Part 41: Set Sail For Adventure!
Update 1: Set Sail For Adventure!

Well, we're back and it's time to get started on the third and final volume of the Dragonlance games. Sadly the title screen isn't quite as cool as the others two, but it makes up for it with animated flames.

Also, this is the only image in the intro. As this is depicting a scene from the game, we're in for quite a ride.

The first thing to do is load up our characters and get started. You can sort of see the change in aesthetic starting here. Dark Queen of Krynn is in many ways a much prettier game than its predecessors, and has a few useful touches added in.

One of the changes is that now your copyright protection comes from the front page of the journal rather than from the actual journal entries. I can only imagine that people were annoyed by getting accidentally spoilered. Speaking of which, there's not much explanation given as to why we're here. The backstory, told in a full page letter on the journal that results in a 500 KB image file, is basically that Laurana from the Heroes of the Lance heard about our righteous ass-kicking of Soth and sent for us to help with a little matter.









Before that, though, we need to make a stop off. Remember when I said some of our characters had gotten enough experience in Death Knights to advance a level? Sam, Rip, Ishmael, and Gable all go up a level. They weren't showing purple since the game doesn't check for the ability to level up until you're in a battle or gain experience in some other way.

Among other things, Ishmael now has the ability to learn Cone of Cold and has reached 9th level spells. I take Cone of Cold since you can get a lot more castings of that and it completes the elemental trifecta. Also, there's another reason "








Wandering around Palanthas, we find that Prince is running the local bar. This isn't unusual, as he or one of his clones actually runs every bar in this game.

Bar tales have also changed. Rather than entries that you look up, they now appear in game.

They didn't bother with an over world for this portion of the game for reasons that will be very clear later. Instead, once you leave Palanthas you have no choice but to go directly to where you've been sent.
















For a warm up fight, this isn't too bad. We've got three dragons, including our first adult green dragon, but they're not actually that bad. Especially since Boo is right in front of one of them with his dragonlance.

By the way, that center command? It's like precision aiming for fireballs. You center the fireball and if you're outdoors it hits everything within two spaces. If you're indoors, the three spaces in each corner are safe but everything else is hit. No more accidentally hitting your own characters again!






In case you didn't catch the blue dragons from earlier. Oh, and you notice how 2/3 of our characters are evidently ready for another level? If you have enough experience to go up two or more levels you go up one level and have your experience reset to one experience point below what you'd need for another level. Fighting those dragons sent all four characters back up over the edge.



Back to where we left off...


















Character Update







Before going into that, our party. Other than Boo and Amanda we've really pulled ahead, but they're more than capable at this point. One thing of note is that Draenor is a freakin' level 30 paladin. It's anybody's guess how that happened, but he'll be a useful ally. One note is that he has a crossbow, and he absolutely loves to use that thing.