Part 116: Day 47 - Gameplay
Day 47: GameplayMusic: neutral 3














From day 47 onward, we have a loss condition. If all of our Agents are dead, panicked, or out of control then the game won't tell us to rewind like it has before. Instead, it'll just take us to the same ending which we would have gotten if we weren't able to answer the questions earlier. I've also heard that it's possible to fail a day by having our danger level be too high for too long, but I've never seen it. (Future TQ note: I tested it by setting the danger level to max every two minutes for roughly 15 minutes of game time; danger level does not trigger a bad ending here) Either way, X is now playing for keeps.








Music: Red Dots





























Levels 1-2 posted:
We had no idea where to go, sailing the ocean without a map or any kind of guidance. Do you think itll be any better now? It wont.
How do we expect to move forward when we cannot even stand up straight?
Remember Elijahs last moments how she clawed and scraped at the floor, writhing in pain.
It is best for everyone if we just turn back to the first act now. Who knows, our unforgivable sin may lighten just a tiny bit if you do.
On day 47 we'll be handling all of the Upper Layer suppressions at once, albeit with slightly different rules. Also, the clear conditions can be a little difficult to interpret properly: We need to get the Qliphoth Meltdown Level 6 bar to appear at the top of the screen to clear that condition, meaning we're effectively aiming to get to Level 7. This means we won't have to fight White Dusk or Midnight again, but a Noon is unavoidable.

Pulling up an Abnormality to work it, we can see the ??? that means Malkuth's effect is already in play. Since we can see our interface we can tell Yesod isn't active, and looking around will show us that our stats are fine and our healing is working as well. At the start, Malkuth's work shuffling is the only problem we have to deal with.



Luckily, we already know how to deal with it.






Now that we have the work shuffle figured out (and written down!), we can move on to handling our two new Abnormalities.

Our first one is -awesome!. It's a circle, basically.





-awesome! doesn't care what kind of work we do, it only pays attention to if the Agent working with it is bald. BICEPS is perfect for the job.

One work lets us unlock its real name: You're Bald . You're Bald was added on an April the 3rd, and the community generally agrees that it was meant as a joke for April 1st. The only real danger is that if we work it with an Agent that isn't bald, they'll go bald right after the work. That's pretty much all there is to it unless we're foolish enough to send multiple haired Agents at it in a row.

Our other new Abnormality, -44, is some kind of rose-eyeball-cockroach-deer. It responds best to Repression work, but there's a catch.

Repression work makes it slouch over, and turns its roses black. Doing a second Repression work while it's in this state will result in the Agent sent instantly dying, so don't do that.

Anyways, its name is Beauty and the Beast and outside of its "Don't use Repression twice in a row" rule there's nothing to it.

Performing any other type of work will restore its health, so it's an earlygame Justice trainer that can only train Justice every other time. That's... not particularly amazing.


Anyways, we'll be working them in the background today. You're Bald makes for a very good tester when Malkuth reshuffles our work types, and Beauty and the Beast Well, it definitely exists.

Music: Faded





Unlike in her original fight, here Malkuth will only reshuffle work types at every other meltdown level. If we're moving to 2, 4, or 6 we don't have to worry about retesting work types. This means that level 2 is basically free-nothing new has happened yet.

A closeup of the main room's current state. It'll be different every day as we move forward through the week.







In preparation for the Dawn, I move our Agents to three different elevators just like for yesterday's Dusk. Since ~a third of our Agents are enough to handle any Dawn, we'll be covered no matter where it spawns.








Despite things not being particularly hard, I still manage to accidentally send Elle Tee to do Repression work on Knight of Despair. She'll be fine, but make sure to stay vigilant for the entire day, no matter how simple any given part of it may be.





When pushing into any work shuffle level, I make sure to do it by working with WhiteNight. This will maximize our time to deal with finding out our new work types. We'd be fine if we hit 3 of the 4 work types, but we do not want to hit Instinct by accident.

Music: Retro Time ALT (Distorted ver)


Level 3 posted:
Our hearts overflowed with despair as we prepared for tomorrow, acting as if nothing had happened, even after the deaths of so many of our loved ones.
The suppressed feelings were so severe, it caused phantom pains and hallucinations of bugs crawling on our skin...
Yet we had to do it, we had come too far. However, one accident led to a complete breakdown, like the collapse of a tower.
Obsession with the rules, not letting ourselves feel an inch of sadness We had no other way to cope but that. You would agree with this.
At level 3, Yesod comes online and messes with our screen. Unlike his original suppression, our ability to view the facility never changes and things will never get more pixelated than this. Still, from this point forward we can't refer to any of our Managerial Guidelines if we forget how to handle an Abnormality. We can also see from the upper-left that we'll be getting an early White Noon. This is actually ideal, for reasons we'll get to in a bit.

The first thing I do is check for our new work types, using the three Abnormalities near the Upper Layer's strike team.




After that's done, I spot a Black Fixer in Central 4. Both elevators are sent after it, since from there it has easy access to Yin and Firebird depending on how it moves.




Outside of the Dawn, not much else happens at this level. I keep everyone holed up in their elevators and slowly push towards our Noon.









At the end of level 3 it's a good idea to breathe. This was the easy part.

