Part 14: Winter 1991-Summer 1992

Here we go! Last time, Ken visited the Rose Garden and bought himself a talking flower. Also, he got a message from Emory that Linda is ready to be discharged. Upon getting there, it turned out that Linda had run away, presumably not wanting Ken to see her with her "new arm". This was confirmed later, in a message from her. Oh, and also we paid a visit to a place called Dogy Figh, which seems to contain many weird people, and it seems also that we may have stumbled ourselves into a murder mystery of sorts?
Last time also, the commander mentioned that aide Kammer's people will be helping to look for Linda, and Kammer himself suggested that we should go and see him at Ozport hotel, so why don't we start by doing just that!

Over in Ozport, we'll head straight to the hotel!

Here we are, in his room!




All righty then, I guess we really just have to wait for now.
Things being what they are, let's then head back south for some more hunting!

First of all, last time I was complaining that I couldn't find any female boars and I figured it might be worth to try later in a different season. And indeed...

...I do find a whole bunch of boars!

Despite appearances, they are actually pretty weak, so Ken encounters no problems here at all.
I also decide to explore a bit more to the west where the desert is...

...and I run into some new critters, but honestly I don't think there's any doubt what they are!

It's definitely armadillos, but I don't think anybody will be surprised by that!

They, too, pose no real threat, due to their very low speed--so we get a lot more turns than they do.
After this, Ken and Sachiko make camp, in order to replenish HP/BP. It turns out to be one of those situation where you actually get a conversation during a camp!











I'm starting to worry about getting killed in my sleep. Also, I didn't highlight the answers above because they don't cause any difference in the conversation.
And so, since we have some time now, I head down south again to this lake thing:

We can find here a lot of eagles. It's finally time to upgrade our weapon!
After a short time, I manage to capture 10 male eagles, which is enough to craft the weapon. So we make camp again where I set Ken to do it:

The weapon is called "eagle sabre" and brings up our attack power by 18. It also, as I keep repeating, attacks all enemies in front of us, so it will serve us for a long time.

Ken equips it, bringing his attack power to 223. I might make another of these once we get Linda back into our party, but she'll have the swallow cutter to use until then.

In all that going back and forth, it suddenly becomes Spring 1992. Soon enough...

...we also finally receive a notification that there is a new message! So we head directly to Dogy Figh to see what it is.

The message is from Ben!

So there's good news and bad news. We are already at Dogy Figh, that's the good news. But the bad news is it's spring, so it's going to be all empty again. So I decide to just wait it out until it becomes summer, so we can also make a bit of a tour of the whole arena part. I guess I could have gone hunting instead, but it's only been one year so we really aren't pressed for time at all. And we'll do some more hunting after this tour anyway.
So, bottom line...

...it's now Summer 1992. And this illustrates again the disparity where the despite the passage of time, the actual plot is not at all affected by it--nothing will have advanced, despite the whole season passing. This is mostly not a game of "you have to be in the right place at the right time", although as plot advances you might miss some optional dialogue if you don't seek it out before the next plot motion.

I'm feeling a bit generous today. It's been a long time since we talked to any of the left luggage people. So let's have a chat today!

Well, we mostly did all this, except I guess we didn't run into any centipedes. We'll have to see about that later.

So let's head straight to the hotel.

Inside, we can talk to this ranger...




Here in this room, there are two people. First, the person (ranger) on the sofa...

Yeah, we've definitely stumbled into some kind of murder mystery here. Now we even have to talk to suspects! But first, the person on the bed, with a broken arm!

We can also talk to the guy in the white shirt standing outside in the hallway:

She's nothing if not determined! But then, she's always been, so...

We'll now head downstairs, to where the arena is.

Except now, it's not actually empty here! So let's start with the lady sitting here by the dog pictures.


Let's actually do that first, and then we'll come back and check out the arena. We've already been downstairs, but we'll se what's changed since then.

First this guy, Beagley, one of Orman's children. I remember him being not very nice last time!


If you don't like this guy, then let Sachiko ask him. Because, this is what happens:

She punches him! And this joker has a bit more to say...

Well, good. At least we found something out.
Then, as we leave his room...



