Part 9: Summer 1992

Last time, Ken and Linda explored Paraside for a bit and then checked in with her fathere, Hume, who seems not to be doing too well, especially as he's still quite hung up on his ex-wife, Linda's mother. After that, some tigers were caught for our collection, and then Ken got a message from Nek to meet him in Koshikata, for a little "game" in Koshikata, as he put it.
After tiger hunting, we used the Bird Line pickup and so were returned exactly at the place we started from, which is Battle Park.

And so, here we are. Nothing else to do, but head over to Koshikata, and luckily, Battle Park is actually the closest town to it (yes, I planned this!).

As before, to reach Koshikata, we'll simply take the western tunnel out of Battle Park.

You might remember that there is a "Rent-A-Animal" office at the other end of the tunnel. But this person here has something intersting to say!

In fact, I do have some rotten meat which I got last time from disassembling hippos, but I'm definitely not throwing it away since I actually want to attract hyenas so I could capture them. Hyenas do indeed only appear when you carry rotten meat on you, so it seems that the ones from Neo-Kenya are also the scavenger kind of sort.
Before we head out, just one thing. Someone commented previously how on the menu screen the characters are making a pose:

Actually, if you press R1 or L1 button on the controller, you can change the display so you can get a look at the portraits in their full glory, like so:

So that's pretty cool (in a game full of fun/cool little touches literally everywhere!). Oh, in case you are wondering why I suddenly have more money than last time, it's because the dude in Battle Park finally decided to show up and buy my Champions Belt for 10,000G!
Anyway, let's head out and capture a few hyenas while we walk to Koshikata.

If you have carrion with you, they will even come to you, no need to chase!

Hilarious. They usually show up in very large groups, so it's not uncommon to encounter 10 or more of them in one battle. If you look carefully at the bottom right battlefield display on the screenshot above, you can see that I have indeed encountered 10 of them here.

They can be a little bit of a problem to capture, actually, but not because they are particularly strong--if anything, it's the opposite. They are quite weak, and it can be a bit difficult to not "overkill" them at the level that we are. In addition, as soon as one of them suffers a lot of damage, most of the others will immediately run away. Hence the fact that they come in groups 10+ doesn't actually matter because after 1-2 turns most of them will run away anyway.
Therefore I employ the following tactic: transform Ken into a rat (which lowers his attack, but greatly increases speed) and then use one of the elmental abilities that hyenas are not weak to (e.g. gale cutter). In this way, you should be able to lower your damage enough to the point that you can actually capture them--it may still take a couple of tries to do this without them running away, but it's not too bad. Note also that I have temporarily removed dogs from the party, because they definitely do too much damage at this point and I can't really control it.
Anyway, with this done, we can proceed to Koshikata, the abandoned Beastian town (whose mayor it seems, was Ken and Nek's actual father).

Here we are. I should probably mention that "koshikata" in Japanese means "past", both in the sense of time and also in the sense of a place that you went past.
Let's head in--by the way, you might want to remember to put the dogs back in your active party at this point.

The place certainly looks abandoned. But our gaze is drawn to the left...

...where we have one of those elaborate Beastian churches...

...on top of whose bell tower, there seems to be a Santa, waiting for us. Well, let's head inside and find him, since that's clearly Nek.

There are some wolves roaming around, but they don't attack us, so that's good.

So we'll start going up to the bell tower.

Man, what IS it with this game and chests?

Anyway, we're heading up.

And up, while desperately trying to not pay attention to that chest there...


And after a few more steps, finally we reach the place where Nek is standing:





His "friends"? He can't possibly be talking about... wolves?

He goes away.

Yes, Linda, but now we need to go!
We go back the way we came, but by the time we're down from the bell tower, the three bells have rung, and...

...wolves are no longer docile.

But that's totally ok! It gives us a chance to collect another species on our way to 30!

There's honestly not that much to say here. They are pretty easy at the level we are, and I really haven't been doing any grinding--it's really not ever necessary or even really useful in this game, as we already know. The wolves can buff themselves and all that, but still they don't pose a huge threat. One last interesting thing to note is that, not unexpectedly, they have mostly the same abilities as dogs.

Getting to the ground floor, probably the easiest way is to go around the back


...and finally take a side exit!

We make our way to the main entrance... only to be confronted by Nek, again.




Linda sounds quite listless here... She moves over to Nek's side.







He and Linda exit the stage...

...and Ken quickly finds himself surrounded by dogs! However shall we get out of this one?
No problem, because help appears just in the nick of time:








Well, ok. Let's stop for a second and see where we are.
Clearly we've lost Linda again, but we do now have Hume in our party:

Or like this, if you want to take a look at the picture properly:

So he has fixed stats that you see there, doesn't level up, and you can't change his equipment either, and also he has no BP and therefore no special abilities that he can use--therefore, brute force attacks are his thing. Luckily he's pretty much at the level where we need him to be and also has relatively higher HP for his level (but he's a pretty large fellow so that's not unexpected anyway). So we should be able to make do temporarily, until we recover Linda, at least.
All right, well, there's nothing really to be done here any more, so let's at least make our way back to Battle Park and regroup there.

On the way back, Ken gets a message notification! We'll check that shortly.

Let's hear the message. It's from Ben!



All right, let's head back to Hardia, it has been a while! As usual we'll take the mountain tunnel southeast of Battle park...

...which drops us off just a bit north of Hardia and the ark. So, let's visit Ken's mum first!



Nek is pretty crazy, huh? But also, on this topic check out at the end the concept art section!
I don't feel we were particulary reassuring there... but nonethless, time is of the essence so we head to the Ranger HQ next to talk to Ben.









Commander gives Ken a radio-receiver.





You know what, let's just go.
But we get stopped.





You know what, let's just go.
But we get stopped.




You know what, let's just go.
Not having any other ideas right now, we'll just head out and see what the receiver will tell us.

In order to use the receiver...

...we just go to the item menu and use it as any other normal item.
It shows us the world map like this:

The position of Linda (and Nek) is indicated by a small circle.
Curiously, as you can see, currently the circle is pointing at the ark itself! So I guess let's go there and see?

Oh, there they are!

I mean, if they're twins, that makes sense sort of.





Nek and Linda go inside.




Uh, now what?
Well, I know that we should be chasing Nek down, buuuuuuuuuuuut... there's also another place we could pay a quick visit to.

Obviously we're going to go and see Elizabeth again. The following scene is, like last time, entirely optional. Also like last time, it might take a few tries until she actually decides to see you.
Anyway, here we go, hold on to your hats!

It really hasn't been that long, actually. But ok.




I'm pretty sure she's just playing dumb.



Let's see what happens now!

And the last thing...


Uh, ok, I guess let's leave.

Like I said, now that we've done this, let's head all the way outside and check our receiver:

So, it looks like Nek and Linda are now in Ozport. Is he using the ark to make a tour of this planet, or what is going on here? Well, anyway, let's head to Ozport--I mean it makes sense, there's a wedding shop there.

First, let's check out the park again.

This lady has something new to say...

Ah, we better check the tree, then!

Ken examined the bark of the Red Thread Cedar tree. Inside a 🎔, he found Nek and Linda's name written together.
[ Put Ken's name back. ] / Leave as is.
Ken erased Nek's name and put back his own!
Ok, now that we've fixed that, let's check out the situation at the wedding shop.

As we enter, we are immediately approached by someone.


Ugh. Now he's just trolling us.
Well, anyway, I know we're in a kind of a rush, but still, there's a couple of new people here that are worth talking to!

Like this older gentleman here.

This statement sounds entirely inconsequential, however I would suggest remembering it for the future!

Also, this guy down in the casino/night club area.

Uh, wow. I hope not.
But in any case, it seems that Linda and Nek are no longer here, so let's go outside and check our receiver again.


Hmmm... The little circle now indicates around coordinates S-09, but this is right in the middle of a mountain range. Also, the location is not known on our places list on the right hand side of the display either. What could it possibly be?
Let's head over there to check.

Getting there, there does seem to be something there in the mountains, but more importantly, a cave entrance which we can assume leads to it! Let's head into the cave, then.

This particular location is called Nebul Road.

It features enemies like crabs and squids, which we do not care about at all at this point.
If we take the northern route, we get to this staircase.

It only leads to another staircase up.

This one leads to a tent.



Hm, ok. if we take two floors up from here...


...we ultimately arrive this wall here. And also one floor up...

...is this weird structure. But, as the man said, there seems to be no way in, or anything else that can be done.
So, we have no option but to return to where we came from.

This time, we'll take the southern route, and then immdeiately go down a staircase.


Proceeding eastwards, we run into something chilling in a pool of water. It is not a species we've seen before, so let's check it out.

Ah, but of course. It's just some "entrails".

Er... so, uh yeah. Well, anyway. They are actually pretty weak, so the same strategy applies like with hyenas: remove dogs from your party and reduce your attack as much as possible, and you'll manage to capture a few! Also, Hume should not attack the females, since they are even weaker than males.
Oh, and I know what you're thinking. How crazy must these have looked in the PC Engine version, right?
Turns out, they looked exactly the same:

Well, anyway.

After finishing that, we take another staircase down.

Then we head back west, passing by a crate which contains "entrail clothes". That's certainly an item you can equip (but we won't as it's slightly worse than what we currently use)!

We'll take a turn south to a staircase leading up.

We head again east from there...

And again up, at the end of the hallway.

From there we go through a doorway, which this time is open. This takes us into the "secret town" of Nebul! Before we leave, I should mention that there is actually one other species you can find in the caves, namely the crocodile, but I guess we didn't come across them this time!



