Part 42: Sibling Squabbles
Update 2: Sibling Squabbles











You've really got to be kidding me.






Pictured: more Auraks than we saw in the first two games combined. They take their time dying, and most of these battles end with a bunch of dying Aurak draconians standing in place while our troops walk away from them and wait for them to explode.

A nearby hidden chamber holds a Shield +3 and a useless scroll for us.







This is actually a bit of a trick. If you attack, this enemy explodes in your face. It's a Gas Spore, which imitates a Beholder in the hopes of being murdered by passing adventurers. Leaving it alone causes it to float back to the ceiling.

















Have I mentioned how much I love the center command? Boo and Amanda are perfectly safe, but most of the draconians are toast. The wizard, though he's sitting there with Fire Shield, Globe of Invulnerability, and Blink up. You're going to need a 4th level or higher spell to touch him, and it can't be fire based. Our only possible options are cone of cold, disintegrate, and maybe death spell. Right now the best course of action is to use dispel magic to strip away a couple of protections and then wade right in with swords. Don't do that with fire shield up, since you take twice the damage you deal in fire damage. Since Sam can easily do 45 or so damage per round, that's an easy way to get yourself severely injured or killed. By the way, these guys have delayed blast fireball and love to use it.

Continuing on, we run into piercers as an environmental hazard. They can do a reasonable amount of damage, but often don't do any at all. The weirdest thing about them is that they all have faces.





Otyugh are big bruisers with nothing special about them, but they can do serious damage. Shambling mounds are actually intelligent collections of plants that are immune to fire and take half damage from cold. Lightning is supposed to make them grow, but that wasn't put into effect here. They're a bit of a pain in the neck to deal with. Several nearly identical battles lead us to a tiny treasure trove. The Flail +4 provides a minuscule amount of experience compared to all the encounters on the way.

Another non-random encounter within the dungeon are boring beetles, which are...

Well, boring. They've got nothing special about them, and they're weak enough that even a low-level fireball can wipe out the entire group. This entire group is worth less than 350 experience per character.




Purple worms are big enough to eat adventurers whole (once again, not featured here in this game) and are also venomous. They're supposed to be solitary creatures, but that wouldn't be much of a challenge so we get them en masse. Fireball is a friend.








By filled, they actually mean "there are two of them." Pictured is the reason that Beholders are so dangerous. In addition to the instant death ray they can also turn characters to stone, cause confusion, and use a variety of other effects. Beholders emit an enti-magic ray from their central eye, which is manifested by them being immune to magic. The only realistic option is to cut them apart as soon as possible and hope you don't fail any saves. This battle did give me a chance to test and find that resurrection doesn't lead to affected characters losing a point of constitution.





Naturally they're all poisonous and also subject to a single lucky fireball.

















Umber Hulks are ambush predators that use their claws to burrow through stone. Although I've never seen it succeed, they can confuse characters with their gaze attack.





















There's no overlap in these two pictures. We're actually facing six adult dragons. That said, at this level Ishmael can severely wound or kill multiple dragons with a fireball and Boo gets a couple of attacks with that dragonlance. Blue dragons are the priority, since they can bounce their breath weapon off walls.











Character Update






No level ups this time, but a few updates in magic items and other benefits. Daenor hasn't changed at all since we recruited him, so we'll leave his character sheet be. Expect some of this to be changing throughout the next update. If you started with freshly built characters, they'd probably have gained enough to go up 1 or 2 levels at this point.