can and will inflict fear and send your characters running for the hills. Spectral dragons are in the heavy level draining group, draining 2 levels per hit and getting a lot of hits per round. The good news is that they're vulnerable to the dragonlance, while the bad news is that even with boots of speed and no encumbrance Boo can only reach two of the dragons. I had to try this encounter about a half dozen times before I ended up having anybody survive, and a couple more times to get most of the party through. One complexity is that if your characters panic and run, then the survivors get to face the same encounter again.



