Part 22: Autumn/Winter 1992

I look at you and wham, I'm head over heals
I guess that love is like a banana peel
-- Elvis Presley
Welcome back to Scenario C. In this world, everything is surprisingly normal. Well, there is a certain obsession with bananas, but other than that.

When we left off, we had just finished listening to a message from a person named "Spectra", who told us to come over to the hotel and talk to here.

On the way, we can stop for a short chat with the receptionist...

So the usual story about trying to entice us to stay at the hotel... but there is genuinely no reason to spend money on that in this game, especially when Ken learns the "camp" ability already at level 4! Why bother sleeping at the hotel?
Anyway, the person we came here to see...

...in the room all the way in the back. Let's see what she has to say!










So this is kind of interesting, because as you might guess, it isn't even possible to get this key in Scenario A or B, because you need this person to be there to give it to you, and she obviously isn't! One of the reasons why I postponed dealing with keys until now, since as you can see, you can't even get all of them in previous scenarios. But now we can, and so we will.
As a matter of fact, we have heard about Fang before. It was mentioned by the old gentleman sitting upstairs in the hotel's bar. He told us about Fang having slaughtered a whole family in Minago once. But I guess maybe that was some other family since she clearly survived?
So then the question remains, where would one go looking for this "Fang"? Well, this was a while ago, but you might remember that during our exploration treks in Scenario B, at one point in one of the caves we came across somebody talking about a "nest" of wild dogs! The place in question was Karagoram, so that's where we'll head again. But it's interesting to note that if you use the first two scenarios to do a bit of exploration and get an idea where some things are, this then allows you to save a bit of time at this point!

In any case, Karagoram is just a bit to the south east from Hardia, so we can get there quite easily.

We need to go deeper!

And the back up on the other side. Having detailed maps of all dungeons in the game guide is a lifesaver as they can be confusingly laid out:

You can see here on the map how there are multiple "unconnected" sections on this floor, which can only be reached by a right combination of up and down stairs!

Over here is a chest, but it only contains a 50HP recovery tablet.

Oh hey, here is an animal we can catch!

Lizards!

We pass by what look like some bone remains... possibly previous victims of Fang's?

Ah, I think we might have found the dog nest!

Yeah, that big guy there is probably Fang himself. For once, we actually get what almost seems like a mini-boss fight. But don't worry. He's easier to defeat than roses.

Here we go! First, looks like he brought help. Second, what in the world is that thing!
So, let's see. A bit similar to the Hume fight, this guy hits rather hard, so it's important to have proper defence so you don't get one shot with him. So in order to achieve that, first of all we'll use the transform option on Linda (she is faster and usually gets a turn before Ken).

Linda transforms into a rabbit-woman for an extra +30 in defence. It also gives her +20 attack, but that's less critical at this time. After this, she will immediately use her Armored Skin ability for an additional +26 in defence. This is good, but not enough, so Ken will have to also help out here.

Ken transforms into a dolphin, which gives him +56 to his attack power. It does also decrease his defence and HP, but that's ok since we'll use the old trick of Linda taking the hits for him.
Unfortunately, Fang's hits are still a little too strong! In order to solve this, Ken will use the best special ability that has ever existed in any JRPG.

Ken uses Smelly Fart ability!

It causes Fang's attack power to go down by a whole 71! Now we're talking!
Now we just do the usual thing where Linda will defend Ken, and Ken will use his Desperate Attack ability to deal damage. This gives him an additional +64 in attack power, but at the cost of -64 in defence. Hence why we need Linda to defend him.

But it results in some nice hits, here you can see Ken dealing a whole 138 damage to Fang.

I wasn't bothering too much with them, but after a couple of turns, Fang's posse decide to cowardly run away so we don't even have to deal with them at all.
In any case, at this point we can just continue with our strategy for an additional couple of turns until we're done with this fight.

So you can click above to see this fight in a video form. I highly recommend that you do, since you absolutely have to see/hear the audio and visuals that accompany the Smelly fart ability when Ken uses it! Seriously, don't miss it!

In the end only the skull remains and the rest of the dogs disperse. If we examine the skull...