Then, let's continue by talking to this guy here in the room on the other side...






Seems like one big happy family...
As we leave the room...



Next, we stop to talk to the nurse here...


Unless Ken and/or Linda manage to solve the case first! Ken and Linda, amateur detectives, to the rescue!
Next, we'll stop by to talk with Pomerania, Orman's third child.




As we leave the room...






Next, we'll talk to this lady here...


As we leave the room...



Talking to Sachiko is fun, right?
But anyway, that's all we can do down here for now....

...so let's head back upstairs and explore the whole dog fighting situation now that there are actually people here!
On the upper floor, we can start talking to this gentleman here...



Next, we head towards the bar, where we can talk to the waitress in the usual bunny attire.

And then the other waitress (the one standing all the way on the left)...

This alludes to the fact that you can have other animals in your party in the place of dogs, such as dolphins, eagles, and a couple of others. Let's also talk to the guy in white sitting there on a chair.

Hmm... Ben, you say? I think I know somebody with that name.

Next, there's a bunch of people here by the arena, so let's go in order. We start with the guy in blue, on the left.

Haha, this is funny. So we can rank in the first three and that unlocks the ability to use kanji in dog's names.
Incidentally, in the original Japanese, the conversations here which are related to dog fighting mostly tend to use sumo-wrestling terminology, e.g. when talking about ranks and stuff. So this talk about names also frames this in the concept of "name succession" where a sumo wrestler might inherit the "ring name" ("shikona") of a previous famous wrestlers and such.
Let's talk to the next guy.

Next.

(Note: an actual thing you can do during a dog fight!)
Finally the guy in white, on the right side:


Next, we can talk to this guy at the counter. Here's where we can register to participate in a tournament. He also explains us the rules:

So basically, you can keep going with stronger and stronger opponents until you either defeat everybody, lose, or choose to cash in in between two fights. We'll check that out in a moment.
Meanwhile...

...there's this gentleman here whom we can talk to.

We can also talk to the woman in a blue dress...


And then, there's this weirdly dressed guy here. Let's see.

Well sure, I'll pay 11 G, let's see.

You can choose which dog you want to have the fortune told. We have two dogs, one named Tsuki (=moon) which we got from the little girl, and the other, Aki (=autumn) which I bought myself. So let's see what he has to say about Tsuki.


Uh... even at only 11G that doesn't seem worth the money. Although it gives us an idea about what stats a particular dog might be good at--not that you can't actualy see that yourself simply by comparing their stats!
We are definitely not strong enough to win the whole tournament here, but we can give it a try anyway. It looks like this:

So it's literally your dog against another. As always, you don't really have control over what the dog does, so all you can do is watch (or press X to stop the fight if you're losing). We can definitely win the first few rounds, but then it starts to get difficult and we pretty much hit a brick wall. So we'll have to try this later when our dog(s) are stronger. One warning though: if your dog gets its HP reduced to zero here, it counts for real and you will have to take it to a doctor to get it revived. Luckily there is a doctor here just a few steps away, so it's only a monetary issue.
And that concludes our business in Dogy Figh for now. Clearly if Linda was here at some point, she no longer is, so we'll have to go find another clue as to her current location.

Just as we're about to leave, we get our next message notification!

Let's check it out. It's from Ben, again.

I guess we could head to Ozport. Or... we can go and so some more hunting first! A hunter must hunt, after all.
Well, anyway, being that it is now summer, the first thing to do is go back to Rose Garden and check out if we can now find cockroaches of both sexes there now.

Ah-ha! There they are! Let's see...

Oh, yeah. As expected, we definitely can!

Don't they look ridiculous by the way? Their design was much weirder in the PC Engine version, though:

But as for the abilities, the only real problem is their chance to reduce your attack power. Other than that, they are a little tougher on attack/defence than what you might expect, but overall it should be possible with no huge problems. Just try not to run into any roses, because... they are quite deadly, as we already know!
To continue, I head to this cave here which can be entered from a shallow lake (ignore the eagle).


This place is called "Dark River" and is mostly a large underground river, but there are some drier parts. There are a couple of species which cannot be found anywhere else but here (and also a few items), so let's get started. As always, we're not at present going to explore every part of the cave.
First of all...