Music: Blue Dots

Level 4 posted:
Michelle was the youngest among us. She was a timid and innocent employee. She chose to be a whistleblower out of fear for the world. If we had just paid a bit more attention to her, she may not have run away so scared.
Everything we thought to be hope came back to us in the shape of despair.
How will we improve ourselves out of this? It will only get worse and worse.
Nothing looks different, but things have definitely gotten harder on us. Here's a comparison of one of our Agents before and after we hit level 4.

Do you see the difference? If not, don't worry. I didn't notice it in my first playthrough either.

At level 4, Hod's effect turns on. Unlike Malkuth and Yesod, though, Hod is stronger than before-bestowing a -50 penalty on all of our Agents' stats. This means everyone is significantly more fragile than we're used to, they move much more slowly, and most importantly for us WhiteNight is not a guaranteed work no matter how often we work him anymore. We're on a soft timer for the rest of the day unless we want Apostles running all over the place.
Anyways, I believe we have a White Noon to deal with.



The White Fixer spawned on top of my Upper Layer squad, so I put them to work fighting it. Unfortunately, they have an overabundance of White weapons so the damage isn't what I'd like to see.

But we can still dodge around its attacks as long as we act early.


Meanwhile, the Red Fixer gets completely obliterated by Disciplinary, Extraction, and half of Central. I have the Agents go down a level to dodge the death laser when it comes out.

Meanwhile, I opt to continuously run the Upper Layer Agents back and forth between the rooms to either side of the White Fixer whenever it goes into its counterattack stance. This keeps the bulk of the group on top of it, so that I can quickly pile more damage onto it.

It works out very well, and the Fixer doesn't get another attack off.










Music: malkuthDie


Level 5 posted:
I survived alone. Ive lived day by day, fighting an uphill battle. I fought because I thought my survival would somehow change the situation. How foolish I was.
Perhaps our souls have already died, a long, long time ago. It may be just as Carmen feared.
Going further than this is futile. Please, you have to just accept that it is over.
You told Giovanni that you could revive Carmen. But think about it, did you really lead him to eternal slumber because you sincerely believed so?
At Level 5, two more effects kick on. The first is Netzach's, disabling our healing from now on. From now on our Agents will only recover HP/SP every time we pass a new Meltdown Level. The second is Malkuth-in addition to reshuffling our works again, we can't cancel works from now on. So in order, day 47:
-Shuts off our ability to see our stats
-Cuts our stats by more than the relevant boss did (and cutting any 1 LOB new hires down to the bare minimum stats possible)
-Then turns off our healing entirely
And all of this with a 67% chance of the Noon spawning during the heal lockdown, making everything significantly harder to deal with. We were lucky to deal with them as early as we did. Day 47 is a series of carefully orchestrated dick moves, and will severely trip up any manager who has been coasting through by relying on an A-team of Agents by rendering most of their facility completely useless.


At this point, my focus is on spreading out the work across the facility's ALEPH and WAW Abnormalities in order to gather as much energy as possible. The energy goal is quite high today, and even with the bonus 25% from beating the Dawn and the Noon it can be difficult to max out the gauge before the end of Level 6-especially given that we spent so many works on You're Bald and its 6 maximum PE box count.













Level 6 posted:
The world has abandoned us! We tried not to let it go, but it threw us away like a crumpled up newspaper in the end.
We were too naive. I could only realize what wrongdoings we have done after transiently passing all these years.
A brief struggle has become an eternity. I just wish that you do not repeat the mistake I made and fall into despair and anger yet again.
You will overcome this despair if you just wake up and smell the roses. You still have a chance. Please, listen to what I have to say.
Nothing new happens here. If we can remain stable, we're home free.






A meltdown lands on Scarecrow, and Punishing Bird is on the loose. I have Medea work with Scarecrow

ImIdiot handles the ancient ritual of bird-appeasement.





And Information + Training are waiting right outside Scarecrow's cell for it to step out.








During the fight I was also keeping an eye on the lower left corner of the screen. With the blurring, the energy gauge can be a bit difficult to read, but there's a trick to know when we've hit our allotment for the day. It involves the action log.

The action log keeps track of every action we take that day, and is color coded to know at a glance who is doing what. Agent names are in one color, work types are in another color, and Abnormality names are in a third color. Because of this, every line in the log from works to deaths to panics has at least one color in it except for the line which prints when we hit our goal for the day. That line is pure white, and when we see it we know for sure that we've hit our target for the day.

With our target hit, we can just throw out works en masse and quickly end the day.






Day 47 may have looked easy, but that's only because we've kept on top of training throughout the game and were lucky enough to have an early Noon-this was the best possible scenario for a day 47 at all. The entire Upper Layer's penalties coming at us one after another after another is no easy feat to deal with, and losing a couple of Agents to momentary lapses in attention or concentration is incredibly common.



Music: never frozen bottom flows

For endgame, my priority remains 'simple and easy to show off,' and -12 fits the bill perfectly. She's a TETH level Abnormality which doesn't have any major complications, and will work perfectly as our first pick.

Our second pick, -60, is relatively simple as well. It's a TETH which can breach but is completely nonthreatening to our facility as it is right now. We'll scoop it up too.
Next time, on Lobotomy Corporation: Carmen
New Guidelines
Beauty and the Beast
You're Bald...
New Gear

Requirements: None

Requirements: None

Requirements: Bald

Requirements: Bald
New Story
Beauty and the Beast
You're Bald...
Bonus
VIDEO: Day 47