Well, I guess that'll do as a proof for Spectra!
Before we head back to her, however, we'll visit another place in this cavern.

You might remember this guy here guarding the stairs...

Ah, I guess he's guading those stairs in case dogs try to come down. Well, we've deal with Fang, so probably less of an issue now.

Down here, we find again those people who seem to be looking for a source of water in order to rejuvenate some eggs. Let's talk to the lady.


Inside the tent is another scientist.


Sure, we'll give them a few G. Let's see if it helps them somehow!

Well, that was interesting, but it seems we'll have to come back at some point to see if there is going to be any result. Last time when we were here in Scenario B, we didn't have an option to donate money, that's for sure.
In any case, we're basically done here, so now let's head back to Hardia to report on our successful mission to get rid of Fang.






Ken obtained the "forbidden key".
And so, we have obtained our first proper key to a locked room! Of course there are still lots more to be found in the world before we finish the game.
We are also done with this whole thing, so we'll be on our way now.

As we're about to leave, we're interrupted by the receptionist.






I guess we should have suspected something when she said that her name was "Spectra". But we didn't. At least we should have remembered from one of the previous scenarios that it has been mentioned to us about a female ghost which haunts the hotel.
All right, let's head to Minago and find what is in this "forbidden room"!

As mentioned, it's in the church...

...over here on the second floor!

First of all, there is a chest here. It contains simply a "gold nugget" which can be sold for 6400 G.

On the other side is one of those computers which can be used to release the animals from cryogenic storage. This one in particular will give you a pair of sea cucumbers. But sea cucumbers can be easily found on the overworld, so this is not a huge help. Anyway, we'll keep this pair as backup if we really end up having trouble catching them properly. (Spoiler alert: we won't have any trouble with that.)
But ok, let's continue with our exploration and let's catch a couple of new species for a change!

For this we'll go back to this tunnel leading from Hardia to the northern part of the world.

We'll follow this mountain range towards the west.

On the way we get another message notification.

Also on the way...

...we can catch some horses.

Eventually we reach another cave entrance. We haven't been here before.

This place is called Shanai and this tent contains...

...a person who will explain to us this cave's gimmick.

That's ok, I have already not been using dogs for a while now. Also, we have indeed come here to catch some octopuses, so falling down a hole is not a problem! It's also not necessary, just a quicker way to get down and obviously everything is reachable through normal stairs.

As we continue into the cave, indeed if we come close to a wall in certain spots...

Oops.

We seem to have fallen into a large open area...

It's swarming with octopuses here!

A spider or an octopus? You be the judge!

The only issue here is that the ground makes you walk slowly and the octopuses will chase you relentlessly, so you might have to fight them a bunch of times I guess.
Also, they looked a lot weirder in the original PC Engine version:

A brain or an octopus? You be the judge!

Don't miss this chest here in the corner, because...

We'll finally make use of this a bit later today! It's about time, right?

But getting back to hunting for a moment, there is another new species here!

It's the tanuki! Note that the real-life tanuki definitely don't have oversized testicles. That only applies to the magical ones!

Unfortunately I cannot give you here any additional weirdness by posting the PC Engine version, because they looked the same in the original.
Also for the item mentioned there "oban koban", oban and koban are old Japanese coins, and this item indeed sells for a whole 36,000 G, so if you have extra tanukis which you don't need it's probably a good idea to try to get it. But as we've seen, money is not a big pain in this game, so don't worry about it too much.

If we keep exploring we can find this staircase...

...which contains a small area with a chest. The chest contains a large golden nugget, which can be sold for around 12,000 G. Not too bad for a couple of minutes work!
With this, we can leave for now. But we will be back as there are more species here to be found.

Outside, it's now Winter 1992.

We'll stop briefly by the ark to hand in what we have so far.

Just as we're about to do it, we get another message notification! We really do seem to be getting a lot of these lately.

In any case, the robot tells us that we're now at 24 out of 120.

While we're here, let's check out at least ONE of those messages we have waiting for us! Surprisingly the message is from Panheim!




Well, ok, this should be pretty easy, right? However, before we do that, let's first head over to Hospico and see what it looks like in this version of events!

At the Hospico entrance, there is a person to talk to...


