Part 2: Indiana Jones Would Call That Reckless
Chapter 1: Indiana Jones Would Call That RecklessWell, all that was kinda confusing. So let's switch scenes.
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Well, the blue guy is dead. Hope you weren't too attached to him or his smashing cape.
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The flame monsters chase our heroes around, which isn't all that interesting to look at in still-frame. If you wanna see it, you can watch the video.
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I could take this time to try and explain the situation and better introduce you to these two, but Hiro does that for me.
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If you've played the PSX version and watched the video, you may have noticed that Hiro sounds different. Yes, that is a different voice actor! In the Sega-CD version he's voiced by Mark Zempel, but in the PSX version he's voiced by Chad Letts. By the way, Working Designs didn't change anyone else in the cast, not in this game nor in the original (well, what voice actors the original Lunar 1 had). Yes, the kid they got to shout the two voiced lines Alex got? They got him back in the PSX version. But they re-cast Hiro. Huh.
Although I should mention that while Hiro was the only one re-cast, many of the voice actors re-dubbed their characters.
Oh and Hiro still hasn't shut the fuck up.
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Christ boy. That's like.... 500 millions times more dialogue than Alex got in the first game. That's possibly more dialogue than Alex get over in any other version of Lunar 1 - combined!
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Thankfully Ruby brings an end to this monologue and we end this little bit.
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Oh now you're going quiet?
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And now we finally get control. First off, let's take a closer look at our chatty new leads.
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Looks pretty much the same, but the AI function is gone. Which is too bad, as AI actually works in this game, but I'm getting ahead of myself. Also, Hiro is dirt poor. Even Alex had some money to start with.
Unlike Alex, he at least starts with skills.
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The magic system has been drastically overhauled from the original. For one, instead of a confusing list we have a big bright GUI. And we finally have fucking hint text! Hurray for knowing what the spells do before you use them!
I'll go into the magic system in depth a bit later, but for now Hiro has two skills. One is his Boomerang spell; it's a single-target Wind spell, nothing special. The ability below it is Poe Sword (which has nothing to do with the author - I think) which costs one more MP and does a bit more damage, but it's still a single target attack spell. Yes, Hiro starts with two abilities that do the same thing but with a minor cost/effectiveness difference. There actually is a reason for this, but it's a bit complicated and I'll explain it later.
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Hiro also had the common sense to come prepared with some basic equipment, herbs, and even an MP restoring item called a Starlight! The item management has also been rehauled from the first game. Now characters have weapon slots distinct from their personal inventory. This means that I don't have to unequip my helmet to carry another herb into battle.
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Like the first game, our flying companion also gets their own inventory. However Ruby gets a much larger inventory in this game. While Nall could only carry 30 some odd items, Ruby can carry twice or maybe three times that.
This is changed in the remake. While the Lunar: Silver Star Story Complete has an inventory system similar to this one, Lunar 2: Eternal Blue Complete has an entirely different system. In the PSX version of Lunar 2, items do stack and you use one inventory. However, you're only allowed to carry twenty of any item. This is actually somewhat more restrictive, as you're given a fair amount of inventory space in this version. But at least you don't have to shuffle so many inventories.
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Here's our level 1 hero. A couple of changes from the original. Now magic power is wisdom, and actually appears on the stat screen. Luck now exists, the "range" replaces "# of moves." Also, the stat screen tells us how our equipment impacts our stats; the numbers on the right are our stats after equipment. You may notice Hiro gets an extra attack. That's from his Dagger.
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Like in the original, Ruby is more our... party accountant than an actual member. Not only does she have the big inventory, but she also saves our game. Ruby also gets a few new commands in the menu. Again, I'll explain "magic" and "tactic" later, when they're more relevant. "System" is just saving and loading the game.
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What's this? More cutscene?
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You know, it occurs to me as I'm transcribing this dialogue that I can recall a large amount of this by memory, or I'm only off by a word or two. ...I'm kinda sad now.
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Geez, what a bossy betty! And we're totally not civilians! We've got, like, a knife and some herbs.
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Do- do you know any other Althenas?
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All right then; time to finally get out onto the world map! Get used to this song if you ever play yourself
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Home is just a short trip, just go south, west, then up.
Like in the original, you do fight encounters on the world map. This is not true in the remakes. In the remake they add a small dungeon area on the way home; that's where you meet Leo. Here in the original, though, I just get into two fights.
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Also get used to this.
Again, this menu has been overhauled a bit from the first game. But it's pretty straightforward. CMND is Command, and it just lets you input commands. Tact is Tactics, and we'll talk about that once there's more than one party member. AI... actually does what you think it does. In the first game, the AI command was basically the attack command under another name. But in Lunar 2 onward, it actually puts your party under command of the AI. It's actually more useful in the first game. There's no reason to ever select the AI command unless you have just stopped giving a shit, at which point I'd say just press reset you idiot.
