Part 15: Summer/Autumn 1992

Welcome back! The last time, a few things happened. Ken and Sachiko (who still seems to not know much about the world in general!) are still chasing after Linda, who seems to be trying to figure out the mystery behind the weird suicides in Minago, which somehow also seems to involve the owner of the dog fighting arena in Dogy Figh and also the commander of the Ozport airport. Speaking of which, aide Kammer left on a shuttle, only for shuttle to suddenly explode after launch, killing everyone on board. Admittedly, the flight attendant there seemed to look a bit familiar. After this, we finally learned that Linda has been seen in Paraside, so that's where we'll be heading next!

Here we are. Let's see now, before we go inside to look for Linda...

...let's have at that back wall, and see what graffiti it contains this time (since they are different from Scenario A). This first one (which you can see above) is a bit mysterious, but upon closer examination appears to just be a joke on the topic of what the Japanese vision test charts look like:

Check especially the numbers which are matching with what you would expect to see on a chart like this.

The next one is here...
Noriko, I love you! Let's get married, my love! 🎔
-- Yutaka
Another in joke from the game's development staff, I guess.

And the last one is here...
Yes! I wrote this, so now I, too, get to be in the end credits roll!
Yep, these are just the developers goofing around. This dude here is the one who tells you that donations for refugees are all good and nice, but he's in need too, so you might as well give he money to him instead. And we will. But not in this scenario just yet. Therefore, let's head back around...

...and enter the "Junk Palace" right here.

Mostly people here are saying the same things as before, but this lady here has adjusted her comments...

You might recall Gomez, the boss of the hunters for hire who operate here in Paraside. We'll meet up with him in a moment.
Let's take that staircase to the right of us...

We get to the bar area, so let's start by talking to this gentlemant reading his newspaper at the table...

We will meet up with these guys later today, but while we're here I guess I should explain the names. "Niko" comes from Japanese word "nikoniko" which means roughly "to do something with a smile" or something to that extent. On the other hand "Gera" is simply a Kansai dialect word for someone who smiles a lot. So I guess they all have names which have to do with smiling?
If we talk to the waitress behind the bar there...

Another one of this game's dungeons, of course, which we will visit in due time.

All right, let's go up this staircase and keep looking for Linda (let's try not to forget why we're here!).

Up here is the room where Gomez and his gang hang out... We'll leave Gomes for last (he's the one standing in the centre in front of the table), but let's see what other guys have to say. First the ones around the table...





What are they even talking about...?

For now, there's a few more of them here in the corner...





Let's not forget about this last guy here by the sink...

They keep talking about these pretend-games. I wonder what that's all about. But, let's talk to Gomez!
But as we approach...

...one of the hunters restrains Sachiko in the corner there...

...while the others surround Ken! Uh-oh, this doesn't look good...



So this comes a bit out of nowhere, but mimicking animal calls is in fact... yet another game mechanic! You can use it to lure certain animals into battle (and some can only be caught this way--again another thing for our "later" list).




Based on previous comments from these jerks, I guess we should be happy they're only making us bark!

It seems that we'll have to, as humiliating as it seems...



In the Japanese version Gomez calls Ken "Woof-chan".

But either way, Ken has to do as he's told, and in fact it's you as player who has to navigate him three times around the table, while pressing the circle button to bark! These guys are just bullies and nothing else.
And then...




So now they throw a piece of meat down on the floor and Ken has to pick it up. But, every time he comes near...

...one of the guys kicks it over to the other side!
This repeats a couple of times, and then...

So they were never going to let Ken see Linda no matter what he did or didn't do... But no matter, because the moment we've all been waiting for has finally come!

A figure with very familiar looking hairstyle approaches and throws a piece of furniture at one of these jerks!
It's cutscene time!

I'll give you a few moments to stop laughing!
All right, then. So, it's Linda and her new arm! Looks pretty cool... but also ridiculous... but also very cool! You better believe there's going to be some awesome concept art on this topic down in the gallery section!
Anyway, here's what happens next. Linda approaches Gomez, who is now singing a different tune!





They all disperse, so Linda can finally talk to Ken! Also, as you can see, yes, indeed they did make a whole new sprite of Linda with her cape and the (very) large arm! (Well and also a whole separate set of portraits where her cape is visible, too.)







And then, someone who we have all forgotten about joins the conversation, reminding us that she's still hanging about!






And with that, Sachiko leaves.

In case you've forgotten, she's talking about the Beastian elder who was hacking into Federation's computers in Scenario A.
Before going, Ken can take his revenge on these bullies by punching them and making them bark while they say "please, more" and things to that extent. There's not really any interesting dialogue here, but we can talk to Gomez one last time for now.

