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Dungeon Deceit: Complete solution (Part
5)
The first direction we go is... um... this way. They took
our compass too.
Yay! The Glyph! We're almost done!
Oh.
On the top of the column where the Glyph was ( ) is a button. Pressing it makes a bridge slide into place on
the other side of the cavern.
Before we go running over there, though, we need to play
with these buttons.
Each button moves this block with a on it. Once we're confident that we have the block in the right
position, we can head for the bridge we just lowered.
The smaller statues launch fireballs at us, which we
deftly sidestep.
Touching the large statue makes it fire an orb at the
target. It hits dead-on because we are awesome.
Hitting the target makes a lift appear.
The lift carries us to a bluff on the far side of the
chasm.
The teleporter goes to this room with a bunch of junk in
it, and also a giant spider.
Killing the spider makes this Target Bow
appear.
...and touching this small statue gives us a bundle of
arrows.
Now we need to get out of this room.
Shooting the target makes some ledges appear.
At the top is a pressure plate. Standing on it makes this
target appear on the other side of the room.
-ing the target makes this wooden bridge appear for exactly 0.5 seconds.
We'll just pretend I didn't fall down the first time so I don't have to
post the last three screenshots again.
We take the teleporter back, and then the lift. Just in
case you don't know what those things are I posted screenshots of
them.
Shooting the last target in the main area extends this bridge.
There's a valve on the other side. Opening it causes the
lava level in the dungeon to drop.
This confuses me. Do you think
they pump the lava out somehow, or do they let the lava out? If it's the
former, what would the pump be made out of? Probably the same stuff as
that rock bridge thing from earlier. If it's the latter, how do they reset
the dungeon? Is it a one-time use thing? I hate it when games use magic to
explain everything.
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