Part 24: Robot - Update # 5 - SPACE MADNESS
Robot Chapter, Part 5In Which Love Makes People Crazy
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While we're on the third floor, there is one last point of interest that we haven't examined yet. Evidently, Kato's habit of shoving baseball caps and glasses on his inventions didn't start with Sphere.
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"It doesn't have an energy source attached to it, though."
Keep that last part in the back of your mind, as it makes a dramatic future plot event rather silly.
Down to the second floor we go, into the sick bay, which is just underneath the room housing the control panel for the mother computer.
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Everyone entering and exiting the sick bay gets a shot of Red Lights™ before being allowed to come in/leave. This is not critical to the plot, but it's another example of the game designers' attention to detail.
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On to the main event of the evening, which is a little hard to follow, given that this is a 16-bit game. Therefore, what would be, no doubt, a stunning exhibition of futuristic medicine instead is represented by Huey doing a walking animation in place while various sound effects play.
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Well, Kirk's seen better days. Analysis, Dr. Huey?
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He's dead, Jim.
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![](8-KatoPortrait.png)
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And Kato's off, followed in a close second by Rachel, lugging Kirk's bulky spacesuit, helmet and all, without slowing down in the slightest.
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Said "explosion" is literally just the screen shaking up and down.
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And look who just conveniently steps in right afterward.
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By the way, what's with this game and ellipses? Our last protagonist's dialogue consisted of nothing but those, and now we've got characters dragging their sentences every other line. If I had a nickel for every ellipsis in this chapter alone, not counting the ones that I've been editing out, I'd have enough money to buy an avatar.
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Oh, right. This scene's still going.
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And so will Huey, by the way. The cockpit is our next destination to advance the plot, but while we're on the second floor, we should see how Rachel's coping with the sudden loss of her beau.
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Depends. Is staring at Kirk's spacesuit a good or a bad sign?
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Okay, backing out really slowly now...
Let's see how our two weirdos are handling things on the bridge.
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Following this new development, we fade to the break room, where Corporal Darth says what's probably on everyone's minds right now.
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Following certain plot events in the course of the game, the crew will adjourn to the break room, and we'll have the option of handing certain crewmen coffee in order to make them feel better. It's a melodramatic roller coaster ride from here on out, so this feature will be used
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In this scene, the only person who needs a mug of poorly-brewed mocha is Huey, as Kato and Darth will respectfully decline.
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Hey, look! It's everyone's favorite absentee captain. Makes you wonder why he didn't call when the explosion went off that shook the whole ship. Maybe he's just a very heavy sleeper.
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So apparently, "burial" is future slang for "toss his carcass out the airlock before it starts to smell." I guess when the nearest mound of fresh dirt is days away, you've got to dispose of him somehow.
Speaking of the airlock, that's our next destination. The next plot event requires you to visit both the airlock and Kirk's room, in whichever order, and speak to the peoples there. Sounds exciting, no?
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Suuuuuuure. By the way, the game doesn't let you fool around with the airlock controls while someone else is in the room, presumably because the game designers didn't want to have to make a separate scene for every configuration of characters.
Moving right along...
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What's with the lack of decorations in these rooms? You'd think that Kirk of all people would at least have a poster or something.
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While we're at it, maybe we should invite Rachel over to the funeral too. I'm sure that she'd have a few last words to say before we chuck her lover boy into the nearest asteroid.
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That's odd. It was unlocked just a second ago. I guess we can start without her then.
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Or not. Please note that you don't actually have to enter the sick bay itself to trigger this next part, which means that Sphere can apparently see through walls.
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Yeah, about that...
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So the game expects us to believe that in the space of time it took for Kato to talk about Kirk's taste in literature, Rachel ran down to the sick bay, threw Kirk's body over her shoulders, and ran back to her room before locking the door behind her? Given her earlier feat of strength with the spacesuit (seriously, those things aren't light), she's starting to get more than a little scary.
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Yeah, I'm with Huey on this one. If I saw someone plotting to shove cookies into a corpse's mouth, I'd be a little weirded out too. But Rachel's not done with the weirdness. Not remotely.
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Suddenly, the control panel by Rachel's bed hums to life, and displays the following message:
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And so, Rachel dashes out of the room, forgetting to take Kirk's body along with her in the process. Boy, is Kirk's soul going to be pissed.
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Oh, shut up!
Anyway, just because one of our fellow crewmates is about to throw herself into space, it doesn't mean that we still can't take the time to have some fun. So, join us next time for:
Part 6: It's Captain Square!