It seems their "bit of fun" is to make people pretend to be various animals in humiliating ways. Can't say that I see the fun in that.
But anyway, enough of that nonsense. Let's go talk to the elder; as you might remember he's in that small room upstairs.







Well, to be honest, I fell like Gomez and the gang enjoyed the whole thing a bit too much, so I'm not really sure about the "trick" thing, but I guess we are back with Linda for now so we have achieved the desired result.
In any case, the elder goes away, and so Ken and Linda get ready for bed...

...but this time they didn't make proper sprites to represent that, so they just look like they are standing on the bed.
Before they fall asleep, Linda has something to say...





Well then.
The next morning...

Ken and Linda are ready to continue this together, at least for now. Therefore, before that, let's check out Linda's stats.

This time, we get Linda back into our party at level 5. Unfortunately, it does not appear that her enhanced arm results in any kind of difference in her battle stats or abilities, so I guess we'll have to go and level her up a bit before we go hunting again!
But, we have a few things to do before we do that. First of all, let's go downstairs into the main area.

The Elder is down here. But I will draw your attention to the guy with a backpack heading left... he is one of those homeless guys hanging about places like Paraside or Ozport. He was here, talking to the Elder, but departed promptly as soon as Ken and Linda appeared. So, let's talk to the Elder and find out what that was all about...



The red team/white team is a reference to the athletics events organised by Japanese schools, where children compete as red team vs. white team. This guy is just a fount of comedy, isn't he.
We're going to head out slowly towards Ozport. I should mention that all the hunters have now reverted back to their normal situation where you are able to hire them to go hunting for animals (including Gomez, but anyway we can't afford him, so...).

On the way out, we can talk to this lady here...

In the previous scenario, she also had a comment on this saying of Hume's, but of course it was different since in Scenario A, Hume and his wife were divorced.
Of course we want to head to Ozport to speak to the "comedy troupe", but first, let's make a quick stop at Hardia to visit Ben and Ken's mum.

We find them both at Ken's house!


Well, ok, you eat your pie and we'll talk to Ken's mum in the meantime!

That's everything we can do here, so let's go outside. As always we can take a break and sit on the swing with Linda here.



All right then, I know we're supposed to go to Ozport, but while we're in the East Area, why don't we first...


...head down to Marblepolis and fight some worms to get Linda's level up a bit?
Here I also take a chance to arrange Linda's equipment:

So I basically give her whatever is the strongest equipment that Ken is not using. So she ends up with entrail clothes, rhino cap and keeps her starting rabbit boots. As for weapon, I give her the hippo tomahawk a bit as a test as it is pretty strong, even though it only hits one enemy. During the leveling process, I ultimately decide that hitting multiple enemies is for now more important, so I do finally equip her with the spare swallow cutter I have. Probably I should go and craft another eagle sword, but for now we should be fine.
After a few minutes of fighting worms, where Linda basically earns a level per battle, here's where we end up:

With this in mind, I feel like we're now strong enough to take on the chickens which also live in this cave:

And so we capture a few of those too, to add to our tally.
With this done, let's now head finally to Ozport to meet the bounty hunters.

Let's head over to the park and see if somebody has heard something about these guys.

If we talk to the man here...

The bounty hunter's name really doesn't inspire confidence at all. For the curious, his last name in Japanese original is: ポンコツ.
The lady standing here also doesn't actually have anything plot related to say, but still it's something we haven't heard yet, so...

A nice hint that you should use the "camp" option regularly as there might be additional dialogue to be had!

Let's head into the hotel and find these bounty hunters.

The people we're looking for are over there in the room!







All right, let's talk to Niko (or is it Gera?).

And then, Gera (or perhaps this one is Niko?).

Interesting... but not immediately useful, to be honest. Before we leave, let's talk a bit more with Smilly.


T-That's a lot... But we're done here for now, so let's head out. As we're heading out...

...we run into Sachiko!




She stays there, while Ken and Linda proceed on their way out.
As we are walking, Linda gets one of her bouts of insecurity...






Don't answer that, Ken. It's a trap. Also Ken's answers are not highlighted above because they don't make a difference.
As we are about the leave town...

...Sachiko comes into town and walks past us. She does not seem to notice and/or recognise us.

We try following her, but she's already disappeared somewhere. Oh well, maybe it wasn't her. Let's be on our way.
Well, I don't know about you, but I think it's time for a little bit of hunting! Therefore, let's head down south again!
As we're walking around, looking for different species...

...we get another message notification. Well, that can wait a bit.
And also as we go in and out of the Dogy Figh tunnel...