First we'll head in here where animal dealer and equipment shop are.

We'll talk to the equipment guys here.

We can sell to this guy the gold nuggets we have for a total of almost 20,000 G. Pretty good!
Looking at his list of things that we can buy...

...there is a curious item here: "a filling banana", for only 4 G. Hm, perhaps we'll find out more what that's all about if we keep talking to people?

The meat shop next door.

Ah, well this explains it. Meat can normally mostly be used to replenish HP apart from any other effects it may have. So these "filling bananas" also recover HP, but they are also really cheap! I guess we'll try them at some point and see what amount of HP they restore.
Let's continue our tour!

Let's talk to the people waiting here. First this lady.

Huh, maybe this time he didn't turn into an evil genius in the process?
Next, we talk to the gentlemant in the middle.

You know, that's true. People HAVE been asking us to do stuff for them! What's that all about?
Next, we'll go over here...

...and talk to the hospital director.

Deep.
But, we'll continue back outside...

...over to where the scientists' labs are located.

First, this lady here.

Going into the first house...

...it is of course, Dr. Flora's lab! Note also that in the following conversation the choices don't matter.







This woman is weird. Let's get out of here.

In front of the second house is a pregnant lady.

Going inside...

...this one is, as before, the lab of Dr. Panheim. He's ever here for once! But first, let's see what his assistant has to say.

Ok, let's talk to Panheim now.







Well, ok. I do wonder what we'll get in return. He did say "a couple" of things, right?
We'll deal with the chickens in a moment, but for now let's just finish our tour of Hospico.

Finally, we proceed to the last house, which of course belongs to Emory! There is a person in blue here (and yes that's definitely Sachiko there tending the flower bed!).

All right, next is Sachiko.



Huh, this is actually the same dialogue from Scenario B. Ok, then, let's go inside.

Inside is just Emory.



Yeah, he's still weird.
But for us, let's head into the hospital building across from his house.

These stairs lead down to the morgue, but there isn't anything new to be seen or found there, so we don't need to worry about it.

Instead, we'll go and talk to this gentleman here.


Next, we'll talk to this lady here.

Next, we'll take that staircase to go to the upper floor.


We can also talk to that nurse behind the counter...


Normally I would just choose one answer, but both of these are important! The first, because it gives a bit of a back story and the second because it's just plain funny. So, if you choose the first option:

If you choose the second option...

I guess we might as well head to the roof to see if there's anybody there!

On the way, we'll stop by these two nurses and see what they have to say.

An interesting tidbit.
The other nurse:

All right, to the roof!


Oh, hey, it's Kens' mum!


Oh, so she was the midwife who... Well at least this hints that we may yet find out what happened to Ken's actual dad by the end of the game!
Anyway, we'll go all the way back inside...

...over to this room. Let's talk to the nurse first.

Let's also talk to the old dude here.


Anyway, this guy here, next to some equipment...

Yeah, we know. Hence not really going be catching any catfish until we gain a good few more levels!
But all right. That's enough of that for now, so let's head out and catch some chickens (and earthworms in the process).

For that we go down to Marblepolis, slightly to the south east from Hospico...

Here, of course, we have these guys who are working on the excavation...

Remeber that chickens have powerful fire based attacks!
The other guy:


Inside the tent...


And the other tent...

And yeah, the game is strongly trying to get you to, in fact, try moving any stone that can be moved. As you might recall it unlocks a staircase to that weird place with animals status and what looks like teleporters! We will find out what those are for later on in this scenario.

Anyway, down in the ruins, we will of course move a stone (well, you can't even avoid moving this one here in any case!).

This, of course, triggers some earthworms which we need for our collection!

Next is of course, chickens, one of which you can see here. As we know from before, they will try to run away, so you have to chase them. But there is another way to approach them, which is actually better.
You can take a piece of meat from your inventory...

...and throw it on the ground, like so! This will distract the animal, and allow you to get a guaranteed back attack!

This is quite nice, since chickens are quite fast and we are a bit underleveled, so this lets us get a bit ahead of them at the start of the battle.
So finally I manage to get enough chickens for us and also two extra to convert into meat for Panheim!
With that done, let's head back to Panheim's lab and give him the requested items!
Back in Hospico...