You may also notice that each of those Sand Sharks (and the game provides the name for me without making me press a command first!) is doing something different. Yes, this was the game that introduced tells! The Sand Shark buried in the sand will dive at us.
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Like so.
And the Shark that is resting above the sand will shoot rings at us.
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That does a fair bit more damage, by the way. Make sure you kill those guys first.
These guys are nothing special. Hiro can take them out in two hits, and weaken another with his third hit.
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And Ruby will finish off our weakened foe for us.
No, you can't command Ruby, however if an enemy has around four HP or less, she'll finish them off for you. This is actually really, really nice right now, although as you can imagine the usefulness of that drops off fast. It's certainly better than restoring four HP to a weakened ally like Nall did. (But nowhere near as good as randomly reviving allies like Nall did in the remake...)
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I swear Hiro looks like he's punching himself in the face.
I hope I don't need to explain what EXP is, and S is just silver (or, ya know, money.) M, however, is Magic Experience. Let's take another look at Ruby's commands, specifically "Magic."
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The reason Hiro has both the Boomerang and Poe Sword skill? Boomerang is technically magic*. Wind magic, specifically. In order to get more Wind Spells and better versions of Wind spells, you have to spend Magic Experience to level it up.
Hiro's Poe Sword, on the hand, belongs to a different class of skills. They belong to the Blade skillset, and he will gain more Blade skills as he levels.
It's a bit of a cumbersome system. Each magic class requires a lot of Magic Experience to get noticeable results, and certain characters don't get much use out of it. For example, I usually never bother putting anything into Hiro's Wind spells, as his blade skills are infinitely superior. I'll try to use them a bit more in this play-through, but they're still probably not going to see much use.
This is completely removed from the remake. All characters' spells level up as the character does. Although it does share some similarities with the old system - it'll be easier to explain a little later down the road. While I do understand why it was removed, I kind of wish they kept it and instead revised the system so it's a bit more forgiving and less cumbersome. Oh well.
*Sokka must be thrilled
In any case, it's a short jaunt. Hiro didn't even gain a single level. I might have used an herb.
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And there is home sweet home. Although I think we might have a visitor. Let's say hi!
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Oh! Uh... hi guys. Wow, this seems a bit awkward.
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Oh. Guess we... shouldn't be here.
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...interesting. I thought he was going to the Blue Spire. Making a social call first?
Oh, and he won't actually force us to leave. We can mill around as much as we want.
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Sweet. Althena really knows how to get just the right present, doesn't she?
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It seems like Working Designs was still doing that "ellipses + comma" thing. That really annoys me for some reason. Is it just me?
I'm mostly going to edit it out anyway, but JUST SO YOU KNOW
Well, they won't throw you off, but they won't let you see any of the fun stuff, so there's no point in hanging around. Let's go see what's going on.
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It's an odd little house that Hiro and his grandpa live in. But it's got some swanky tunes.
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And they have a statue of Althena.
These are also new. In the first game, you restored HP/MP through stone markers or circles you found on the world map. Or you'd go to a shrine of Althena. In Lunar 2 and in most Lunar games since, you only have statues of Althena. They restore HP and MP. They're usually found in towns, although sometimes you'll see them in dungeons.
After a bit of a refresher, we head inside.
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Sure enough, Leo is here.
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Wait, are you "bah"ing the Goddess? My, how times have changed.
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The conversation ends here, and now we gain control again.
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You know, Althena establishing some formal way of keeping peace makes some degree of sense. I mean, how often are you going to run across abnormally persistent farm kids when the world is threatened? More often than I think, apparently, but still. Just wish her chosen crusader wasn't a big pile of dicks.
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...dude, take a chill pill! Didja really think this guy just happened to know the way into a sealed tower that no one has entered for generations, and then chose not to enter it? A guy, let me remind you, that explores old places for a living. C'mon.
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Run around and monologue for fifty hours? Well, I'd be a bit put out by that too.
Well, guess we gotta talk to captain douchebag. Let's go.
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Hey Ruby! Not cool! Immature gay jokes are MY turf, got it?
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And think, this could be your boss! Exciting!
Eh, I've had worse.
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And with that he finally decides to fuck off.
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Couldn't put it better myself.
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Could you rephrase that? I don't speak ellipses.
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Or just leave. Whatever.
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It's just sparkling. Probably a trick of the light, like swamp gas reflecting off a weather balloon or something.
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Okay that's probably not swamp gas.
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Nah, we got a dagger, man. It's cool.
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I suppose our horribly flayed corpses would be a pretty good warning sign.
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Ah, don't sweat it! What's the worst that can happen? Other than... ya know, the obvious.
Next time we're gonna make the trek and maybe even meet this "destroyer!" And not die horribly (probably)!