...it becomes Autumn 1992. This Scenario B is surely talking a bit longer to finish than A. We were long done with A at this point in the timeline!
And then, just as we're about to fight a new species, a second message notification arrives!

But this one, too, can wait. First I want to see what that animal is that's hiding behind the notification!

You probably have a good idea what this is, and you would be right...

...nevertheless, nothing can prepare you for what they actually look like! Indeed, these are zebras, as I'm sure you've already guessed!

As you can see, nothing special to be seen here. In addition, I know you are wondering how much more crazy they might have looked in the PC Engine version, but... turns out they looked mostly the same--this is one of the species which survived completely unchanged in the remake!
After a bit more walking around...

...we find another unfamiliar species.

This time it's a bunch of mantises!

As you can see, there's also nothing particularly dangerous here, so we can easily capture a few.
So, at this point, I get a very smart idea. I figure, well we have leveled up a bit, so why don't we try and see if we are able to deal with the roses at this point? In fact, I don't really care about the roses, but I do want to capture the grasshoppers they summon. But in order to do that, we need to be able to survive the rose!
So with that in mind, we head back to Rose Garden...

...and walk straight towards one of the big roses!

Let's see how this goes now! You might also notice that I removed the dogs from our party temporarily. This is because the grasshoppers are really weak, so the dogs, which cannot be controlled, are likely to accidentally kill them before they can be captured. Therefore, it's safer to do this without the dogs!

In any case, we start by transforming Ken into an eagle, which gives him a crazy +116 to his attack power!

This allows him to deal a whole 169 damage to the rose in one hit, which is way more than before!
After a couple of turns, as expected...

...the rose summons a bunch of grasshoppers! This is exactly what we wanted!

Except now we have just a slight problem! The grasshoppers have tiny HP and Ken is way too strong now. So what I've done is unequip Linda's weapon and also I am going to use a weak ability (such as gale cutter) to reduce the damage she does as much as possible! In addition to that, Linda transforms into a leech, to reduce the damage even further. This seems quite a weird thing to do in a JRPG battle, but it's definitely necessary here and in the end we manage to capture a few grasshoppers! Another option, I suppose, could have been to take Linda directly here while still level 5. Probably that would have also worked.
This is an interesting example of a situation where you really need to figure things out a bit how to capture a particular species. There will definitely be more of those in the future.
For now, though, let's head back to the ark, to hand these in!


This time we're handing in: chickens, zebras, mantises and grasshoppers.

Afterwards, the robot informs us that we have so far gathered 36 species out of needed 50. So we're slowly getting there.

We're close to a telephone, so let's check out the first of those two messages we received.
The message is from Dr. Emory.

Well, leopards are definitely not an issue for us at this point, but let's go and visit Emory then. His home is located in a place called Laguna Lodge.

So, let's head there.

And here is why it's called Laguna Lodge! Because it's literally on the lake coast!

Heading inside, we can see that it was indeed built in a traditional Japanese style. We'll skip the main building for the moment though...

...because there is also this little side building here.

Inside is a locked door on the left and some paintings on the right. If we check out the painting...
The is a painting in progress depicting a man. Somehow he looks a bit familiar.
Unfortunately that's all we can get here, no painting close up image to be seen. So now let's head over to the main building.


Well, there's Dr. Emory. But first we can check out these storage cabinets here.

There is a red doll with a big head here.
Curious. But let's just talk to Emory for now.




Apparently that's all he wanted to do! So we start to leave, but...

Wait, how did YOU hear about that?

Been there, done that last time!
However, what you don't see on these screenshots is that in that other room to the right...

...we can find his daughter, Sachiko!
First of all, I'll save us all the trouble and mention immediately, that yes, indeed, she is very definitely blocking the way to that chest there.
Second, there are a couple of things to be looked at here. To start with, whatever that stuff is on the table on the right side.
There is a malformed doll whose whole body is red, but it has no limbs at all.
The other thing is those photographs on the wall next to the entrance.
Pictures of Sachiko, from her childhood all the way up to now are attached on the wall.
Ok, let's talk to her then.


And she remains as weird as ever! Also, she already told us this same thing previously.
However, we're definitely done here for now. So the only thing remaining for the time being is to check that other message we received earlier. So let's head somewhere where there is a phone.

This time, the message is from that Elder from Paraside!




Well, thanks for that, gramps. But... what now--it seems that everybody who was investigating this Puppet Master ended up killed? The only hope is that Smilly may have been able to make arrangements for us to receive the data upon his death somehow. But, we'll see about that next time!

So, obviously today we have a bunch of concept art related to Linda's new arm! And it's truly some of the best so far!
Just check this out.


And one last one, showing the look from PC Engine version:
