<< Previous Chapter
>> Next Chapter
^^ Index
Dungeon Deceit: Complete solution (Part
6)
In the lower area of the dungeon is a teleporter in a
small cave.
The teleporter takes us to a room with a bunch of junk in
it.
Both of the chests in this room are Mimics. They aren't
as vulnerable to face-stabbings as they are to groin-kickings, but
stabbing them keeps us out of their attack range.
This room is, for lack of better terms, a target range.
We need to stand on those carpets.
Standing on the carpet makes a appear and move quickly across the wall on the opposite side of
the room.
Shooting it makes this globe thing appear. We take it and
teleport back to the main room.
Back in the main cavern are these obelisk things.
Touching it makes the lava levels lower in the dungeon for a few seconds.
This is a big cavern. If the pump actually existed it would be the most
powerful pump ever created.
The chest on the floor has another globe in
it.
Now we touch the obelisk again and leg it for the
opposite side of the cavern. If we don't run the lava will flow back up,
and we will die instantly.
Off in the far corner is another
teleporter.
Jumping on it takes us to the maze area.
At the back of the maze area is a red button. Pressing it
makes a bunch of targets appear on random walls in the maze.
The targets disappear after a few seconds, so we have to
be quick.
If we get all of the targets, we are rewarded with
another globe.
The maze area also has a warhammer in it and a scroll of Full Heal, which is our second unique scroll.
While we're over here we put this globe thing on the
globe thing holder thing.
Each time we put a globe thing in a globe thing holder
thing, it adds a stone slab to this bridge dealy.
On our way back we put our other two globe things in
their holder things.
The last globe is way off on the other side of the
cavern, so we ride the lift back over there.
The chest in this room is surprisingly not a mimic and
contains two healing potions.
Pressing the button on the thing makes a thing appear on the large stone thing.
A series of about
30 targets show up in random locations on each wall of the room. Shooting
all of them eventually reveals the final target.
Shooting the last target reveals the last orb. If you're
just starting to notice how repetitive these posts are.... welcome to
Ultima 9!
Back in the main cavern, we wave our poorly-defined
polygonal mitten into the air in the general direction of the
obelisk.
Running full-tilt gives us just enough time to reach this
ledge about halfway between the last teleporter and the main
area.
At the top of the ledge is the last globe warmer and
storage unit. It makes the last stone slab appear in the bridge,
completing it and opening the way to the next area.
Touching the obelisk lowers the lava again, so we can get
back to the main area.
<< Previous Chapter
>> Next Chapter
^^ Index