Ken handed over 2 pieces of chiken meat.

He goes over to prepare the medication for a while. And then, he opens the capsule, and...

This does indeed cause Elizabeth to wake up from her coma!



Hey, so in this version of the events she just grew old normally and didn't go crazy!
Anyway, Panheim interrupts us for a moment.

Ken received "Blue Beastman Statue".

Ken is forced to receive "Chanelle no 5.".

It's another one of those items that give random stat increases in battle. Yes, the incorrect spelling is part of the joke.
About that beastman statue (blue)... we'll be making use of it very soon, don't worry.
Before we leave, let's talk to Elizabeth one more time and find out more about her dream.



Uh, about that dream... Actually, you know what. Better not.
Ok, now we can leave. We have a couple more small things to do today, so let's head a bit to the southern area.

Of course, the only place in the south which still has Bird Line service is Dogy Figh, so we'll head there first.

We'll leave the tour of the town for another time--we do need to figure out what the dog fighting ring owner and his weird family are up to these days! But for now, let's head eastwards to Laguna Lodge, Dr. Emory's residence.

It is of course reached via this tunnel.

The door is now open, so we can just walk straight through.

While we're here let's check out if somebody is around!

Turns out, Emory is actually here now. He is also conveniently blocking the access to that chest by standing in this exact spot! Those dolls are still there on the table next to him, which we've looked at in the previous scenario. Let's talk to him.


Although the lucky cat is, of course, "Maneki neko" doll, as we've discussed about previously in the thread, here the game literally calls it just "lucky cat" in English. But it's nice to get a bit of an in-game explanation about the dolls. Conveniently, I'm not going to dwell too much on what he just said his country of origin is called, and we'll simply be on our way now!

We'll take the southern exit from his house, the one which leads into the lake here.

On the eastern side of this small lake is one of these ruin things that we've been seeing everywhere around the planet.
LET'S GO INSIDE!

It's one of those mysterious teleporters, this time surrounded by animal statues!
A small distraction...

...because just as we come in, another message notification pops up! Is anybody counting how many this is already?

Anyway, in front of the wall, there is some kind of a pedestal with a statue on it. Let's examine it.

Well, I mean, yes, I guess. Kind of that's why we came here.
Ken put the beastman necklace on the long-necked beastman statue.
(Try saying that ten times fast.)

The teleporter starts to glow, like it's now active!
I mean...

...let's step on it, how bad can it be, right?

We arrive at another place, which the game helpfully indicates is named "Holy Hole".

Huh.

Oh, there's another one. And this one is lit, too.

And a whole bunch of chests, "guarded" by beastman statues!
They are all empty, except...

...this one here. So now we have a silver statue and a blue one from Panhem. Curious. Did they perhaps use to contain statues of other colours that got looted at some point and scattered around the world? Well we'll definitely try to find them all!
There doesn't seem to be anything else in this big hall, so...

...we can head south.


We pass by some tents and equipment, but there's no one around to talk to about what just happened.

Evenutally we make our way out. It seems we're still in the southern area, but... where exactly? Let's check out our helpful satnav!

So, we stepped on the teleporter near Laguna Lodge. On the map, this location is indicated by the white line pointing at it (J-17). On the other hand, our current location is indicated by the rectangle marker at H-23. Of note here, is the this H-23 location is not actually reachable by walking! It's surrounded by the mountains on the west and north (along coordinates I and 19), and the water around K-19 is as you can see a bit darker coloured, which means it's too deep to walk through. Of course, this location is still reachable by using the Bird Line "drop-off" service, so that's not the issue. What is the issue is that it costs around 2000 G every time you use it.
Bottom line is, it looks like there is a network (?) of teleporters on this planet which just might allow us to traverse the place quicker.
And who knows, there just might be one or two which lead to some unexpected places?
And we also still don't know what those differently coloured statues are for... but at least we've figured out something to do with the necklaces!
All right, we'll stop here for today. You probably are already getting an idea how this scenario will work in general, but in any case, we'll talk about it in more detail next time!

Today we have an illustration depicting the game's main characters.

Why can't they just look normal?