...you can find dolphins here, so I guess I didn't need to buy one that time.
And then...

...here we have a large group of animals from a new species!

You can probably tell anyway, but these are definitely some shrimp!

Lots of different abilities, but so weak that they are unlikely to be able to use. Especially that one which destroys your equipment potentially! They also have an annoying tendency to run away.

Oh, hey...

...it's turtles! But we are already familiar with them.

We proceed to wander around the cave...

...which does also contain a few chests with items! This one contains koala gloves, which is in fact a weapon you can equip if you want to punch enemies. It is however definitely weaker than our eagle sabre, so we won't.

You can also find earthworms here, but we already did those so we don't need to fight them. This is what they look like on the map--in Marblepolis they were hiding under stones, so we couldn't see them properly.

Moving on, we find another chest. This one contains the snail hat.

Unlike last one, this item IS worth equipping, for a slight increase in defence.
Going a bit further into the cave...

...we find something that does not look at all familiar!

Well, these are clams, and I'm not sure what to think of the design!

We're probably a bit underleveled for this area, but it's ok, the battles sometimes just take a bit longer (like in case of these guys).

Several different species on this screen, but we're interested in the one directly in front of Ken!

Leeches!

They're pretty weak, so nothing much to say here, really.

Going a bit further, we find a further two chests here in a little nook. Usually there might be here some turtles and such you'll have to fight first in order to access the chests.
The first one contains the hippo shoes.

This is a bit of an upgrade for our footwear (surprisingly, Ken was still wearing his starting footwear, the squirrel slippers!).
The other chest contains the hippo tomahawk, which is a weapon with +4 attack compared to our eagle sword, but it also hits only one enemy, so very definitely NOT worth it.
In the end, we got a bit damaged in all these fights, so I figure we might make a camp here before heading out. But there is one thing I haven't yet told you about camping. You might recall that there is a screen where you can select what everyone will do during camping--the default option is to sleep. But as it turns out, it's possible to get ambushed at night by a surprise attack from an animal. In that case, it's a bit of a problem since your entire party will start the fight in a "sleep" status, which is not good. You can avoid this by selecting at least one person to be keeping watch--then at least you have somebody who is not asleep. There are also some animals that you can only catch by being ambushed by them.
So when I make camp here, I set everybody to sleep, but what ends up happening...

...is that we get attacked by a quartet of cats!

I get a bit lucky here, because even though everybody is asleep, Ken manages to randomly wake up after one turn, so he can finish the battle. They may be ferocious and have strong abilities, but when their defence and HP is so low, chances are they will anyway never get to use any of that. And so it happens here too.
But can I just say, what a disappointment? They just look like ordinary cats! Especially when THIS is what they used to look like in the PC Engine version:

I mean, c'mon. Why would you get rid of this insanity in favour of just ordinary looking cats? I truly don't understand.
In any case, we have things to do, so let's finish hunting here. We need to head up north anyway, so let's first go to the ark to hand everything in, and then we'll be on our way to Ozport.

Back at the ark, after handing everything in...

...the robot informs us that we're now at 32 species out of 50 required. Not bad.
And now, straight to Ozport!

Here we are!

First, there is a ranger here who we can talk to.

Other than beating up people over in Dogy Figh, she truly does seem to be trying to figure out the whole mystery between the suicides and the massacre and everything. So I guess, let's head inside and see what we can find!

To start with, let's quickly check with the lady at the information desk.

Well, ok, we already know that. But the guy in white sitting there has something interesting to say.


We'll take this staircase up.

We have three people here. Let's see if any of them know anything about Linda. We'll start with the person directly in front of us.

And then the other person in white.


Suddenly a ranger comes in and approaches Ken and Sachiko...

Sure thing... eventually. First we have here one last person to talk, the guy in a suit.

Huh, this is the same as what happened to that Orman dude. Also, I would here say, "did we just stumble into an Ace Attorney game?", but of course this game predates that series, so...

Well, the teleporter is one floor up, so let's head there!

Here we have a few people also, for example this woman here.

