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Dungeon Deceit: Complete solution (Part
3)
Here is the next room. Off to the side is a
fairly-unassuming treasure chest. Let's open it!
Fortunately, as we all know, the secret to killing any
biped is to kick it in the groin really hard until it can't stand up
anymore.
It's easier to ignore its cries of agony if we focus on
the loot.
Now, back to the puzzle.
Clicking on the brazier in the middle of the room will
cause it to emit a green orb of glowing stuff.
The orb emits a light which flashes red, green, and
blue.
Pressing the button on the wall lights the
torches.
The door now unlocks whenever the orb flashes
green.
This puzzle makes no sense.
At the end of the hallway is a T-intersection. We go
right because it is the correct way to go.
The room at the end has three buttons atop three
pedestals.
The red button activates some sort of magical walkway
somewhere else in the dungeon.
The cyan/aquamarine button makes another healing potion
appear. I'm not good with colors.
The green button makes a skeleton appear.
Skeletons are bipedal but they have no groin-meats, so
instead we have to punch its head off.
In Ultima 9, skeletons will eventually bring themselves
back to life by reassembling themselves. This will happen as long as there
are enough pieces nearby to make a complete skeleton. To keep this
skeleton dead we need to take part of it with us. In this case, we're
taking its ribcage. Ribcages are a good choice because, if we take every
ribcage, the chances of a skeleton reassembling itself from several other
skeletons are much slimmer.
Killing the skeleton gives us a cutlass. It's okay I
suppose. I mean it's no blackrock sword but I guess it'll
do.
Now we can head back to the T-intersection and go the
other way.
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