There seems to be a system of bridges over that muck (whatever that is), but first, we'll talk to the person here. Also, yes, the auction house is another game mechanic. Some species of animals can also be obtained that way, and we will visit over the course of the game.


One of the tents is empty, but in the other...


We should add this to our "later" list. Also, "dai" literally means "big" in Japanese.

Leaving the tent, we head across the bridge to where there appear to be some structures submerged in this muck.

Most structures actually seem to have an entrance on the roof! What a weird setup.

First, we talk to this guy here.

Back south across the small bridge, we'll take the stairs down into the hotel.

Here, as always, we can disturb the guests:



Walking past the reception, we take the stairs down...

Here we can talk to this guy...

If we climb back out of the hotel and cross the bridge to the left...

...there is a woman on the bench here.

So, finally here we are. I guess we've found a place where it's possible to trade in some forbidden goods!

Taking the bridge south from there, we can enter the bar.

First, we can talk to the waitress...

And then the gentleman sitting at the table.

Don't forget that the general population is not aware of the human "life-force" issue, so they don't know that this planet is an experiment of sorts!

Leaving the bar, we'll now take the staircase next to the bench lady.

We reach an area where all the equipment, meat, etc. shops are. We'll start by talking to the woman standing by the sinks.

Well, I'm not entirely sure about the "unrelated" part, but we'll see.

We continue our tour by talking to the gentleman in blue here.

The animal trader next to him:


We can also talk to this person in white shirt, who's made his way to us in the meantime.


Here is the animal disassembler:


Our next stop is the equipment shop.

Ok, I guess we will do that.
In the mean time, I buy two crocodile caps, for a bit of extra defence. One is equipped immediately on Ken:

It gives a very slight defence increase.

Next is the bank:

Rabbit knife being of course one of the weakest weapons around.

There is one last person to talk to, and they are over here.

Cool. But also, if you thought we've see all you can do in this game, I guess you were wrong. Because here is yet another thing. And we will, just not today.

We're mostly done exploring, so we'll now take this lift up. Yes, you do have to push the button yourself to call it!

It takes us here, to an area looking suspiciously like a typical town entrance/exit. And indeed, if we go upstairs...

...we reach the expected bird line service desk! And there are also Nek and Linda (apparently in her wedding clothes)! But before we can do anything...


...they get on the pad and disappear as a bird picks them up. Well, drat.
Ugh, I guess we'll have to check our receiver somewhere again. Bird Line has a somewhat more reduced amount of locations you can go to from here, but the cheapest one is Ozport, so let's go back there for now.

Outside, we check the receiver:

Here we can see that the circle is indicating Paraside, so we'll head there.

Indeed, the ark really is here.

Inside, we can talk to this person here.

It seems we've just missed them again...
Let's head back out.

Indeed, the ark really is gone. So, well, nothing else to do but check the receiver once again.

This time, the circle is definitely pointing to Eterna--to no one's surprise. I think we may be nearing the end of this particular chase. Obviously we head straight there.
As we arrive, Hume has something to say.


As we proceed, Hume takes Ken to the side.

They head back behind a building, and after a few seconds...

...come back out disguised as two Santas! I guess they must have beat up a couple of people and stole their clothes!
Just as we are in front of the door, Hume stops us yet again.



And he leaves to go around the right side, leaving Ken on his own. Let's finally head inside.

Inside we find that a door is open, which wasn't open before! If we go in...

...we find that it's some kind of a lab, with what seems to be a bunch of female corpses preserved in some pods or whatever those are. Over on the left...

...the whole gang is here! Including Linda, who appears to be sitting on the floor.



It's been a while, so it's definitely time for another cutscene!

Well, that explains a lot, and specifically a thing which was mentioned long ago about corpses of Beastian women getting stolen from the hospital morgue. Also, those who were wondering if her last name might really be Báthory, I guess you had a bit of a point. Although in the case of real Elizabeth Báthory, a 16/17th-century Hungarian noblewoman who was accused of killing virgin girls and bathing in their blood in order to prolong her youth, the accusations were never actually proven and it may all have been just a deliberate conspiracy against her, as she at the time owned much of the territory that is today Hungary, so she had a lot of enemies.
In any case, as for our Elizabeth, we've now seen her true form, and also she's dead. So we don't need to worry about that for the moment and should focus on freeing Linda from Nek.



He takes Linda with him and runs up the stairs.
I guess we should follow, sooner rather than later.
But we'll leave that for next time, which will incidentally also be the final part of Scenario A! Although, if you were keeping count, you will remember that we're still at only 29 species, including those we haven't handed in. So, there's still some more work to be done on that topic, and who knows what else might happen anyway.
In the meantime, enjoy some illustrations!

Today we have a couple of drawings related to the current Nek/Linda situation!

This first one seems like a cutscene storyboard which wasn't used, or something like that.