This is so subtle that you're likely to miss the true meaning of this comment on your first playthrough! In reality, this is a direct information about a somewhat important game mechanic! It's really simple, and exactly as she said: as time progresses, more and more people actually do leave the planet. That includes people who work in shops and other facilities, meaning, especially in later years you will find more and more shops getting closed and various facilities slowly becoming unavailable over time! This is an actual thing that happens in the game, although not yet at this point in time since it's still only 1992.
For now, let's check the poster on the wall...
The galactic paradise to end all paradises!
The wilderness of Neo-Kenya awaits you!
The guy in the white shirt has a comment about this:


On the other side of this room is, of course, the teleporter which takes us up to Ozsat. Let's take it.

And a second later, we're up in the sky!

Taking the staircase up to the departure area for the shuttle.

First we talk to the old lady here.

Man, some of the comments that characters say in this game are absolutely brutal!

Next we head through this door/hallway...

The boarding gate is downstairs, but first, we'll go though another door and talk to people!

First we'll talk to the pregnant lady.

And then the guy standing there in the corner...



It's a bit depressing here, unfortunately... so let's head down the stairs.

The boarding gate is over to the right...

Ah, here is Kammer (and also what looks like a flight attendant in the back, dressed in blue).


At this point, the flight attendant approaches, interrupting our conversation.













Finally, they all go in and we can leave. As we exit...

Finally, the shuttle departs...

Ken and Sachiko return back to the main waiting area.

As we approach the stairs to leave...

...a woman comes running up the staircase!

I don't know, why does it?
Well, anyway, we head down to the teleporter.

But, just as we are about to head back down to the planet surface...
...a large explosion shakes the satellite.

The flashing emergency lights and the siren come on! What exactly has happened? What was that explosion? Let's try and find out!

Let's talk to this person at the desk.

Oh, no! That pregnant lady's husband was on it! And also that guy's childhood sweetheart! I guess also Kammer and the flight attendant. But at least that one lady who was late didn't get killed!

Two more people here in the corner... First the guy in blue.

Sure thing buddy, but first we'll talk to the lady sitting at the computer there.

Ok, so I guess we have to stay here for a bit. That was definitely an unexpected turn of events... but it seems like the Federation computer is pretty good at predicting stuff, though.
But for now, let's go back and see what the lady who was late for her flight things now!


Then we can also talk to the scientist dude on the room on the right side...

I... don't think this was The Grim Reaper.
Now, the lady scientist in the room on the left:

Nah, probably not.

We should also check with the old lady again!

Sure, let's go back through that corridor.

Stop by here quickly on the way...


Ah, here she is.

The other person in the room...

And then back again once more to the pregnant lady...

Finally, the alert stops and things go back to normal. Let's just check if the guy at the desk there has calmed down?

Sounds like a plan.
But for us, let's really make our way back down to the planet now.


As always, we'll check with the old lady...

As we are heading down to the teleporter...





Before we use the teleporter, let's just check with the technicians here if it's safe! First the guy in blue:

Somehow, I'm not confident. Let's talk to the other person...

Uhh... Oh well, it's not like we have a choice, do we?


Ah, I guess it worked.

Let's see what the tehnicians here have to say... the blue guy first.

Well, that's reassuring. Let's check the other two people on the right.


No, nothing... don't worry about it.
But anyway, we're done here. We know our next destination, Paraside.
Before that, though, let's make just a quick stop at Hardia and see if Ben has anything new to say.

As we leave, it turns out that this news bulletin they have posted on walls has changed.
N.K. NEWS BULLETIN
All the inhabitants in the Beastian town of Minage have been attaked by unknown persons.
The only survivors are Ken and Linda, the two crew members of the ark. The authorities are investigating the connection with the previous suicides in the same town and also with the massacre in Koshikata a few years ago.
As I've mentioned, even though the events in the scenarios differ, they do share the same history/lore, so one scenario may provide answers to mysteries in another!
Let's head to the Ranger HQ and see what Ben has to say.


Hmm, so nothing about the shuttle, huh? Oh well.

So, let's head to Paraside then next time, and see if we can finally catch up with Linda! Maybe she'll tell us more about what she's been investigating so far!

For today, another funny one from the PC Engine times:

And then one more of those which are concepts for a poster or advertisement art or something like that:
