Part 5: Ninja - Update # 4 - Grinding and Looting







There are several ways out of the room, but most of them involve falling into one of the Trap Master's remaining traps. All of which involve long falls that land us in jail and bust up O-Robo. We don't want that, so we deposit one last Money in that slot to open the door.














and his buddies Kongo, Fudo and Ashura allow us to demonstrate the one situation in which time delayed powerful area attacks are quite effective.

When you have a bunch of guys in one place and some buddies to distract them while you cast, of course.




She moves back to the bed...








Who didn't see this coming? Besides Obama, of course.

She uses her sexiness as a literal weapon.

I was actually waiting for her to use her charm spell, but she just kept hitting my guys instead. Ryoma was the only one left standing once she dropped.


Umm... thanks. My bad there.







Matsukaze runs around very fast (a common ninja problem), but since we're not trying to avoid him, he's not a problem.
Now, we could move on to the final section...











We can even go all over the weird pathways and gears, since they don't move anymore.









Hey, wasting time in that room makes a ninja show up. Who woulda thought?

O-Robo dings at level 3

Yes, some of his abilities are direct copies of Obama's moves.

The chest wealthy room the previously forced us out is now accessible. It also has two Fuma Shuriken. Fairly decent attack items... which you should remember for later.
Our next destination is the prison. Using the normal access rather than the "fall through a hole" path, because O-Robo is in the party.




He runs off to refill the items in several chests throughout the castle. Mostly he replaces the valuable gear (Genji armor and so forth) and Money. So if you need better equipment or somehow don't have enough Money to get O-Robo, you get a second chance.

"Goemon was here!". We explore all the attics again, getting some great armor for O-Robo, who is going to be our main damage dealer shortly.
Anyways, do you remember the little building by the side of the main locked gate? We can open it with the Basement key now and find:

Goemon has even replaced stuff we never touched. Basically we have a lot of one shot attack / healing items, but far more importantly...

This place has two respawning Lost Souls. As long as you don't touch the woman in the corner, you can go in an out and get 10 xp each time.

Time to get grinding.

A LOT of grinding

10 xp at a time.

Against totally non-threatening enemies...

wait, that's not right.

Against enemies that while non-threatening can only be easily taken out by Flame Arts due to their odd vulnerabilities.

That's better

Painful and boring though it may be

and though we could totally skip this is we were going for the "normal" ending

It's a sacrifice we have to make to take out the optional bosses

And the gradual improvement of our stats is so amazing it requires a montage

In fact, it takes so long I'm reduced to reusing training songs

(BTW, remember the Shuriken item? O-Robo has the equivalent of a powerful one-shot attack item as one of his basic attacks. Spamming this while keeping O-Robo alive / distracting the enemy is what's going to win us the optional boss fights. )

And I finally run out of proper training songs altogether

Just as Obama gains a new ability

Called the Top Spin.



:/. If I could find Seanbaby's mockery of the Megaman move, it would go here. But I can't.

It's a stupid move that comes at the end of a series of non-useful attacks, and since the game decides to mock me here, I just declare Victory and move on.

I killed mah last lost sooouuuuuuul.

Time to go...

Oh wait, we're forgetting something.

Once you've killed the ghost, the lost souls stop spawning, and you're forced to move on.





YEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH